Not really. Just need more half decent players of War Thunder Ground Realistic.
They have the potential for sure but CAS has overall least impact due to:
Bad pilots
Good tankers/players
Good SPAA users
Good anti-CAS pilots
Fortunately most are casual and having fun so try hard CAS isn’t as much an issue.
Players rushing up singular trees without the experience/knowledge/can do attitude create much bigger issues, but WT is there to please all so best of luck to them.
then spawn SPAA as first spawn and problem is solved
‘‘but i dont wanna’’
too bad, helis are part of the game and so are SPAA.
at top tier its pretty common there is one or two first spawn SPAA just for this reason, to put heli rushers into ground and prevent them getting into powerful CAS plane early.
its getting abit boring to listen people complain who dont want to play 100% of the game but only tanks in a game that has also SPAA/heli/CAS/CAP in the same gamemode.
I found that spamming chaff every 0.5 seconds or so throws their targeting off a bit. Combine that with vigorous dodges and weaves and you might stay alive long enough for your atgm to reach.
Before that? Rush said convoys and die about 300 times or get a lucky shot on the SPAA, and then get gunned down by some M113 with 50. Cals.
Heli grind is awful. Just awful enough that youll pay to skip it, but also just profitable enough that the snail can say its fine.
I think you are misunderstanding what I was saying. I spawn helis and CAS in ground all the time I enjoy that part of the game. I am specifically talking right at the start as first spawn, you should have to earn the points to be able to spawn in a heli, plane, or drone or whatever by playing a tank or some other vehicle on the ground first.
I have no idea what kind of fairytale you are living in, but this does not apply for the average War Thunder player. SPAA is very hard with pre amining, which is much harder than diving with your plane down on a tank. Instead of whats a vehicle capable of, the game should balancing more on the factor of how hard to play is it.
Simply for the reason it’s easier to grind kills with aircrafts in ground battles than playing as tanks. Therefore tanks will lose more and more popularity if everyone know you are only a grind traget for CAS players.
Sorry for trying to even the chanches for the majority of players and to let them have more fun playing, instead of letting them suffer for hundreds of hours to gain a decent skill. How could I.
i have a solution, give us all Battle mnagement systems in our tanks which shows position of incoming aircraft (via a radar somewhere) and then give us the EPHAG.
Some helis are not to bad to deal with spawn rushing, now the KA50/52 need to have rocket SP increased, they are much better at rushing than an Apache per say with better rockets and 30mm cannon that fires sabot.
Usually when you spawn a heli the SP required goes by weapon selected (Hellfire vs Spikes) this should be no different.
IMO they should leave just enough sp left to spawn only an SPAA if they have an unsuccessful run.
In all seriousness though new players may think “Oh if I spawn in my stock AH-1G first then I’ll be rack up some good kills”, which may be a detriment to their experience in helis in the long run.