Go ahead and look up what Spike-NLOS is for me would you.
Thats definitly not the Spike er we have in the game
Perhaps, but we already have AH-60s with 16 Spikes and Rafale/Su-30s slinging 6x 30km AGMs with IOG without issue. Its hard to understand what makes MMW so significantly more powerful than those. Heck, probably a bug, but i managed to maintain laser lock on someone hiding smoke a little while back and allowed me to nail them with a PW4.
gaijin logic, i guess it would add more outrage that we have even more “op weapons” when we dont have sufficient spaa yet they still keep adding other such weapons which really contradicts this
we may be able to iff targets with the ah-64e’s radar or so i hope. it is improved, the resolution could be good enough to tell between t-72 and abrams.
However i am saying without knowledge as i haven’t done research on that.
Well, they made that statement regarding Brimstone 1s with a max range of about 15km in the same update they added the Su-34 with 6x KH-38s.
So…
I doubt the brimstone missiles internal radar would have a higher resolution than the Longbow radar mounted to helicopter. It probably does have a significantly better resolution than the internal radar of the 114L.
Radar resolution is very dependent on antenna size and even more so with very low wavelengths, and the antenna that can be mounted on the AH-64 is a significantly larger and higher operating power unit than that within the brimstone missile.
Additionally I have not seen any source to back up the Longbow being unable to implement NCTR beyond the lose classification like you are stating.
No idea what the Apaches radar is like, but the Brimstone’s is apparently “near optical wavelengths” or something. its rediculously good in terms of resolution. Where the Apache has it beat is probably range and being able to track multiple targets at once whilst the Brimstones would be more like a camera.
You are talking about 2 different systems.
And i already posted a document talking about the FCR identifying and prioritizing targets.
The problem with this approach is that this severly limits their useable range. From the sources I’ve read, the mmw radars seekers on these missiles only have around an estimated 3km of acquisition range for a tank sized target with an upper limit of 5km at most. I even found one mmw radar with a more exact figure, which was like 1.7km, but it was a bit of an older model iirc, but that at least paint a picture. This is maybe workable for helicopters, but in case of the Brimstone on aircraft, it wouldn’t be that nice.
Unless they will allow you to lock onto the ground like with TV munitions (which for instance allows the AGM-65A to be used beyond ~3km). I don’t think they can just lock onto the ground like that however, but given that some of the TV weapons shouldn’t be able to either, maybe we can just see it work exactly like these TV weapons once implemented (except they’d ignore light foliage and smoke).
They already can. Its called IOG
hes arguing classification =/= identification
I kinda understand that but the size differences between A truck and an IFV for example are pretty similar between the size difference between western MBT to a russian one. so if it is percise enough to distinguish those it should be able to determine if an MBT is russian/chinesse
finally given what we know about the radars frequency and antenna size a proper NCTR is definitely possible
A LOBL mode could just be making it so you have to lock the FCS radar onto a target before launch and the missile flies on IOG until it finds a target around that point
Using IOG would be using LOAL, which was exactly what we’re supposed to be avoiding right? Difference with IOG and a ground point lock is that you need LOS, which is another point the devs made: LOAL + NLOS is too powerful. LOAL + LOS however is already seen in game on any TV weapon, the LOS part makes the LOAL part a whole lot less effective.
I guess this wouldn’t be too different from TV weapons using point lock. Maybe that’s what Movran already meant, I kinda got confused however by this wording:
and not allow for radar only guidance for the Apache
Perhaps, but some of the wording i’ve seen suggests that the Brimstone can just be designated a target prior to launch and it will just engage that target. I would assume there is some limit to that range. But I doubt it would be point blank range.
But this is gaijin we are talking about, and they can do whatever they want. I just think totally and completely removing any form of FnF from an FnF weapon is always worse than whatever limitation or mitigation they have to apply to make FnF fair but still be FnF.
the issue the devs mentioned with LOAL was that you would be able to dump a stupid amount of brimstones at the map from behind a hill and hope that they hit enemies, with this you at least need some rough identification and positioning data from your radar and it would be a waste to launch more than 1-2 at a target
or maybe they could make it so you need to keep radar lock until the seeker finds the target
this would be better than current hellfires at least despite not being true FnF
What I meant by that, is that the Apache cant just hide behind a hill, find a target on radar and spam off Hellfires without ever haivng to pop up.
Instead essentially force them to acquire line of sight and fire like anything with IR guided missiles has to
I guess if we do throw out a bit of realism, we can make them behave exactly like the IIR missiles we already have yeah if that’s what you mean. I don’t know if Gaijin want to do that though, it woulnd’t be out of place but they very arbitrarily decide where they decide to gamify things and where not.
I mean a couple km isn’t point blank, but I guess it’s not a lot either. But you can’t expect a long range either, for instance take the APG-78 radar, which has an 8km range for moving tank sized targets, 6km for stationary. Now downsize the radar by a lot and we can’t expect more.
Spoiler
So my guess here is rather, this relies on the fact the radar is scanning the area continously. So it covers a decent size area at roughly their acquisition range of a couple km. The Brimstone has a pretty high resolution, higher than the 114L and such, so this allows it to pick out the target within the area to lock onto. Acquisition range against moving targets would increase a bit too, and otherwise probably relies on that it hasn’t moved out of the general area once the missile is close enough.
Oh I am positive if the radar can tell the difference between and mbt and an AA it can preform NCTR.
I have to double check but I am fairly confident that part of the reason for the longbow upgrade was to reduce fratricide.