The AKD-10 has 99.72 m/s more delta V (601.22 vs 501.50) when compared to the hellfires, the same G overload at 6 Gs, the same fin AOA at 13.5, a nearly identical wing area mult at 1.1 vs 1.125 and a lower drag size of 170 vs 178.
I also want to add to this: AKD-10s are very comparable to Hellfires in speed because despite what the stat card states, the AKD-10’s missiles have a sustaining booster for almost the entire flight, giving it exceptional maneuverability during the duration of the flight.
About 23 seconds for the missile to reach a target at 5.5km
About 31 seconds for the missile to reach a target at 7.9km
AGM-114K (45kg):
Booster thrust and time: 6830×3.0s
Top speed: 445km/h
From observation, it takes:
About 21 seconds for the missile to reach a target at 5.5km
About 37 seconds for the missile to reach a target at 7.9km
Also the AKD-10 gets 10km of range and is much more reliable at switching targets at last minute and hitting moving helicopters because of the sustaining booster, and therefore I find the Z-10 to be more effective than the Longbow Apache against ground targets and helis. I’m also not sure how Gaijin models missiles in this game but I’ve noticed all missiles (SPAA, AAMs, etc) are much more twitchy and responsive so long as the boosters are active.
That being said though, I wish both helis got their F&F ATGMs to put them shoulder to shoulder with the likes of AH129s, Tigers, and Ka-52/Mi-28NM.
I understand because i knew that the heli base ATGM that behaves like hellfire are bad and hard to use (all of them mokopa probably the best among laser guided missile)
Oh yeah, I’m agreeing with you and refuting other guy’s claim that the AKD-10 is actually slower than the Hellfire.
I main helis a lot and I find myself not really liking the Apaches all that much because of how limited their missiles are. Sure, it hits hard but you literally have to keep yourself exposed for half a century to get annihilated by SPAA. They really should add buddy lasing, fixing the IOG, or AGM-114L in some capacity.
All they wana do, Is hipe on war. Thet story with Patriot and SU-34. Patriot whas in trailer just for hipe. NATO will never have good SPAA or Air to ground weapon. Wrong nation’s.
IOG is a lie it doesn’t work like it supposed to (feel like they don’t even exist) I’ve tried to make it works many time on Hellfire B and K
It never work
Yeah, when I stop lasing at the last second, the missiles drop like a rock and completely miss the initial lase point. My understanding is it was an artificial nerf that Gaijin introduced when they first introduced Hellfires long ago?
you have a fucking 3.0 KDR and 60% of them are ground targets in KA 52 WTF you on about in 2000 matches defently balance meanwhile my AH64D US veriant is just past a 1.1 KDR and i consider my self a half brain dead heli player and my ka 50 is 1.9KDR so tell me again that US helis dont need AGM 114L
You only play CAS lmao and you call me delusional. Not just any cas, majority US Cas, and you complain about my post about how OP usa cas throught every BR is…
60-40 tank-plane ratio? Do you know how good that is? I’ve found someone with 20k ground kills on the ka52 and he had less airkills that I do.
Like it or not the AGM-114L is not coming anytime soon. Its guidance system would be too advanced for the game at this point in time, this is reinforced by the kneecapping of the Brimstones.
Yeah, I agree. However US and another nations where the hellfire is their top tier munition are in a desperate need of a buff. Mainly the laser designator, it’s IOG and flight path. Make the laser designator pin point meaning that measly bushes, shrubs, etc don’t stop it from getting a point lock. Make it’s IOG very accurate meaning if you lose point lock, it will go to it’s last known point. It’s flight path need be reworked.
I mean, a third of the time I was rocket rushing (a favourite activity of mine, although not very effective) or playing AA duty with 16x TY-90 (And you can see I have 134 air kills).
As for usefulness of the missiles, well I can launch, dip below cover, and laze at the last few seconds, which is pretty effective vs SPAA. It’s more effective especially when the missile is faster, as with the Hellfires.
You are cherry picking statistics. If you’ve ever played with both missiles (which I have) you’ll find it quite obvious that Hellfire has better speed and responsiveness. For reference, these are some that you missed.
Some parameters from the same document to highlight:
1. Raw acceleration.
Hellfire wins easily with 151.33 m/s^2 vs 119.57 of AKD-10. It gives the Hellfire much more starting energy. 2. Booster vs. Overall delta V
The Hellfire has a much stronger booster than AKD-10 with 501m/s vs 122 m/s of AKD-10. Although AKD-10 has a strong sustainer while Hellfire lacks one, in practice, their traits mean that Hellfires will be much faster to hit targets of typical ranges (less than 6k meters, common when spawning at closest helipad in GRB). 3. Maneuverability.
It is true both have same G load and wing area multiplier. However, consider that the AKD-10 is MUCH heavier than the Hellfire. After the booster burns out, which is 3 seconds for the Hellfire and 1 for AKD-10, the Hellfire weighs 36.8 kg while the AKD-10 weighs 43.5 kg. That’s 118% heavier. The sustainer of AKD-10 takes 23 seconds to burn off, and even after that, AKD-10 still weighs a comparable 35 kg.
As well as being heavier, AKD-10 is considerably slower at <6km ranges than Hellfires, as we’ve established already. It also lifts less, at 8 degrees vs the 9.6 of Hellfire. These factors mean that it will have less energy to maneuver with.
Combined with the wing area multiplier, which is a bit lower, this results in the AKD-10 being much less maneuverable. Especially at typical Ground RB engagement ranges.
If you’ve ever used both missiles, you can feel the difference quite easily. Hellfire has MUCH lower time to target compared to AKD-10.
If possible, can you go into a custom game, fire hellfire at a target 3km, 5km, and 8km (short, medium, long). Do the same for the AKD10 and share me that replay
My assumption is that because the AKD10 has the sustainer it can manage it’s speed the longer it gets where as the hellfire will lose the majority of it’s speed after it’s main engine goes off.
One of the things that the hellfire struggles with is hitting any targets that moves (with randomness) at range because since it loses that energy fast, any sudden movement from the target will force the hellfire to over correct leading it to over/undershoot the target.
I could be wrong, but sharing that replay could help me better understand the performance of the AKD10.
I’m not at the computer right now, and large number of replays probably would be too much effort to go for, but I will share the time to target for both missiles at different ranges when I do get back.