imo there can be some historical matchups which are okay
but a lot are also super one sided
Any historical matchups should really be limited to events. Otherwise it’s boring and exploitable.
not rlly?
(like if you mean nation matchups)
It’s exploitable because it narrows the meta.
By removing a major variable from the MM, you make it much easier for experienced players to predict for example what the distribution of players will be like at certain BR brackets due to the popularity and availability of their kit. Then they can choose their lineups accordingly to farm people based on this understanding.
That’s before we get into the issue that this way some vehicles will never fight each other, thus removing potential counters (and making it harder to balance vehicles).
The human element of MM is often overlooked in these discussions and that’s a fatal error.
We just had a historical event.
Guess what happened after about a day? Players figured out how to optimize it for rewards. The intended way to play the Korea Black Friday event basically guarantees the RU side wipes the AI bombers and the A-5 Sabres might get a kill in the process.
Here was the optimal way for the US team to play it.
Just load Sabre with bombs and hit the airfield was guaranteed wins for USA team.
Like either way you split the event it is just crap. And the most recent one is basically the same event they ran in 2017.
yeah I know, we also had the stalingrad one before it
Which means it is outdated.
Event can come back, just because gaijin’s ability to predict player behaviour or even just try to cover up the obvious tears in new modes doesn’t mean they should stop existing.
Don’t flatten up the entire game because both directors AND players refuse to put effort in to try to develop game sense or strategies.
But we are off-topic.
Except gaijin’s lazyness is still relevant, the fact they don’t even try to simply add a filter to remove stadistics of bad players and entirely rely on an obvious flawed system which just pleases the inexperienced air players, not only them of course, plenty of tanks players just see air battles as a chore and simply try to maximize RP per minute for that sweet CAS abuse.
Neither they try to fix the tutorials or add extra info on them like basic strategy like “energy is your speed+altitude” or “hit and run tactics” which would eventually connect to “boom and zoom”.
Im honestly pretty sure those 2 rank II premium japanese props on the american tree have been specifically tailored so new players that don’t know such info buy them.
I mean if the the aircraft are actually balanced, it would eventually balance out(maybe)
The aircraft would not be balanced though; it is impossible for the most part.
For example in a USA vs Japan 1943 style event you would not be able to use any of the Hellcats, P-47s, or P-51s that we have in the game. Depending on the cutoff date you might get the F4U-1A and P-38G at best.
Arguably these planes would have to contend with most of the Ki-43, Ki-61, and A6M variants we have in the game. Also if we go by initial combat deployed then the J2M2 might also be part of this equation. Guess what team is going to win in the vast majority of cases?
There is good reason that one of the longest running threads in the past was basically calls to nerf axis fighters and whether or not there was any point to play anything but Axis.
Oh you know, what I completely misread past massages. My bad
So it’s balanced then? The P-38G and the Corsair will run rings around the Japanese aircraft as long as they stay fast/boom and zoom whereas the Japanese will punish those that decide to turn fight. The J2M2 could be a problem but as you’ve said yourself it’s not 100% that it’d even be eligible.
There’s lots of different factors in this, it’s not because historically Axis aircraft were superior because we know that isn’t the case.
The main issues arise from the MG-151 being a fridge launcher and the Japanese aircraft having arcade flight models… we also can’t ignore the other issue which was players turn-fighting the Japanese and whingeing because they get shot down every time in their P-51.
At the same time there were dozens of threads (some which are still present on this new forum!) about Spitfires being OP, Yaks being OP etc etc and this was well before the Shvaks became wickedly overpowered.
doesnt rlly matter
what do you even mean by that
are we on about grb or something rn?
what?!
a zero wouldnt face a 109?!
crazy dude
like i dont rlly get the point here
in axis V allies both sides have turn and energy fighters at every br so no counters would get lost
(+ if you rlly wanna see how bad the mm is rn try one match us + ger v everyone else
that is a bad matchup)
not rlly
add the historical compression to the japanese stuff and yea
yea
they also are not in game
still an issue sadly
spoiler: most of them are not
well yea
they are
Germany does not have any turnfighters between He 112 and maybe Ta 152 H.
yea
but japan has
Unless your team of USA planes is actually in a voice channel and communicating then you basically have no chance. This is especially true in Air RB where the initial climb rate advantage sets the pace for the rest of the match.
