Even after playing a lot around after the event was over, I simply never got the hang of the flapjack. The XF5U-1 simply can’t force scenarios where it can win.
It doesn’t work as a boom and zoom aircraft due to the energy bleed it suffers from, the climbrate kind off also adds to this and of course the rip speed at sea level is actually pretty slow for an US aircraft (730 km/h) (sorry I compare it like that, it feels kind of dumb for such an unique plane).
IT IS 100% NOT A TURNY ONE, it can pull a lot of AOA sure, but the turn circle is simply titanic, it takes a while to complete even a U turn and of course, speed loss comes to rub salt in the wound.
It maybe works in head-ons, but it simply has 6 50cals (not a weak armament but subpar for these types of situations in my opinion) and it actually takes time to leave said merge while also presenting a huge target and your weakest point, it’s cockpit is very exposed too. And pray in head-ons is not something you want to do all day.
It’s pretty easy to down, the loss of one elevon means death to it, since it won’t be able to pitch up anymore. propeller shafts are a pretty easy shot but the “spar” protects them very well, the fuels tanks are also non sealing, “fuselage” damage means it loses a lot of lift + speed and it falls out of the sky. Losing 1 engine is pretty bad due to the placement of the propellers and that ends up in a lot of rudder power being lost to counteract the difference of thrust on both sides while also now having the a little more power as a F4F.
Yeah I know, the prototype survived a wrecking ball but that ball fell on the main body’s spars, not the elevons or props. To be fair, in WT you can’t destroy the body of a XF, probably because it was too much work to model a somewhat realistic break. (it also probably wouldn’t fly after the first one IRL, that the house’s facade is still up doesn’t mean the roof is also still up).

Now the XF5U-1 does have 1 trick and is low speed control, but only for the roll aspect, pitch aspect becomes almost useless and the rudder just stops, which is understandable since from what I understand that low speed control comes from the elevon’s position behind the prop. But even then, the flapjack takes so much time to do even a U turn that even the most boatlike planes stand a chance.
I believe it can be 3.7 to 4.3, look I know 5.3 range isn’t very balanced and 4.3 comes close to it but I believe XF5U-1 can stand a chance in it’s current state vs near 4.0 aircraft. I know gaijin devs are probably stilll trying to clear the winrate fall of US 5.3 after the flapjack’s event. But that’s no reason to keep it there.
This only applies to ARB, I don’t have experience on neither arcade or simulator.
Spoiler
Also XF5U-1 is also kind of tricky to fly, it’s like the J7W1, where you naturally have to point your nose a little upwards to not lose altitude. But it’s not really a crippling downside so I left it here, since it’s more of a little stuff you memorize after 2 matches on it.
- +5.3 is a weird playstyle but it is a powerhouse
- 5.3 not weak but also not OP
- 5.0
- 4.7
- 4.3
- 4.0
- 3.7