A6M zeros are overtiered honestly (poll)

D-5 mustang sits 4.3 while A6M5 sits 5.0 and keeps up pretty well with Mustang. Yes, it cant fly at same max speed, but it has good acceleration so Mustang cant run.

1 Like

It climbs much faster at high speed than a Zero so as long as you fly fast a Zero can never close the distance.

Only when you go low and slow you are an easy kill for a Zero that can dive on you.

1 Like

exactly what i said tho. It only has advantage if it had it before fight. If the fight makes you loose speed, either by your fault or because Zero came to interrupt, you never run away from Zero .

1 Like

That makes the Zeros so effective at third partying and why they have comparatively high BRs for their performance.

They benefit a lot from mixed teams.

1 Like

exactly. They are great planes whatsoever thats why they sit high. THey always find some kills

1 Like

A6M family’s speed means it always ends up in the backline.
the zero most likely arrives while furballs are on full march.
If a zero makes it a little later, it’s team is either dead or has won the furball and the zero won’t earn much.
If a zero is too early, it likely means it sacrificed altitude for speed, it will be focused on and dove on, the zero probably dies

The zero is a timing game, creep in while everyone is distracted.
It also means the zero is pretty frustating sometimes due to simply an incompatible team.

It’s kind of annoyin how the later A6M5s basically live next door to the vastly superior A7M.
I believe 4.7 should be the max BR for A6M5s

1 Like

More like 5.7

how did you die to an A6M in 5.7?
nvm I just checked your profile, you are just trying to get some reactions.

I’m not dying to it, however it takes much more time for me in battle to kill A6M if we both play right than any other plane at this BR, outrunning can’t give me any kind of position advantage (speed advantage on props is a massive overrated psyop)
And also according to statshark Japan’s winrate is extremely high on props. Not so long ago Japan had 70% winrate at 5.0, about the same at all other prop BRs

I don’t think that underpowered and overtiered planes could get such winrate

Speed is arguably the most important statistic in props. Why dogfight and put yourself at risk when you can dive through the furballs at speed and then reset yourself for another attack? If anyone gets on your tail you run, shallow climb and then reverse once you have a big enough energy advantage.

The Zeroes are only scary if you completely throw your advantages away and dogfight them. Just don’t play their game and they’re powerless no matter how good the Samurai is in the cockpit.

1 Like

And how you can use it to actually kill anything?
You can only get real advantage with speed if you are AF camping enjoyer, no one will catch you and someone will even die to AAA. Or you can catch enemy a little bit faster than your teammate, nothing more.
For that reason Mustangs are so pathetic when anyone decides to focus on you and you don’t have teammates that will help with that problem
No matter what, Yak, A6M or 109, even much weaker pilot, you will waste a lot of time for nothing, not getting positional advantage, because shallow climb thing is BS.

And what if my enemy actually not completely clueless and know that you should climb behind enemy at optimal climb speeds?
Shallow climb never gives you actual energy advantage VS anyone with brain. So you just running away without getting any positional advantage, the best you can do with speed is increase distance between you and your opponent on your 6 and force headon on equal energy (or even lower)

Completely wrong.

You can’t play agressive against Zero, you can’t kill them fast and also they can ruin your game if they will sideclimb for a whole game and dive on you from space with excellent WT’s marker system.
You will have much more chances to kill anything else after reversing it than Zero, you have much more chances to beat Yak-3 on P-51D in such scenario, than A6M

WT gameplay focuses around getting kills. Because that’s what players enjoy.
Winning often seems completely random.

A fast plane might be untouchable but without killing others or getting a ticket advantage you’re going to lose.

Zero’s work because the game only rewards you for the damage you caused. It’s not a team effort.

It’s not about: We go in, have our bombers drop bombs and protect them from interceptor and we accomplished our mission.
It’s about: Getting kills in a aircraft arena within 25min.

If you get two kills and die every match, you accomplish much more than never dying but only getting a kill every two matches.

So aggresion pays off and Zero’s are perfect for abusing the fact that players need to go after fighters and don’t want to play it save all the time.

3 Likes

yak-3? you mean the plane that outclimbs, outspeeds, and some situations even outdive all Zero variants?, only barely losing on a horizontal turn and stall speed?

