AH-64D with Spikes

As far as I am aware it is modeled correctly. At least the IOG

While the khrizantemas radar is mmw the missile itself is radar beam riding instead of mmw active radar seeker like in 114L’s if i remember correctly

Teamkilling and undefeatable means not possible.

thats true, but given the the biggest reason given for not adding 114L was being able to track through smoke while the khrizantema can already do that its a bit annoying.

I know the missiles are approaching from a different angle so you do have more cover against khrizantema than you should against 114L but it still feels a bit off.

given how KH38s act currently with IOG and sometimes reacquiring people who smoke I dont see an issue adding 114L as long as they make it require a lock before launch like they have with ARH air to air missiles.

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Yeah, but the principle would be largely the same, except it’s not FnF and it seems like their issue with air launched versions is the fact that normal smoke doesn’t work

The longbow radar is capable of target classification which makes me question it’s capability of IFF.

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The “MMW would result in mass TKs” too me is the weakest possible argument. Because even with the Brimstones “head towrads this area and find your own target” mode. It was capable of identifying target types iirc and would be pre-programmed to go for specific targets. Meaning a Leopard and a T-72 could be near each other and if it was programmed to go for theT-72, it wouldnt target the Leopard.

But just like SARH or ARH missiles we have in air. Just manually pick which target they should be fired at first and it is no issue unless you;ve been stupid. At which point, they are no more dangerous than even SAL guided weapons

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brimstone has a higher resolution than the longbow FCR the longbow cant identify a tank or spaa model, it can only tell difference between different types of vehicles eg spaa, tank etc but not go into specifics of whether it is an abrams or a t72

Yes, but it where Brimstone might be fired off from well beyond line of sight maybe as much as 60+km away with Brimstone 2 and 3. The hellfires wouldnt be.

I think they have a LOAL mode, but it likely wouldnt be used if there was any concerns about friendlies being anyhwere close by. Instead it would rely upon the radar on the Apache or even use a direct line of sight mode. Both of which would have inherrent IFF properties.

So again, not necessarily any more dangerous than an IR guided missiles used in the same way

yes but our problem is that dumb players will be dumb and while the nctr if it was that good could prevent it, i have a feeling a lot of those dumb players wouldnt bother to visually check especially if theyre keeping the radar above terrain but rest under the terrain

well the way you iff in the apache is by visual. the radar itself cant iff, youll have to zoom through the camera
im sure good players would always do this but the dumb people ruin it for us

i still hope for apache with spikes, atleast.

Simplest solution to that though would be to limit MMW missiles to LOBL and not allow for radar only guidance for the Apache, which would be fair.

No one is expecting the LOAL mode for the Brimstones for example and would be perfectly happy with the LOBL mode that requires manually targeting each missile onto each target one at a time.

It might

If it can NCTR then it probably can IFF>

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iff through nctr could be probable if the radar had enough resolution to tell between a t72 and abrams but it can’t, so it can’t really iff through the nctr.
They didn’t add a standalone iff interrogator to the apache because ground vehicles didn’t really have iff transponders themselves therefore they wouldn’t be able to identify themselves
remember, the target classification here is between vehicle types but not between vehicle models, unfortunately

i’d be happy with lobl/loal through the camera system too. i guess we still won’t have it before aps is more common on top tier

Go ahead and look up what Spike-NLOS is for me would you.
Thats definitly not the Spike er we have in the game

Perhaps, but we already have AH-60s with 16 Spikes and Rafale/Su-30s slinging 6x 30km AGMs with IOG without issue. Its hard to understand what makes MMW so significantly more powerful than those. Heck, probably a bug, but i managed to maintain laser lock on someone hiding smoke a little while back and allowed me to nail them with a PW4.

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gaijin logic, i guess it would add more outrage that we have even more “op weapons” when we dont have sufficient spaa yet they still keep adding other such weapons which really contradicts this
we may be able to iff targets with the ah-64e’s radar or so i hope. it is improved, the resolution could be good enough to tell between t-72 and abrams.
However i am saying without knowledge as i haven’t done research on that.

Well, they made that statement regarding Brimstone 1s with a max range of about 15km in the same update they added the Su-34 with 6x KH-38s.

So…

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I doubt the brimstone missiles internal radar would have a higher resolution than the Longbow radar mounted to helicopter. It probably does have a significantly better resolution than the internal radar of the 114L.

Radar resolution is very dependent on antenna size and even more so with very low wavelengths, and the antenna that can be mounted on the AH-64 is a significantly larger and higher operating power unit than that within the brimstone missile.

Additionally I have not seen any source to back up the Longbow being unable to implement NCTR beyond the lose classification like you are stating.

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No idea what the Apaches radar is like, but the Brimstone’s is apparently “near optical wavelengths” or something. its rediculously good in terms of resolution. Where the Apache has it beat is probably range and being able to track multiple targets at once whilst the Brimstones would be more like a camera.

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You are talking about 2 different systems.

And i already posted a document talking about the FCR identifying and prioritizing targets.

The problem with this approach is that this severly limits their useable range. From the sources I’ve read, the mmw radars seekers on these missiles only have around an estimated 3km of acquisition range for a tank sized target with an upper limit of 5km at most. I even found one mmw radar with a more exact figure, which was like 1.7km, but it was a bit of an older model iirc, but that at least paint a picture. This is maybe workable for helicopters, but in case of the Brimstone on aircraft, it wouldn’t be that nice.

Unless they will allow you to lock onto the ground like with TV munitions (which for instance allows the AGM-65A to be used beyond ~3km). I don’t think they can just lock onto the ground like that however, but given that some of the TV weapons shouldn’t be able to either, maybe we can just see it work exactly like these TV weapons once implemented (except they’d ignore light foliage and smoke).