- Yes
- No
Communication actually matters in sim as by design many of the systems that are present in RB and Arcade are not present. Currently sim players have a sort of agreed-upon system of menu voice lines that ping the map in order to communicate, which is pretty limited to say the least.
The voice chat would only be in sim battles, which is a community of players within warthunder that I think are a bit more mature and should be able to handle such a feature. Obviously, it would also be optional so if you don’t want to hear a bunch of nerds yelling at each other to stop shooting friendlies that would be a possibility.
Personally I would love to be able to speak to ground units while flying a plane that I spotted something and where its at, right now that would require me using my keyboard and its just a mess and not even worth the effort.
Edit: Might as well add an idea for how voice chat could work ideally in game since people are still bumping this topic.
I play a lot of SQUAD and really like the voice system there, and some ideas are also pulled from posters here too.
1.The voice channels should all have a radio filter on them so it adds to the immersion and doesn’t sound like you are in a discord call. SQUAD has this and it sounds really good, it really does add to the realism.
- Multiple channels with different keybinds should exist.
-One main open channel that has everyone in it.
-A squad channel for people you qued up with if not solo
-Direct voice channels that can be accessed by aiming at another player, or hovering over their name on the scoreboard
-An air channel for planes to communicate together and not clog up other channels, not to mention the difficulties of using direct comms via aiming at them or having to open up the scoreboard in the heat of the moment.
This gives people many different layers to interact with. The main open channel for just general stuff or lets face it just a place to BS a bit which some people find fun, general things like “Hey is there anyone on A is it safe to push?” or “Hey there’s someone spawn camping us from Grid X/#” “CAS is coming from…” etc. Direct comms could be used for “hey bud who shot you where are they?”, “Can you come help me repair?”, “who are you shooting at?” etc. stuff that doesn’t need to clog up the open channel. Air and squad chats pretty self explanatory.
Every channel could be muted in options, if you don’t want to deal with the chaos in the open channel, but still want to be able to receive direct comms you would have that option, or you could turn them all off. Also I think it would be a good idea for there to be a keybind to mute the last player who sent you a direct comm if that is being abused, would be a really simple way of dealing with stuff like that. Mic icons on the scoreboard that can be used to toggle mutes for specific players etc.
I’d love to see this in RB as well, but maybe it could be rolled out for sim to test and see how it goes first.