The J2M2 would be just as eligible as the Corsair considering it was used in limited numbers starting in late 1942. The F4U-1A that we have in the game has water-injection which didn’t reach combat units until very late 1943 or early 1944.
The majority of F4U-1s were produced without water-injection. This is the variant that would be representative of what was available in most of 1943. So who wants to play F4U-1 but now it doesn’t have WEP?
How do we know that this wasn’t the case? Especially in the Pacific?
The narrative of superior US boom and zoom aircraft cutting down swaths of Japanese aircraft in the Pacific in vastly lopsided ratios is largely a myth that is blow largely out of proportion.
There were hardly any threads about the Yak-3 until the guns were allowed to actually do damage.
There were threads about the Spitfires because it was one of the exceedingly few allied planes that could match climb performance with the Axis teams.
This just sounds like you just saying it’s all due to USA played skill issues. Even if we assume that true…why would anyone want to play the game on the team that is guaranteed to lose the majority of the time? Do you think making USA players / newbs just lose for a year on end is going to somehow condition them to learn to play? Surely they will do as well as you surely routinely do in Air RB with your 10+ years of experience?
Oh wait that’s right…you never actually played it.
Why would japanese aircraft fight alongside 109s? That’s not a historical matchup.
axis v allies
(i did state multiple times that im talking about nation matchups)
In the early days it was the case especially when Japanese aircraft were fighting pilots that didn’t know how to exploit the Zero’s weaknesses. Not to mention the fact that the Buffalo’s and Wildcats were in general inferior. That said when the Hellcats started getting involved the Japanese went on a well documented downward spiral. Just take a look at the pilot losses between the US and the Japanese navy and it’s not even all that close.
I don’t know I think events like the Marianas turkey shoot shows that the Japanese certainly got obliterated at some points. I don’t call the loss of around 480 Japanese aircraft compared to 130 for the US to be a great day for Japan.
Not true at all. Even in the SB section back in the day people were complaining about the Yak-3, La-7 and the Yak-1b.
To this day even with the flight model update (that no other aircraft has had to such an extreme extent) you’ll still find threads complaining about them.
For years now players being stuck in turn fight mode have been blamed for keeping Japanese BR’s high.
Because the American team wasn’t guaranteed to lose the majority of the time?
Practice makes perfect. Were you a natural ace as soon as you flew the Ki-84 or did it take time to learn it? There are some exceptional American pilots out there that no doubt learned to adapt to their aircraft.
In fact we’ve already seen packed games with one side more powerful than the other when we had the P-51 vs Me262 bomber escort event. The games were always full.
I played RB briefly to see if the fiance wanted to try it. If you check my profile you’ll probably see about 3 games… I think I was flying the Sakeen off memory.
You do realise that Sim had historical battles as well don’t you? Why don’t you tell the boys and girls how many Sim battles I have under my belt.
little fun fact from me rq
a lot of allied plane can actually climb with the 109s of the axis at their br (at sea lvl)
e.g. (ignoring spits obv)
p51c
yak3
yak3u/vk
most p38s
yak1
la5fn
f4u4
f8f1
p51h
(this list goes on and on btw)
(+ good climb is actually the main selling point of the 109s)
While I normally agree with you and think you are very level headed. Here you are appearing to excuse gaijin’s BR balance system knowing full well that the planes aren’t even a tiny bit close in performance, and in fact could be 2.0 or 3.0 apart in a real BR system with real actual performance metrics, and smashing them together because bad players exist and exaggerate the performance of the zeros.
I mean, I know full well you would complain about playing this sort of plane in your videos. You would. So why do you not want it fixed