A6M2-N needs to have float breaking fixed -its ridiculous

A plane with the performance of a 4.0 belongs at 4.0. Most Zeros are undertiered anyways.

I question if it’s even worth arguing with you.

Come back and make statements about the zeros when you have actually flown them, and have flown them against remotely competent pilots.

The A6M3 is maybe 4.0.

A6M2 is a pitifully slow 3.3 aircraft that cannot threaten any aircraft that has a sense of self-preservation and discipline. P-51C-10? Untouchable. Bf109F4? Untouchable. I-185 (82)? Untouchable.

A6M2 caps out at ~430 km/h at 3 km altitude in level flight. That’s slow.
P-51C-10 can rapidly reach ~500 km/h in level flight at 3km and seems to cap out ~570 km/h.

Level flight is defined as coordinated flight with ~ -3-3 m/s climb (getting perfect level flight as plane is accelerating is a bit hard)

The way the A6M2 can kill 4.0 aircraft is if those people make a serious mistake and try to turnfight it, which should only happen in moments of desperation (you have nowhere to dive way and it caught you slow) or failure to ID the aircraft (I keep doing this with the american A6M2 because “blue plane with american roundels = bring it into a turnfight”).

Seriously.

Go and fly every major WW2 player’s major aircraft up to 4.0 and then make commentary. I made it a point to do that - USSR/USA/Britain/Japan/Italy/Germany. It will change your perspective significantly.

4 Likes

Wow, who could guessed the most agile monoplane in WT would be slow for its BR.

It’s a 3.3 aircraft.

2.3 Italian C 202 can hit 475 km/h at 3 km altitude with casual ease.

Agility means very little if everyone around you can just shrug and run away and come back on their own terms.

I-185 (82), an incredibly agile plane at 3.7, can easily reach 475 KPH and caps out ~500 KPH at 3 km altitude.

Bf109F4, not that agile but basically the “I can fight anyone” plane of 4.0 hits 500 KPH at 3km altitude with ease and caps out around 550.

Where does the A6M2 with its pitiful “I can barely reach 425 KPH at 3 km” sound anywhere within realm of these planes?

The 3.7 “Ki-100” - still very agile, can hit 475 KPH fairly rapidly at 3 km, and seems to cap out at around 505 KPH.

Rather notably, I’ve been enjoying flying the Ki-100 the most out of my japanese experiment. It’s a plane that can actually pressure and threaten things around it without just being left behind like bad memories.

The 4.0 A6M3 Mod 22 rapidly reaches 425 KPH from 300 @ 3km altitude and caps out at ~490.

You’re telling me.

The 3.3 A6M2 that struggles to reach 425 KPH@3Km altitude has the same flight performance as the 4.0 A6M3 mod 22 that cheerfully reaches 425 KPH@3km and caps out around 490?

Really?

And before you accuse me of being “japan main” -

~50% of my flight time has been in U.S props, with the only planes coming close being the Bf109F4 and Spitfire F IX.

Ki-84 is undertiered, and needs a bump up as it dominates its space with its insane energy generation.
The zeros are fine.

Make smashing hte float do “Severe” damage… problem solved?

Ok, but why does that mean the floatplane version of the 3.7 A6M2 should be a higher BR than the regular one where you DONT have to break the floats off just to make it close (but still most likely worse) in performance to the regular, 3.7 A6M2?

Under… Tiered?

Im sorry what? They are almost all overtiered by at least 0.3, some 0.7.

4 Likes

Sorry, I didn’t include /s
Was joke, pls laff (second part of the post should’ve given it away)

Good point - I didnt think of that!
The AF has “special properties”, for example you repair there. Gaijin could implement a mechanic whereby, if you hit the runway, you crash and then repair. That would make landing work. If you crashed into the ground anywre else, you woould lose the plane, just like other planes.

Float planes in the middle of land maps are a bit odd. I like you idea of a “landing lake”. That has potential!

Simply disable the ability to rip the float or make it where when it detaches you don’t gain much if any benefit? This ain’t that difficult to theory out.

