AGM-65 Sight Stab lock issue

,

The Maverick missile is currently keeping the same POI even after using “Activate target point”, “De-activate target point”, “Sight Stabilization” and/or “De-activate Stabilization”.

The Maverick camera does not follow the planes orientation but only looks on to a point without being able to reset it to the default position. This is new to this update (Seek and Destroy).

This is only an issue when flying in Simulator, not in Realistic. I have checked with other players and they have the same issue. Is there a new keybind or something else that we might have looked over in this new update that might effect this issue?

7 Likes

I have been having problems in realistic too:

The sight on the A-10 sometimes decides to do a 180 once i lock a target and launch the AGM which makes it explode mid air a couple seconds after launching it. Also, the sight by default aims upwards from the center by itself most of the time when i switch to the sights if its not locked, which makes me lose time and makes tracking targets more annoying. I got an instance of the camera locking in place unable to move at all after launching at a target, fixed itself when i forced the camera to dont have vision on what it was locking. Sometimes i am also unable to lock anything until i get way too close for comfort (almost over the battlefield) and other times im locking targets with no issue at 6km+.

This was my experience using AGM-65s on GRB, im yet to try it on air.

When it works its pretty nice but right now i find myself wasting half my payload on missiles that detone right after launching bc the camera is acting weird.

Is it normal that the AGM-65A cannot lock onto a moving target from 3 kilometers?

Yes it’s really annoying, but so far I have not seen a dedicated bug report about it - guess have to do one…

As the issue presents itself to me (Sim EC, A-10A early, AGM-65B), when I select Mavs the aimpoint immediately veers to the extreme left of the FOV.

What I learned is that if I aim to the approximate area where I expect my targets with the HUD, and mark the location with “Activate Target Point”, the seeker will center on the POI, and can be aimed at the desired target.

But of course it’s error prone, clumsy, needs more inputs, is unrealistic and terribly annoying…

2 Likes

Depending on the circumstance, yes. Their TV seeker is not good and will lock targets from, at most, 6km in perfect conditions. Anything less than perfect and it will struggle.

I googled this question, and the AGM-65B locks on from 6 km, while the AGM-65A does so from 3 km. I don’t understand why there’s such a difference. My next question is: what is the Corsair doing at BR 10.0 in ARB with these lousy missiles?

It also gets a couple GBUs while being faster than an a10. Probably a bit too good for 9.7 so it will stay okay-ish at 10.0. It seems like decompression is happening this year which should help.

I made a bug report about it, I believe hunter86 did a similar one too

GBUs are also available on the A-10. Moreover, the A-10 has the AIM-9L, which I think is more important than the Corsair being faster.

Can you send me the link please?

Well, in Sim I prefer the A-10 to the A-7D: Speed isn’t an issue here, when “working” a ground battle event your firepower matters, and the low speed and agility of the Warthog actually allows it to much easier spot the target, put your nose onto it and engage it. With the A-7 such aggressive maneuvering calls for stalls or breaks your wings…

Also, I find the accuracy and precision of the A-7’s CCIP much inferior to that of the A-10.

Still, the A-7D is a fun CAS plane to fly on rotations where A-10’s are bottom of the foodchain. But you will fly in wider, more careful circles…

I play ASB, and it’s a terrible aircraft for CAS. The lock-on range of the Mavericks is such that you’ll crash into the moving target before it locks on. As for the GBU-8, Gaijin should have put a sign in the cockpit saying, “Figure out when to drop it yourself, we were too busy”.

Yeah, not good for moving targets. I usually only take on convoys with the AGM-10A late and its AGM-65D, but rarely do so. Usually it’s the ground battle events for me in the A-10A early and the A-7D.

Yeah, don’t even get me started on that… = /

But worse is the fact that in Sim you have no clue about what base you selected, unless your HUD is showing it and you point your nose at it!

Imagine this conversation, somewhere in 1967:

USAF Instructor: proudly taps side of factory-fresh F-111 “So what we have here is the F-111A, America’s newest supersonic, medium-range, multirole combat aircraft, capable of bombing targets with precision in all weather, all around the clock. For this, it uses a CCRP bomb delivery method that automatically releases the bombs at a perfect time to hit the target.”

F-111 Pilot trainee: “Cool! This will be very useful! Where do I see where my target is?”

Instructor: “What?”

Pilot: “What?”

1 Like

Had a good laugh, thank you.

Regarding CCRP on the Corsair - if you press the “Activate target point” button right after the GBU-8’s seeker locks onto the target (right in the seeker targeting mode), CCRP will be displayed on the HUD. It’s not very accurate, but it works.

Maverick sight bug

1 Like

I’ve played the A-10A early again last night - and stopped quite quickly: The Maverick bug described in this topic is back!!!

Spoiler

image

image

Do you guys experience the same right now?

Also, is it just me or are ground battle SPAAG’s in Sim EC unusually super-deadly again?

Note: just created a bug report about the TV seeker alignemnt issue: Community Bug Reporting System

Please support! = )

1 Like

This bug is still present in “Firebirds” major update.

idk if its about that issue in specific, but:
F-5E (china, usa) dont have access to SPI, and because of that fact, the first time you will go into the maverick view, it will be alligned like its supposed to, but after you leave and fly away a little bit, everytime you gonna go back to the agm view, camera will be shoved into a corner/side.

its especially frustrating in sim, and its actually not a issue at all in realistic battles, because when you fly with mouse aim, atgm slaves to the cursor.

https://community.gaijin.net/issues/p/warthunder/i/8O2sSyeL1oBc
made a bug report about it