So German Helicopters have PARs. Isreal and others have Spikes. France now has Trigarts. Why doesnt US Helicopters get thier Fire and Forget Hellfires?
Because gaijin hasnt added anything with milimetre wave radar seekers yet
Gaijin believes that MMW would be insanely OP and thus have refused to add it. You can read their full answer here in regard to Brimstone
Should be noted, this was said in the same update that added the Su-34 with 6x KH-38MTs which turn out to be a totally fictional weapon that was never built… So… its a bit hypocritical
Also the risk of friendly fire with LOAL weapons in on such small maps that exist in warthunder
I believe this is a highly exagerated issue and even then could be totally mitigated if Gaijin wanted to by simply giving them IFF in light of unique gameplay induced issues (like the micro maps we have)
Yeah adding an IFF would be smart, but also it would be really funny if a tornado or eurofighter flies over the battlefield killing 9-18 people with no regard for friend or foe
Even then, I dont think it would be such an issue. Brimstone has 2 FnF modes of operation. 1 that uses a specific IOG location or laser spot to cue the missile onto a specific target (mode 2) and the other that searches a general area, though has got the ability to ID what its targeting (mode 3) (and this IDing could be tweaked to the full IFF as it should be able to ID between say a Leopard and a T-80, but in game we might have Leoaprds and T-80s on both teams which wouldnt normally happen/be an issue IRL)
Only Mode 3 would be insanely OP and might have a friendly fire issue. Mode 2 would barely be more OP than the KH-38MT is right now (maybe even less OP if we still only have the Brimstone 1) and every Brimstone user agrees, that whilst mode 3 would be hilariously fun to use, Mode 2 would be more that suffecient
After that its just quantity mitigation which should just be done via significantly increased SP costs after taking 6 (maybe 9 on the GR4)
Yeah honestly who knows why gaijin didnt give brimstones fnf LOBL (mode 2) but then again they were probably thinking about adding the typhoon with 18 brimstones the next update, personally Ive always been pro artificial nerfs if it makes the game more balanced
Maybe, or just a straight placeholder IR seeker. Either way, its hard to feel its anything other than an artificial nerf without reason. Especially as the Typhoon never used the Brimstone 1s it currently has equipped.
As for the topic of AGM-114Ls. God knows why gaijin didnt just give them Spike Seekers as a placeholder
The AGM-169 is a better option. it has IIR like the Pars and Spikes. I believe the Viper and the Guardian can carry it.
Or give the ah64 the AGM65 because thats way funnier
Yeah or that. Though that only helps the US Apache I think. Britain for example is kinda screwed at the moment.
We are currently holding out hope that a primary source can be found for the LMM Martlets having IIR and then we can get the Wildcat with 20 of them
It’s because MMW seekers aren’t something Gaijin wants to add.
I honestly don’t understand why they can just model MMW and make it act like an IIR lock. I didn’t grind out the entire US Heli tree just for them to be so neglected to the point where I don’t even have them on my line up any more at top tier.
Why would you ever grind out any heli tree thats psychotic or masochistic. I feel gaijin makes heli gameplay as painful as possible so people just pay instead
I mean they could just make them IR like PARs or something.
Artificially nerf it and make it only IR…easy
Or they could not give it a fake system just because a bunch of people demand they shove it into the game.
I don’t think you realise just how much of an escalation this would be.
Mmw brimstone, to pick an example, with IFF, would be 18 or whatever free kills you don’t even need to aim for, at ranges of up to 80km or whatever absurd range.
It’s no fun getting blown up by Kh-38MT, but at least that person had to actually see you and aim at you. Plus it’s not trivial to fly around just outside AA range and just inside lockable range.
Whatever you think of the above, the fact Brimstone would basically let you dump 18 missiles at no risk to you, then waiting to see how many kills you got, would be insane.
Big point here is that MMW IFF missiles present 0 risk to the user. Spray and pray, see if you get lucky.
That’s an unprecedented escalation to just have weapons that require basically no aiming and which can be fired without any risk, which also ignore smoke or other non-active countermeasures or active SPAA.
Even if you limit it to 4 missiles or whatever, limit the range, IFF alone means you don’t have to aim.
Without IFF it just becomes teamkill central.
What’s the actual way you can implement MMW radar that isn’t atrocious?
Again, you are looking ONLY at mode 3 operation. Mode 2 operation would not have this long range FnF LOAL capability.
Also, again, you are operating as if we’d obviously have access to all 18. When we have said many times about adding an alternative method of quantity mitigation.
So instead of 18x missiles that can be fired from 40-60km at a general area. What if instead the typhoon had 6x AGMs that could be fired at a specific point using IOG, but to hit a moving target needed a laser lock until it went active about 5km from the target, would that be overwhelming OP?
I’d only really want mode 3 for ASB, so if gamemode specific weapons could be added, then awesome,.but if not, I’d make mode 2 work.