Outspeeds? Who cares lol. P-51D-10 outspeeds Yak-3, how much does that help Mustang? Shallow climb won’t give you anything, the best you will get is 3 km distance between you and Yak-3 on your 6 in 5 minutes to turn around and get headon against soviet 20mm. Outclimbs? Maybe if Zero will fly with 5 degree climb instead of climbing at optimal speed that will somehow help, but you need to find a really bad player on Zero that will die to a shallow climb.

Japanese planes always were hard counter to OP USSR planes, it extremely easy to deal with Yaks on Zero and it takes forever on Yaks to get opportunity to kill A6M without taking headons.
When you had no mix matches, Japan had 90% WR on maps like Khalkhin Gol when only USSR had to fight Japan.
But I was talking about other scenario, where enemy have altitude advantage over your plane late in the game, you have much more chances to deal even with Yak than Zero when you fly even something like Mustang. Any prop can catch you with small altitude advantage, but most of them can be at least reverse-killed after attack.

Don’t take bombs, dont load max fuel on your Zero, maybe that will make you understand why Japan still have 70% winrate. Barely losing turn…
Definitely not because of J2M2 that is not popular enough or A7M that have much worse MER and also can’t pull 14G at 670 km/h

1 Like

when did I say I take bombs and max fuel?
Japan’s winrate could come from:
1st: Any Prop, includes planes like KI-44s, Ki-43s, Ki-100, KI-… (basically army aviation line and interceptor line)
2nd: Related to second points, 5.0 A6Ms are less common than other planes becuase experienced people trying to grind avoid them
3rd: Win rates shouldn’t be compared like so, because then all americans props are F-tier by their winrates. maybe you could look at France and USSR, france only 4.3 is a yak-3, while USSR has a yak-3, I-185, Su-6, Pe-2 and some Yer-2s, Does USSR planes suck? No.
4th: Following on average nation player skill levels, the first things you learn as a Japan main is keep your eyes on the back of your head. Don’t you notice how is far more common for a Japanese players to realize they are in a enemy’s strafe run instead of eating 4 iminecarts worth of lead and TNT?

A zero’s turn circle is small, that’s it. the yak’s turn is a little more area but sure as hell a yak completes it’s circle just a fraction of a second slower.

An actually smart A6M players tends to avoid head-ons, more so than other planes.
and the yak outclimbs and outspeeds a zero as I said, one boom and zoom attack after the other will show how the Zero runs out of alt and starts being cornered in terms of energy.
it is never convinient to take a head-on while having a superior energy state, only IF your plane vastly outmatches the enemy’s plane in said field.
You play the F7F you must know this, a head-on monster and even still it is sometimes convinient to avoid said manouver.

A6Ms are 90% of the time not in control of a fight, only case they do if when they catch you for being slow and lower than by quite the difference.

no?
if the yak even has something that even in the furthest resembles a brain the zero will have zero chance (nice pun ik)
i dont play yaks that much but the Bf-109 F-4 which is statwise kinda close to a yak3
i have no problem killing zeros
the yak3 is better than the 109 f4 (its russian so no wonder)
so i cant imagine struggling with a yak3 against a zero
ever heard of a tactic called energy fighting?

cuz players dont know how to deal with turnfighters?

3 Likes

Because there are no other reasons for you to say that Yak has almost as good turnrate as A6M, but I’ll come back with numbers later in that post

A6M is one of the most popular planes in Japan tree. Ki-43 and Ki-100 are not as good as A6M, Ki-44 cant be uptiered up to 5.0 at all (but it is extremely OP too, bettter than OP Yak-3 at 4.3)

It means that extremely high average stats that you can see with A6M can be achieved with extremely unskilled players

Because american props are mostly trash for Air RB and requires a lot of skill to play ?
Because speed advantages doesnt give you anything and is extremely hard to use even against someone without brain? And if you fight someone with brain you get nothing with your speed advantage?

Ah, Su-6, Pe-2 and Yer-2, A6M killers, stompers of air RB definitely…

All players on all nations are equally bad. For that reason Ki-44 is 3.7 for years, being extremely OP

Haha. I thought that A6M have ~12 seconds sustained turn time VS ~16.5 of Yak-3 and muuch lower turn radius, but you opened my eyes! Just a fraction of seconds. You know what that means? It means that I’ll be able to outturn A6M on Yak-3 if I need to using my skill advantage.

