ADATS, what Gaijin got wrong

Lmao destroy them how? You ever tried to eyeball an asset. I had to track a damn 15ft wide asset with an IR camera. I even knew where it was generally and still took quite a bit to find it.

If you don’t have the radar to slew off of, it’s not an effective means. If the drone was in bound rather than lost comms we’d have been hit lol

Some more missile changes
image

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Would this be a buff or a nerf

It’s a little bit of both.

Booster has longer action time but lower thrust, drag may have been reduced, and PID values being messed with should hopefully mean the missile isn’t so bad at distance.

The booster now puts out more Thrust overall while lasting longer, but it’s weaker than normal during that time. It should have much greater range now, and I see this as an overall buff, even if some smaller things were changed.

Do you know what the CE damage does?

I would assume the Chemical Energy damage refers to either raw damage from post pen or the penetration characteristics of the missile. It’s always been 900 on the stat card I believe.

guys a question, have you seen that you can lock any nato missile, spike, maverick, hellfire and any bomb with the Adats but you can’t lock onto Kh38s and Kh29s at all? maybe you can lock but it loses it straight after and is unable to track, which doesn’t happen to the others

You can at 2-0,5km. Yea, suboptimal to say the least.

i tried with a friend in custom battle with both kh38s and kh29s, you really cannot

loses lock instantly

but still, what’s the logic behind this? can track bombs and smaller missiles but not a huge missile at all?

bug report it

did, with nothing attached, hoping it will be attempted to reproduce without needing any videos for reference

https://community.gaijin.net/issues/p/warthunder/i/Z0lh2xQLGLMB?comment=H1Aq9L7szDoVTQnrFbruxG15

MIM-146 rocket motor performance

Will be fixed in 2.43.0.87+

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Soooo, anyone up to get the FLIR range increased to 15 km?
ADATS FLIR range incorrect
https://community.gaijin.net/issues/p/warthunder/i/aBxC4qoPeTge

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^ this

Its so broken… I can even track small scout drone from 5km but not a fkn cruise missile. Someone made bug report some time ago and they found a neat excuse that motor of kh38 missile doesnt burn therefore it cannot be tracked. BRUH. Mavs, hellfires, spikes burn for like idk 3-4s yet they are very easy to lock and intercept and yeah when it comes to intercepting kh38 theres also a very high chance that missile wont fuse and go past it like it was some sekrit stealth technology

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Now that the changes are here.
It feels much better, but only half of the time. At the last 4s of flight it does not turn, so max range shots are only for afk things, while the 11-18s also leaves much to be desired.

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Great to see that we got some improvements because of this thread. Now, the changes I’m most looking forward to are the “slew to cue” and the ability to track missiles reliably

1 Like

Missiles tracking is not likely to be looked at, as it can do so, be it at very shot ranges, but it can, so unless we get some data they say it can lock them, where is the problem?

Looks good, yet another buff to the beloved ADATS