That above is the trajectory as it appears in the game.
However, if you want to replicate the trajectory depicted in most sources, you can manually induce loft in your hellfire by turning off its laser while in climbing phase, and turning it back on when it is at an acceptable height to reach the target.
Under the same conditions as the first test, but this time with manual lofting, my hellfire has reached the target. Better yet, if it werent for the missile exploding after 8km, it would have reached even farther. Below are my tests with manual lofting
Realistically speaking, Gaijin wont ever add these, nor will they add longbows for a Looooooooooooooong while. I wont even bother with different hellfire variants like the R, K2A, or others, since thoes will likely NOT come either.
what… are you going on about, ive shown tests which clearly show that gaijin has a flawed view of the hellfire, what exactly do you find wrong? In the photo where the missile is parallel , and very close to the ground, the hellfire didnt make it to target.
And as if it isnt clear enough, if you try to do this with a moving target at that range, unless you manually loft, it wont hit
to be fair i was kind of opposed to this variant’s introduction, seing how UHT was a bit of an exception with drawbacks to compensate for the pars 3 (namely the absence of chin gun, pars3 being somewhat unreliable, and tiger uht being able to only carry 8 of them)
now that the spike is being added on the french tiger and italian one however, that would be justified imo.
I read a source stating how the target reacquisition works. Basically since the seeker is on a gimble, it is always looking at the laser even when it’s in a climb, if that laser is lost, it’ll head to the direction the seeker is pointed at.