A lot of radsrs can do Synthetic apperture imaging, this mode can also make it usefull
also when you say fronline airfield, you mean by sweden takeoff from road or something else.
There are 3 airfield per team, 2 in the front, called frontline airfield, 1 in the back called main airfield.
The frontline airfield is just a bit smaller version of main airfield with less HP and worse SAMs, think of it as the secondary airfield you have in ARB
could we have secret spawn / rearme with limited supply just like sweden style.
i just think its better and require actual skill. also would remove the unfair situtation between naval fightes having only to travel 1/3 to rearme while normal fighters would need to sacriface munition for fuels tank to just travle 100km back to the base
Oh dont worry, this map doesnt feature airceaft carriers. Smaller airfields can definitely be considered.
Any players can spawn in the frontline airfields, tankers aslo allow players to refuel mid air.
And if tanker is in air, you can airspawn anywhere in friendly airspace as long as its not too close to the frontline
What a lovly map!
oh thats good.
would cruise missile be added with this mode ? as you said this would be with current fox3 and who i still think its a bit small when we have plane that can detect at 300km and more.
your mode would be better with early fox 3
I had a drawing pad accessory with me for quite sone while, so it helped me draw it.
I cant find the actual map file rn, would take some time, that is just the cropped screenshot in paint 3d, so a bit lower quality.
what would you call the map?
Yes, cruise missiles ais a great addition for this, we already have some like kh59. What would be more critical would be ARMs for this mode as defeating SAMs is a core part of this mode
Regarding the ranges, getting a target detected at 300km is very hard in game and irl, would likely be for some very large jets like awacs. With 5th gens coming up, it will reduce detection ranges by a lot, so this mode is also thought with future proofing with 5th gen jets. Larger maps would be accepted if the engine can handle it.
(They can straight up increase the scale of map i gave a sample)
Hmm will think
i know this is too much asking but, are planing to make a test for it ?
not only would that help to understand and test the gameplay and even change something.
we have everything in the game already except super long range sam ( only buk and astra )
I wont be making a test mode sadly, for few months there are some other things to focus for me irl, not to mention i have 0 experience in making custom missions (from the coding pov).
But i would really like if some other person models this, or gaijin incorporates some ideas from this post and then tests their mode.
i am trying to find one that i wanted to try. just give me min
I really want to play with them :(. Besides that i really support this idea. Though earning rewards could be an issue
Yuh, just look at the sloppy “useful actions” mechanic in sim mode, literally encouraging passive gameplay. Making rewards worse could make the other roles a bit dull to do…
Fair. But why don’t you make it a suggestion?
Because there might be some oversights in the post which i want to clear up first,
for eg. As a user above said, gameplay might become slow paced. The “first spawn in main airfield” would make players who just want to get in action frustruated, so that is something i will remove soon.
There might be a couple more stuff i missed so waiting for that
(Also still trying to find the maps actual file, i made it on a older computer)
found it but i realise it a old type of maps where is not new to the current power .
I think this is a great suggestion.
Even though I’m flying a modern multirole aircraft, it’s sad that once the A2A combat is over, the match ends before I have a chance to try out the A2G weapons.
In some cases,I think it’s worth considering a scaled-down variation that keeps this system in place.
(For example, simply reducing the number of players, limiting respawns to make each match shorter, etc.)