hello i have an idea to add a general system failure for air simulator only
and these ideas are listed as below\
1.Random Radar Failure to the jet aircraft and is required repair at the airfield
2.Random Air to Air Missiles jam on launch or failing to get off the rail
3.Air To Air Missiles explosive system sensors fails from random times for example when there was historically an AIM-9B stuck on the MiG’s Turbine system and failing to blow up
4.Random Engine Failure happen for example on the F-14A tomcat
5.compressor Stall on some aircraft during aggressive manuvers like on the Viggen Series of aircraft
It is sim compared to the game. There are plenty of games that allow for much more realistic air combat than war thunder. War thunder is more of the middle ground. Not a full on arcade game but not a straight up flight sim.
Please for the love of god no. We have a big enough issue with RNG like T-80 ammo detonating. Im just imagining some nations getting more duds than others.
Yea - or for Gaijoob “reasons.” I mean, some people already wonder if ‘RNG’ isn’t sometimes help/hinderance from Gaijoobles, based on hidden player skill/level/performance comparisons. Last thing we need is (suspicions of) Gaijin slipping in a little failure here or there at a crucial moment just to ‘even it up.’
Besides which, even in WW2 most aircraft were pretty reliable. Failures (especially significant ones) would be rare, so why waste effort writing code for something that wouldn’t crop up very often (and would just annoy players when it did…… not that Gaijin mind doing that).
Also think of early Sparrows and their failure rates in Vietnam. Imagine if an F4 had to fire 2 sparrows everytime with the assumption one failed. It would be highly frustrated and to a certain degree. Have a massive impact on balance. But id definetly be concerned that certain nations would have higher reliability rates than others
Guns do jam (Until you’ve upgraded your crew)
Radars already have ground interference and IFF errors
Missiles do fail regularly (besides just getting notched or flared)
That being said I wouldn’t mind an upgraded damage model which could include compression stalls or FOD ingesting effects and especially the ability to control engines independently of each other (at the same time)
90% of the players will think they are facing some bugs and be frustrated
the remaining 10% will pay repair cost / miss some useful actions because of RNG and be frustrated.
The SIM community is already tiny enough, no need to make it even more unattractive with RNG.