Why so? Type 99 mod 2 now always oneshot. Skilled player can always give you some round, turning in headon last seconds, and also A6M extremely tanky, puts fire out in seconds.

Outspeeds doesnt mean anything and I’ll just tell that Yak’s advantage in climbrate is just a fraction of meters per seconds higher and will be right. So A6M will climb right behind Yak-3 at optimal speeds instead of following shallow climb and it will take for Yak-3 forever to avoid getting headon. Its also extremely easy for A6M to dodge Yak-3 because of Yak’s high turn radius and because of Yak’s awful rollrate at speeds. So you just run away for minutes without getting real altitude advantage, waste 5 your minutes for attack with high risk that can be dodged by Zero pilot easily

You guess what? I also played A6M5 ko not so long ago. Didnt suffer at all for some reason…

Ah so weak, so weak planes, lets decrease their BR and let them have their 85% of winrate, yeah

And what if Zero will have a brain too lol???
So when you kill bad players aka AFK bots on Zero with your F-4 it means that A6M is weak, but when Zero kills in turnfight as bad players who go into turnfight with them, that doesnt mean anything for some reason?

No, teach me please

Or maybe because it takes a lot of skill and patience to kill unskilled A6M pilots using your speed advantage (that just gives you a room of distance to turn around and give headon) and if you avoid taking headons you won’t be able to kill skilled A6M in a reasonable amount of time?

if both you and the zero have brains, the zero loses.
A zero can’t control that you simply can deny a turn duel

really? it’s the idk, literally most important knowledge in air battles, A K/D like yours must know it.

Fly towards a zero, strafe
1-if zero alive keep plane’s nose at 10 degrees up and wait 10-20seconds, turn back and repeat
2- Zero is dead = yipee
Pro tip, zero players are very scared of headons but also need to dodge earlier.

Im literally telling you using an entire BR’s winrate doesn’t mean much
also it’s not 70% winrate.


don’t inflate numbers.

I’ll pick it apart for you.

You could do the same on a spitfire, yak, etc.

  • A quick deflection shot is rewarded + why are you on a full commit on a head-on?

All 20mils were buffed, they all performs the almost the same now except on ballistics where the type 99 tends to fall a little below the middle.

Zero was on fire and put it out it means you killed it’s engine, you won
Zero like all planes are very hollow but even still, a zero is in practice as easy to break as any plane. (seems like all these issues come from 50cals APIT belts, check if you connected your bullets on the center of mass where fuel tanks, pilot, controls and engine are at.

Actually true, nice 11 kill battle.
But was it all you? or did you need your team to distract the enemies from you? Was it actually air battles?
Probably your sentence is true tho.
But you almost completely avoid the zero family compared to other planes, even compared to your other japanese props.

How can you know this if you are not good enough pilot to even think about such scenarios?

Yeah, I know that shallow climb is BS…

Your tactic works only against bots, good job

iIt depends on what time you chose to show you, maybe it was January or December when Japan had 70% winrate. But 60+ is still extremely high

Yeah, you can, but you cant really fight Zero in any other way, but headon. And also A6M is better for such tricks because it turn back in headon, dodge and follow you if you dodge much faster and easily than Yak

It means that you cant rely on headon as much as years before, when japanese 20mm were awful and it was safe to headon with Zero, because even with all tricks that they could use in headons couldnt give them good enough damage

I avoid Japanese planes because I want to get as many kills as possible, but its extremely hard to get a lot of kills because your team just stomp enemies in minutes…
It’s much more interesting to play on US with lowest winrate and again, even on one of the strongest planes for US at 4.3 I had a lot of problems with killing Zero.
And not just me, I have like 3 or 4 players with 3.5 kills per battles on average that also say that the only real way to kill Zero is to force headon, because making energy trap against Zero requires Zero braincells on A6M’s side and also a lot of your time. And headon is always a risk, headon can be easily dodged, you can give almost no damage in headon, etc, etc. And after that headon you will waste another 3-5 minutes for a safe attack on Zero.