Accurate BRs?

In that case tank shells fragmenting once they hit the inside of a tank is unrealistic as well might as well be playing a different game

Yes, there issues with that because proper simulation would lag the game.

It has gotten better with time.

F-15As trained against Sea Harrier FRS1s and were quite thoroughly beaten. So I guess F-15As should be 10.7 not 13.0

Don’t make me get my Lancaster

So true. I bet everyone would love it and wont always pick the f15

The game already has lag with certain tanks just over pressuring you with one round yet they can eat multiple

I have not experienced that lag.

Maybe issue on your end?

Perchance

I think if shells didn’t fragment into tanks randomly bouncing around and instantly killing you, most battles would be a little more fun

There was a proposal to overhaul APHE, make it more realistic and far less OP.

the Community voted against it

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That’s not realism.
Realism is the physics, the weapon systems interacting with each other, etc.

What you want is historical reenactment.

You are mistaking history for realism, they are not the same.
Historical reenactment has nothing to do with realism.

If you want to reenact history, custom battles exist for that.

The longer I play WT, the more I think the BR system should be changed into something different. Current unit mix just doesn’t feel immersive.

Maybe an era based approach would be better. There should be several eras, and BRs should just matter within those. Like:

  1. Interwar + Early WW2
    BR range 1.0 to BR 2.0. There’s not that much powercreep among those early units.

  2. Mid War
    BR range has to be discussed. Alot units and a certain powercreep, so maybe 1.0 to 4.0

  3. Late war
    BR range probably also a bid wider, alot units aviable.

  4. Cold War.
    A wide BR range to reflect the units from post WW2 to 1991 and the powercreep over the decades. Probably 1.0 to 9.0 is possible.

  5. Modern and Current warfare.
    Also a quite big BR range, cause alot units aviable with huge powercreep.


So vehicles should be only BR-balanced within their ERA. No more Pt-76 firing stabilized heat shells vs WW2 tanks. It might be that certain nations might have a slight benefit at the end of some of the phases. Other nations migt have gaps. But current ingame Israel shows that nations with huge gaps work.

If a vehicle is bad, well it might be balanced withing its ERA, but ultimately…when its just a really bad design, its just a bad vehicle. Players have to find ways to make it work. Or just use it as backups or not all. The current idea to balance vehicles all the way down until they finally perform well vs. vehicles from many decades ago is just super meh.

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Immersion/historical matchups and balanced matchups don’t mix. Gaijin has clearly picked balance (even if they’re very slow to fix the unbalanced matchups).

If you want historical/immersion you should look somewhere else.

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It would also help if that HEAT-FS had a more realistic penetration, since in principle it should penetrate 280mm.

Wonder how many people would play the ikv72 in cold war mm

And I’ve seen a BT5 take out a Leopard 2, if we’re talking about the “ability” take out anything mostly anything can take out anything.

What you are suggesting is going to ruin the game for newcomers, cast aside tanks that are “sub par” for their time and make players use whatever’s best at the “time” only.

For now BR ranking based on capabilities is fine as it is, things are mostly “time based” since tanks from the same era tends to perform similarly. I’d say the occasional time traveller at lower BRs with apds or heatfs or huge howitzers are welcome additions to variety.

Nobody’s judging you for wanting to take vehicles to higher BRs where most vehicles of “its era” are, but don’t try to push your niche ideas onto everyone else.

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Well, It has APHE and good depression, which would make it somewhat decent in ambushes against light vehicles.

I honestly barely care about any modern tanks in low tier including ones with apfsds, laser rangefinder, and nvds. In fact I enjoy sniping side of modern tank in my asu-57 and get carried by my comrades while I repair them mid-fight from behind their tank :D

My biggest problem with BR matchmaking is the missile tanks in general… Gaijin should lock them out of down tiers like seriously because these tanks can 1 shot all of under 9.0 without skill required to kill tanks since they don’t have composite armor or aps. Even leaving a tiny corner of tank towards atgms will destroy you with some volumetric hell. These missile tanks can also indirect fire towards tanks that leads to wiping half of the team out with it considering they go back to zones to reload their missiles. If there is a gang of marder A1, I will just leave that match because I can barely beat them in fight unless they are dumb…

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Historical Brs? that would make everyone suffer. We dont wanna see 75 shermans vs tigers, or the Maus at 6.0 or smth

Also, dude didn’t say if it’s gonna be set on the date it is fielded or the date it is developed. And 75 Shermans vs Tigers isn’t really the most extreme example. Imagine those Japanese light tanks like the HaGo or the KeNi going against Shermans, it’s gonna kill the game.

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