Keep in mind this game is made by a russian company (previously or currently)
Also, the AIM-9L Has no advanced IRCCM. It features an all-aspect photodiode seeker, meaning it can lock a target from the front, but it is easily fooled by flares if they cross into its field of view. Thats what the problem is.
okay? doesnt matter who made the game, an aim7 is never gonna turn like an r73
Yes yes, it won’t, because that will just make it OP, instead why not just slighty increase the G limit of them or make them slightly more immune to flares?
So 9l has no irccm, unlike r73. To make them remotely close you would need to give it seeker of 9m (aim9l/i version or whatever its called). And buff agility to physics defying levels because you want missile with no thrust vector to be close to missile with thrust vector.
That is enough given real life pilots arent terminators who straight up ignore reccuring 10+g overloads.
Literally
Yeah, don’t expect a sidewinder to start doing kvochur bells all of a sudden, like ive stated, maybe just increase the G limit slightly and make it slightly more immune to aircraft flares. And more importantly, the SUN.
I’m getting tired of my sidewinders immediately turning into apollo 11 after it faces the sun just once.
and? you where complaining about its maneuverability, not its IRCCM, no?
You would need documents proving that.
Its just as immune to flares as its soviet counterpart, r60m. So its somewhat balanced.
do you have a source that says they are currently underperforming? because otherwise youre trying to get a buff based on vibes which is a no go
aim9L are already one of the more flare resistant missiles, and aim7s get chaffed based on the radar of the plane using them not the missile
thats like a real thing on a lot of older missiles, idk about the aim9L but again youd need to give a source that says it filters that light range out to get it changed
Not exactly, i don’t really have any documents claming the Aim-9L is underpeforming, but if you think about it, it kinda is?
Seriously aim 9s need a buff, and to add salt to the wound, there is literally a bug for the Aim-9.
There is a long-standing, acknowledged bug affecting all-aspect Sidewinders (the 9L and 9M) where the guidance loop completely freezes up during high-G maneuvers.
Basically, If you launch a 9L at a target crossing your screen at a sharp angle (requiring the missile to pull hard right off the rail), the missile will sometimes track perfectly for a few seconds, then suddenly lock its fins down and dive straight into the ground or veer off into an empty patch of sky and fall directly towards the ground.
Plus, they were seeking for an answer, so players digging into the code found that if a maneuvering target momentarily slips past the missile’s actual seeker gimbal limits during a hard turn, the missile’s Inertial Orbital Guidance (IOG) fails to kick in properly. Instead of trying to re-acquire the target using Proportional Navigation, the guidance system entirely locks up while the UI still frustratingly displays “TRK” (Tracking). And i don’t even know if its been fixed yet
no? how? what are you expecting an instant death stick? if it was the aim9m and aim9x never wouldve been made
buffs and nerfs dont get given out based on vibes bro
thats not a bug, the seeker has a max track rate if your target exceeds that they will ‘escape’ the fov of the missile and it will stop tracking them
crazy, its almost like no aim9 in game has IOG
Probably because target leaves seeker fov faster than aim9 maneuvers. I never had this issue because I only use it when I know it wont lose track of target.
Also, FYI: The specific document that blew this whole case open on the forums is the CTTO Harrier Tactics Manual, 2nd Edition, which is officially held under the National Archives reference DEFE 71/1019.
what case?
The case of the aim 9 and aim 7 problem.
but there is no problem