

this is going to get really interesting!!!

The Double-Standards.
Russian and Chinese MBTs need fully detailed models with stuff like hydraulic pump, electrical systems, etc and not just the horizontal drive.
No they aren’t…
No, they just have invisible armor and tiny breach hitboxes because idk.
Hey uh, if tou think that read the links i posted above. Some dude got data mines showing invisible armor in Russian mbts and their breach hitbox got super shrunk.
idk if this bad translation or what but your response doesn’t make any sense at all.
I really think adding turret baskets to all top-tier vehicles would be a good idea, even though the best thing would be to remove these unnecessarily problematic things.
That’s if the apfsds round can get past the side ERA first
Their tanks lack defining details like NATO tanks
Yes, we first need to get through the era blocks, but that would already balance things out a bit (I’m at a stage where every little detail counts). We should also remove the ammo reloading crates. I keep running into players who spam missiles and 30mm shots while constantly reloading.
Sorry for my previous message, it was a bit aggressive. I advise against replying to forum posts after a game with a full premium team against a full BMPT team.
Crew protection that creates spall LMAO
“I want realistic modelling until it affects me negatively”
I’m not against adding turret baskets per se, just how Gaijin has added them. It seems to me, and Gaijin won’t confirm or deny it, that the way turret baskets have been added for Western tanks is to “balance” them against USSR/Communist Bloc tanks. Russian/Soviet mains have been complaining for a while how they die to APFSDS detonating their ammunition carousels (which is just a real life weakness), so Gaijin had initially responded by adjusting the damage models to make them less susceptible to such damage, even though it should be. And Gaijin, being a Russian company, is probably more biased in this regard, to be fair. When that wasn’t enough, they felt it necessary to give Western-style tanks a “carousel” weakness of their own. Which is to shoot the turret basket to completely disable drive. That’s not at all how it works in real-life of course, as shooting the turret basket won’t affect the gearing, turret drive, or actuators, unless they themselves are damaged, but Gaijin doesn’t seem intent on realistically modelling these features.
Gaijin simply doesn’t care at all about what the players want or suffer from.
I think they should keep them because they look really good on x ray and i like seeing the detailed interiores, but they should not effect performance. have them behave like radiators before they added the funicatialty of them into the game
I’d do a full rework suggestion on these added modules but I am lazy and don’t have much time in the first place so it would take a long time.
I’m not against detailed modules at all, they do look really good, but turret rings as they are now should only have the actual turret drive components as the module hitbox, with the rest being modeled as internal armor that (while probably not the most effective) could catch some spall every now and then.
“If you can’t apply it universally, and fairly, then don’t just add it to me.”
Add the T90 Hydraulic pump back gaijin since u care about realism so much
