If the “basket” of the turret fails, it can stop spinning. But that’s only for hydraulic or wire-wired connections or just underneath the chambers. Steel nets or steel plates are just structures to prevent crew members from getting caught in and out of the turret and the body. If it breaks down just because it’s penetrated, it’s like you’re in pain when you cut your hair. What you cut is hair that protects your scalp, not your scalp.
Also, the debris from the basket penetration doesn’t really fit the game system at all. The debris from the penetration means that the basket has enough protection(armor) to create the debris. But the basket doesn’t stop the debris, and it does. This contrasts perfectly with the carousel or Korzina automatic reload machine, which doesn’t create debris. Even if this part breaks down, it doesn’t interfere with the turret rotation at all
In addition, even though the Soviet Union (Russia) is in a so-called major country with a large number of users, this kind of basket discrimination did not add to the minimum number of footstool until the Japanese and French top tier tanks received the basket. There is no defense that a footstool is a footstool All the vehicle that received the basket were caught with a turning device, even if there was only iron on the scaffold.
Above all, the system is just too demanding. It’s a realistic game. The appeal is that you ride a bunch of proven gear and that’s probably why you’re playing it. But it’s an awkward game. Today’s War Thunder is getting caught up in the shackles of realism and gradually losing its function as a game. And that’s what semi module does.
Finally, my opinion is that I don’t want everyone to be unhappy, I want War Thunder to move in a better direction as a game
I used a translator so it might be a little weird (though I did the inspection)