The problem with this is that it doesn’t do anything to address the core problem that every SINGLE ground pounder a direct detriment to your team since the game mode is TEAM DEATHMATCH and ground attack does next to nothing to assist.
The core problem isn’t that fighters are wasting their time using napalm to steal bases from bombers. It’s that bombers can’t do anything to contribute to a win in the current game mode. We need to fix the game mode so that ground attackers matter. When there are actual objectives on the ground that matter towards winning the match, then it won’t matter if a fighter drops some bombs on them too since there will be more than enough ground attack jobs to go around.
That’s what the layered defenses are for, if you just charge in you die and a hardened base would be immune to napalm.
So make the destruction of the hardened bases a victory condition like airfield destruction, but FAR harder to achieve.
Also wasn’t the ability for ground attack to affect the game was reduced because people complained about them having too much impact on ending the match?
A “destroy this to win” objective is a terrible idea because then you’d have the random teams splitting their efforts between two mutually exclusive objectives.
gaijin nerfed the rocket spam to bases and buffed napalm to what it is now IN THE SAME UPDATE
Napalm probably should be changed to do less initial damage and slower tick damage as it just removing a base like a big bomb from a actual bomber is stupid and ruins it for the high tier bombers.
I’m not really sure how you can have useful attackers but not a way to win by attacking ground targets.
And the teams already split up to go after Air/ground/ bases, it’s just all in the same small area so the attackers get stomped before they can do much.
It’s the same old whining, there’s no problem with fighter jets using NAPALM, just as there was no problem with using rockets, but they cried too much and GJ ruined the rockets, now they’re going to cry and ruin the NAPALMs, then they’re going to cry even more about anything else until the game becomes crap.
If you want to discourage people from using it, do it in a smart way, put effective AAAs in the bases. No, they took away the ones they had because of the whiners (and they weren’t even effective)
OBS: And I don’t even use NAPALM, Rockets, when I’m going to make money I use conventional bombs with the tornado. Let the people have fun.
To be honest I even like that they do this, that they attract the attention of the enemies so I can kill them.
Bullshit. The compression problem needs to be dealt with by decompression, not robbing bases from strike aircraft or bomber.
That can be solved with an [extended ‘better stock missile loadout’] to Rank-7 and lower.
Yes. the current stock system is unplayable. BOTH FIGHTER AND STRIKE AIRCRAFTS.
Tornado IDS with 2x AIM-9L but no bombs(11.7) can do nothing against F-16ADF and MiG-29 at 12.7
F-4J/K/M with 2x AIM-9D(12.0) can do nothing against F-15A(13.0)
Yes. In current system, everyone is forced to pay or bomb.
Thanks to mediocre stock missile loadouts.
But as i told earlier, it should to dealt with improving stock for better status.
I just can’t understand why the hell your theory always lead into ‘more napalm more bomb haha’
Gaijin didn’t change rocket damage, they fixed a bug that would cause more damage than intended from rockets.
Also all aircraft with ground strike capability are multirole aircraft.
They aren’t? The best strike aircraft in air RB was [and potentially still is] the Q-5A and Q-5L, objectively the best. So much so that they got up-BR’d due to their strike performance.
Tornado didn’t get up-BR’d initially due to its strike performance, but due to its PVP performance on top of its strike performance. Cause 2x 9Ls on an okay airframe makes for a decently strong PVP aircraft.
Mig-23ML is 11.7, and Mig-21Bis is 11.0.
The fastest 11.7 aircraft is F-111F, which is also the best strike aircraft at that BR. F-111C is 2nd; neither bomb bases when used in their meta.
The best 11.7 strike aircraft for rewards from striking targets is F-111F, F-111C, Tornadoes, and Kfir C2.
All Mig-23ML can do is bomb a base and take out at most ~14 howitzers.
11.0 probably goes to Su-22/17M4, Mig-27M/K, Kfir Canard, and F-4EJ.
There is more to strike aircraft than bombing bases.
However, for bomber racing… things get interesting.
11.7:
1st: F-111F. Mach 1.22 at 400 meters. Bmb.
2nd: Mig-23ML. Mach 1.21 at 1100 meters. Nplm.
3rd: F-111C. Mach 1.12. Sea level. Bmb.
4th: Tornado. Mach 1.08. Sea level. Bmb.
And for 11.0:
1st: Kfir Canard. Mach 1.12 in 2 minutes sea level with bombs, and over-fueled with drop tank. Bmb.
2nd: Mig-27K. Mach 1.08 sea level. [A strike aircraft that relies on napalm.] Nplm.
3rd: F-104G. Mach 1.08 sea level. Nplm.
4th: Mig-21Bis getting to mach 1.1 in two minutes at 1000 meters altitude starting from sea level. Nplm.
5th: F-4EJ. Mach 1.04. Bmb.
6th: Su-17. Mach 1.03. Nplm.
General 10.0 - 12.0 aircraft:
F-4S: Mach 1.04. Nplm.
F-105D: Mach 1.07. Nplm
F-4FG1/FGR2: Mach 1.06. Bmbs.
F-111A: Mach 1.07. Nplm.
J-8B: Mach 1.05. Bmbs.
F-104S: Mach 1.12. Nplm. [It’s still faster than Tornados with 4 napalm or a base of bombs.]
Final note:
Bombing bases is lower rewards than taking out soft targets last time I tested both.
The Tornado MFG was a monster at 10.7, unironically OP. 1 base of bombs, 2 PVP frags, return to base, repeat.
Especially when F-111A were common and would just eat 9Ls, maybe F-14As as well.
Now it’s back to F-5s, though there are still enemy Tornados and Varks around to shove a 9L up the exhaust.
you give me PL-8 at J-7d and ill raise the stat to 11.3 on my own. get the fuck outta here. idiots will not flare since they’re on perm zoom and doesn’t press C at all. of course it’s good at 10.7, that’s idiot nesting ground.
I don’t think Tornado IDS is either ‘okay airframe’ or ‘decently strong PVP aircraft’
When you can grab ‘true decent pvp aircraft’ which has 6 extra missiles in ‘0.3BR higher’
Man, sometimes I really think you got paid by Gaijin enough to make a strange claim.
I know you aren’t but feels like ‘that level of strangeness’
So, MiG-23ML is doing nothing wrong because F-111F can beat them?
While there are tons of wreckage of other strike jets rotting in a scrapyard?
It is obvious that the current Napalm + fighter combo is overperforming when we consider both of damage mechanism and weight compared to conventional strike aircraft with conventional bombs.
Well, to cause a slight tangent: An ambush only fighter known as Sea Vixen, which is garbage at doing anything other than ambushing players in furballs, remains the sole aircraft in my record with its performance.
I played the Tornado MFG differently cause bombs, and still maintained a high KDR despite it being a strike aircraft. It quickly exceeded my skill in strike aircraft at the time.
And I stopped going for bases long before napalm went from 4 to 2 due to… what aircraft was it… F-104S and Kfir C2.
I started looking for my ground strike loadouts again, cause I knew from 2020 testing that ground striking was more profitable than bombing anyway, and I did it on and off with a number of jets, including A-10A of course.
Napalm getting buffed made strike aircraft that weren’t fast [F-111A, F-105D, etc] more playable. And as you can see from the results, strike aircraft were buffed more than multirole aircraft.
Also Mig-23MLs earn less rewards napalming bases compared to other premiums.
@七-十三
Harrier is not a mach 2 strike aircraft with 12 1000 pound bombs…
@MrKrabsPattys Spading reduces the grind for new vehicles…