AIM-7C/E: do they do anything?

I disagree, the R511 pulls better but tracks horribly

pls go have some fresh games with the 7Cs before even trying to be compelling, i just had to play the Mirage IIIC during the last event on the grind for the Mirage F1C, and i had a pretty decent experience as far as i tried 511s for some 4 to 6 games.

Never had such with the AIM-7C, as the platform is directly another downside.

You keep arguing with me about something I never talked about

again is just incapable of having missile to wok properly the aim 7fs do it just constant misses

I’ll just answer you with quotes if you’re going to be redundant.

Thanks for proving my point. As you can see I never talked about balance or needed BR adjustments.

Again. Stop arguing with me about something I didn’t say. I won’t reply anymore because this convo is completely useless for the topic

Neither did i in my last 4 answers. You said back to topic, and so did i. You got stuck on that for like 5 answers ago.

What was your range and aspect? Especially in sim it’s easy to launch outside of the WEZ.
7Cs are one of the worst SARH. Better than R3R, R511, and R530, but not really anything else. It needs a pretty short range and a clean shot.
The 7E though is a respectable missile. Still relatively short-range but agile with enough energy.

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Moaning? Lol that’s you who where moaning about a CW missile who can’t match Pulse missiles.

Learn some respect before answering again.

Please try to avoid any conflicts and keep the discussion constructive.

thank you.

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Any and every range/aspect, but the result is always the same: ‘power on’ message at bottom of screen, then nothing, nothing, nothing, no ACQ mode on the missile, nothing happens. I never get to launch because the missiles (7C/E) never even try to lock.

Most blatant case I was at something just over 7km in the F3H with contrail maybe a couple km above coming right over the top (probable Yak-28). Radar identified enemy easily and locked on; tried to lock the missile all the way until target flew overhead, but it never even tried to acquire. In such a situation a 511 would immediately go into ACQ and would usually lock - what happens after launch might be anyone’s guess, but at least the missile ‘works’ in some fashion. AIM-7s simply function as ballast.

Was probably for the best it didnt lock. That is a bad shot for something like the aim7c.

I have been playing a couple matches in it and the aim7c seems to be locking fine for me. I can get locks several kms out and fire. But i would suggest to not be doing shots outside of like 5km. The engine just does not give it enough energy.

It doesn’t even try to lock for me. Finally got around to re-spading the FGR.2 so I could test the Skyflash missiles, hoping that they would at least attempt to work. However, seems they can be added to the list of ‘does nothing’ missiles. Thought that was as much as I could do, but then remembered I have a MiG-21 SMT that’s been semi-spaded for years and I have a radar missile for that - the R-3R. Tried that in Test Flight and, what a surprise, the Russian missile actually goes into ‘ACQ’ when you fire it up and can lock onto targets, unlike those other missiles.

I can promise you, you are doing something wrong if this is what you think.

I agree. All of my missiles will at least warm-up. And they only have trouble locking when given bad aspects.

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Ah, they work - well, Skyflash does, not confirmed the others. My mistake was expecting some sort of info from the game HUD, top left, when the missile is powered up, like you get with R-3R and that French thing (the missile line in the HUD flashes while acquiring and turns red on lock, just like IR missiles). Tried firing a few Skyflash in Test Flight despite lack of ACQ notification and all hit.

I understand that IRL Sparrow (and derivatives like Skyflash) don’t actually lock until after launch, so I guess this is the WT way of replicating that. Still, some sort of ready, ‘RDY’, message might be useful so you know if you’ve actually prepared a missile or not.

AIM-7C/E are the earliest model, and not horrible if used right, but they are hampered by the early radar sets.

Yeah, this is the main issue and I doubt it is realistic. Sometimes you can only lock targets with the F-4C at almost gun range, which defeats the purpose of the missiles.

As for me the aim-7Cs are mainly against bombers that is too fat to evacuate. Well, you say what if it’s a normal level fighter? The answer is only sleep drunk pliot who just fly straight will be hit by this.

To make it more useful(or less useless), your strategy can be “stealth kill”, which means send your 7C not too close front of the enemy.

That depends on AIM-7C’s properties: a very long straight fly, which makes it performs like a normal rocket in close distance.

BTW, it’s necessary to predict enemy’s flying trajectory, like what u do in a traditional cannon kill.

F5D Skylancer and a specially modified F4D-1 Skyray were both equipped with Aim-7Bs. Both have had suggestions made, now we just need som1 in Gajin to actually make one, which is very unlikely as Gajin devs seem to hate the F4D-1 with a burning passion for some reason.