Oh no. Well, not entierly. It should provide the same principle, that is a not locked square. But not fire at multiple things at once.
Here you can see Pantsir track radar at work
It should do the same, that is one target locked, and 9/10 in the not locked squares. You should be able to jump between them, but you will be able to fire at only one at a time.
The difference is that those not locked will not have speed and heading, and will be updated once every second, not constantly.
Irrelevant, the sight elevation is limited to the gun, not the missiles. Doesn’t matter what pov you’re looking at 65° at (for example) it’s still limited to 65° when in reality the sight will rotate fully to 85° as stated by the manufacturer and brochures.
Sight can elevate up to 90 (and more), and even freely rotate. The thing is, now sight elevation is bound to main gun elevation, that is in US ADATS, the gun.
Yehh let me just pause the game and change the sight settings to play one vehicle… Ohh I’m dead… Let me pause the game and change the settings back before i spawn again… Brilliant gameplay element there… Meanwhile isn’t necessarily for any other vehicle.
It’s not an issue if you just play with them on just know the parallax. That being said the optic stops rotating up after hitting the guns max elevation.
What are you adding to this conversation other than false information? You’re wrong on multiple accounts and continue to argue. It’s the same with every post with you. You seem to want to derail every subject rather than admit you was wrong.