1 Like

Painfully ignorant, low skill kinda statement to be making… plane that goes half the speed of every other plane in the lobby and is made of cardboard is undertiered because you don’t know how to do anything but turn?

3 Likes

Oops, sorry my bad. Looked up the A6M3. But even 3.7 for a 2.3 plane is more than an entire BR bracket higher. It means in ANY game you are always more than undertiered. And in some games you’ll face 1.3’s in a plane with 3.7 performance…

I don’t think this is a problem. It’s incredibley hard to break off the main float without breaking the propellor or even crashing, and it’s even harder to do so with the side ones.

its just an exploit that should be fixed, simple as

No it shouldn’t. It’s a funny feature, not OP at all, the mounts of the floats are still there to nerf your performance anyway. And as I stated, breaking them off and staying alive upon doing so is a really hard challange.

The plane becomes a 3.7 through doing something that is not intended and isn’t realistic or fair.

3.7 plane fighting possibly 1.3s?

It is quite obvious how much better the plane is after knocking the floats off… it barely has any performance loss compared to a regular a6m2 at that point.

No, more like 2.7.

More like 2.7, and it’s not like you get many downtiers there. 3.7 is a black hole.

No. And anyway the safer and right thing to do is to fly with them so you don’t crash. Those who can relatively reliably get rid of the floats are anyway experienced expert veterans, no new player would stand a chance either way.

What BR do you think the A6M2 mod. 11, A6M3 and A6M5 Otsu should be? I’d really like to know.

I agree to a large degree, but i would replace “good” with “experienced” players - trolling at low BRs.

I mean you see the same guys doing this with the N1K1 floatplane at 2.3 - or flying Ju 87s and shoot each others fixed landing gear away to improve their performance. A lot of vids on yt are showing these exploits.

Imho the whole topic is a 1st World problem…

2 Likes

Keep in mind in RB japanese planes are grossly overtiered because it has a significant new player count who are yet unfamiliar with the concept of dictating engagements and cannot effectively use their speed well and constantly fall for “Don’t turnfight the zero.”

In addition, we have some people who call proper WW2 air tactics “toxic” that are the bread and butter of fighting superior agility aircraft: Disengage, gain separation and energy advantage and re-engage without over-committing. In another thread I’ve had a prolonged argument with someone who calls stealth and “running away” cowardly and toxic.

And finally, the arcadification of Air RB (match length reduced to 25 minutes, maps ruined to concentrate everyone in the middle rather than spread out to dilute furballs, also people who aren’t enthusiastic about propeller combat complaining loudly “it’s boring” to do proper tactics and climbing and engagements) favour a turnfighting plane that goes in and fights continuously over one that disengages, flies away for about 1-2 minutes, re-engages and disengages again.

So, this makes zeros seemingly overperform on average against average playerbase, where that average is heavily impacted by the fact that the nation most vulnerable to zeros (requires strict engagement discipline, understanding of what engagements to take and how to get a good engagement) is also the most popular due to demographics, movies and simple rule of cool.

Compare RB BRs to air sim BRs - american planes go up by 0.3 to even 1.0 and japanese aircraft as a rule go down by 0.3 or even 0.7. Generally, turnfighters get downtiered and speed demons get bumped up (thus: F4U-4 is 5.3, P-51D-5 is 5.0, P-51C-10 is 4.0, F6F-5 is 3.7, A6M3 is 3.7, A6M2 is 3.3 as examples).

Now, SB does have different conditions (ergonomics, visibility is important due to cockpit view; match duration is up to 3 hours so flying american planes properly is easier as you don’t need to worry about a 25 minute timer and there’s no markers making BnZ much more reliable even against lone targets).

Even still - with japan’s opposition shifted upwards as a rule and japan shifted downwards as a rule; facing an a6m2 zero on a rare day italy is on america’s side or japan is on america’s side in a 2.3 italian prop did not feel oppressive at all to me.

1 Like