Its so broken… I can even track small scout drone from 5km but not a fkn cruise missile. Someone made bug report some time ago and they found a neat excuse that motor of kh38 missile doesnt burn therefore it cannot be tracked. BRUH. Mavs, hellfires, spikes burn for like idk 3-4s yet they are very easy to lock and intercept and yeah when it comes to intercepting kh38 theres also a very high chance that missile wont fuse and go past it like it was some sekrit stealth technology
Now that the changes are here.
It feels much better, but only half of the time. At the last 4s of flight it does not turn, so max range shots are only for afk things, while the 11-18s also leaves much to be desired.
Great to see that we got some improvements because of this thread. Now, the changes I’m most looking forward to are the “slew to cue” and the ability to track missiles reliably
Missiles tracking is not likely to be looked at, as it can do so, be it at very shot ranges, but it can, so unless we get some data they say it can lock them, where is the problem?
It is a buff and nerf. It does not overcorrect so much, but after 11s of flight it’s ability to hit things drops significantly. But I guess it is a improvement over the missile that was somewhere in the outer space after a slight turn.
Well I wouldn’t consider it “long” range. The stingers are a 5km range missile and are short range. It more short to medium range engagements which still after this update is better.
managed to track and intercept the aasm 250 hammer (could never against kh38s and 29s) but can’t upload the vid because it’s 30bits bigger than the cap of 4mb