you are beyond delusional, spawning an f16 wont do shit since your biased overperforming shitass S1 has been overpowering every nation 1 handed for the last 2 Years. Russia has best Spaa and Cas, the bias is absolutely unimaginable, gaijin said better spaa is coming and still there isnt shit, there is no effective counter for 14 ka52 spamming vikhrs outside of aa range and 23 su34s bombarding ally spawn while 8 pantsirs lock down the whole 20km map even into your airfiels
and then they added more fighters in this last update lolol… gaijin…
and op weapons for russia which are beyond overperforming, while usa is stuck with the same missiles from 2-3 years ago which are even bugged cause overpressure on mavericks doesnt even work bruh
dude they wont even fix the lobbing of the hellfire we have in game…
I really dont know how they have screwed up the flight profile so much, there are very good diagrams you can see of the IRL flight paths but they somehow got it wrong
the only explanation I can think of is that it has too weak a motor or too much drag in game and they made it not loft as much to match time to max range but idk why they wouldnt have just fixed motor/drag
I’ve been thinking about this.
In game currently you would have to do the following:
- Activate ground radar on the AH64
- Cycle through targets until you found an enemy or designate with your laser
- Designate lock
- Fire AGM-114L
Gaijin already said they wouldn’t implement datalink features for munitions so the lock AFTER firing would not be implemented.
Is this any different than an IR or Laser F&F missile?
The only difference is it can see through smoke.
There are patents out there for MMW obscurant deployment systems so it’s not unrealistic for smoke to defeat mmw on top tier vehicles.
Would US pilots be okay with F&F missiles if smoke defeated them and you had to lock on first?
Because I would.
You don’t need to use the radar to use 114Ls.
It can be either right? So going back to actual in game implementation, what gameplay difference is there if datalink (post fire locking or target changes) is not added?
Just seeing through smoke?
Targets are searched for by means of the TADS (Target Acquisition Disignation Sight) or AN/APG-78 (FCR - Fire Control Radar) Sighting System, the data from which is transferred to the AGM-114L missile CNS.
From here:
With just making top tier blanket “multi-spectral” smoke, which we have proved to exist, essentially no difference between current Spikes.
Which is why the devs won’t do it, either too pathetically lazy or painfully incompetent when it will only help every tech tree except a “‘certain one’”