Thanks for the response. I see, that makes sense to me. I’m always looking for different tips. I have not played sim much at all so I can’t speak much on it, but it sounds like II should give it a little more attention. Thank you Sir!
I’m sorry when the maximum range of my missile is literally dead smack in the middle of the NEZ for the AMRAAM (yknow, literally every missile other than the AMRAAM and the AIM-54/Fakour 90…) I’m gonna have to fire mine off and instantly go defensive. What do you think I need to deploy to facilitate this?
Better idea: Make counter meassures stock on all planes that have them.
Maximum range of your missile depends on the launch parameters you give it, not on the statcard.
Remember: high altitude = thin air = less drag = higher TAS = higher range
Missiles use rocket engines. They don’t need outside air to burn, so they reach higher speeds in less dense enviroment. This is modeled in WT. It’s also why Me 163 and Bi do well at high altitudes, where conventional prop and jet engines lose quite alot of power.
Fire AMRAAM to make the other guy go defensive while you are defending from his missile. You never fly into the MAR. If you know you are facing F-14 with Fakour 90, you should give your missile better launch parameters. That means fly high and fast.
AIM-120B launched at 10km alt at mach 1.6 between 20-30km distance (that’s how I usually launch them) has a far greater range and PK than Fakour 90 launched at mach 1.1 on the ground level from 40km away (that’s how usually noobs playing F-14 launch them). That and also the F-14 radar is extremely easy to notch in WT for some reason while IRL it was on par with Soviet PESA radars, but that’s a story for another time…
I also guide the AIM-120B in high repetition TWS as long as I deem safe while cranking, then go cold and drag the enemy missile into the dense air. Then recommit at high altitude again.