This requires players to actually play AA (and not think it is AT).
Alternatively, players can react in alternate ways to CAS, example.
This requires players to actually play AA (and not think it is AT).
Alternatively, players can react in alternate ways to CAS, example.
I like to play SPAA and now I also like to fly. So I know both worlds.
After 200 days in the game and many self-critical failures, I have reached a level where I can say that it is often down to the will of the players to change something. The will to learn something new. To learn something that you can’t master in 10 minutes.
Then you have the players who immediately react toxically when you point out in battle that you shouldn’t shoot at enemy aircraft with an Sd.Kfz.251/21 | BR 3.3 at an exorbitant 3-4km because it makes it very easy for the enemy to find targets.
“I play the way I enjoy it,” he said while trying to make holes in the blue sky.
If you give the hint that an SPAA can also capture a cap in the late game and doesn’t have to defend the spawn area … “Take care of your game”
By the way, I’m talking explicitly about the SPAA area up to BR 7.0.
I’m staying out of the high tier area.
Hitting aircraft with an SPAA requires practice. But once you’ve mastered it, it’s incredibly good and easy.
I am always open to improvements. They should enable us to solve things efficiently. But many people are always looking for the easiest way to avoid working on themselves.
If you do this all the time, players become lazy about learning and more demanding at the same time. Which is a good reflection of the current situation.
CAS doesn’t become a problem because the players don’t hit the planes. CAS becomes a problem when more than 4 aircraft are causing trouble up there at the same time and nobody cares. One SPAA is not enough.
CAS becomes a problem even in the low BR range due to extreme bomb loads. Ju-87 BR 1.3 … 1000kg bomb. That’s 2200lb …
The premium F6F-5 with the British … have her myself. 3x 1000lb joy that you roughly throw to three different receivers on the ground within 60 seconds and then you quickly disappear again. And that in BR 3.3 … This is not in any healthy relationship to the opponent. It’s OP.
And to be able to spawn the thing requires below-average performance.
In the meantime I practice a lot with 100kg bombs as I am currently travelling a lot with fighter planes to make life difficult for other bomber pilots. These are easily enough to take out opponents. However, they also require more accuracy.
If more players would get to grips with the tools that are available and not give up after 10 rounds because they lack patience, a lot would be done.
Why do some manage it and others don’t? Anyone can do it.
Interesting suggestion that would allow more players to be able to play SPAA without the need to spend another time learning how speed off the ammo reflects on how You should aim.
I would also suggest spawn being a zone where You can reload and leave the vechicle (like air can on airfield).
This changes could improve SPAA gameplay.
Yes that is already exists but radrs were a thing back then.Spaa shouldn’t get aim assist but they could get a kind of radar spoting sistem (a radar station close to the battle field) so they will know if a plane is comeing.
The stations could be destroyed (it also could be protected whit some not op ai) so there would be a sistem for thet.
Tank only would be pretty simple fix.
It would just kill current “combined mode” in a week, so that will never happen.
Yeah, but they also had things like flakvisier 38, pilots did not perform 13G maneuvers and did not pull up 10m from the ground thanks to hundreds (thousands) of attempted dives, that ended up with a crash, since they only had 1 life.
In other words - planes are overperforming hard as hell compared to ground vehicles, that, while have magical 5m periscope attached to them and are way too accurate vs other tanks, generally perform fairly close to real life capabilities vs planes.
Of course Flakvisier wasn’t that popular, but WT is absolutely full to the brim with best case scenarios and what ifs.
F.e. Shvak and Ho-5 use absolutely magical ballistic coefficients simply because there’s no data available, even though they have absolutely 0 reason to fly any better than MG151/20.
I don’t think going higher than 900SP for CAS is a wise idea.
Also, it’s controller players.*
Even on PC, if you “play” with a controller you have access to that lock on feature.
lolno
Mouse & Keyboard are a method of realistically simulating what a real pilot can do.
That and there are still flaws.
Well, what can I say. I’m just an anti-aircraft gunner. I have nothing but one anti-aircraft gun. My opinion doesn’t matter.
Before the end of the shells, I shoot down up to 11 planes, despite physical injuries, a weak computer and a very capricious Internet. If they add an arcade sight to GRB, then I will shoot down planes as soon as they appear in the sky. Hehe, I will only be glad of such changes in the game. But this is not serious. There is no spirit of one-on-one combat here.I do not have benefit from this.
And then heartbreaking topics “Spaa are simply destroying CAS” will begin to rapidly appear on the forum and the poor developers will again have to redo everything.
I don’t think that people think, its dominant. Its more that they are frustrated, because there is nothing you can do to CAS in a tank. Its the feeling of helplessness, when you sit somewhere in open top tank destroyer and plane is going for you.
Sure, you can revenge spawn SPAA or plane, but if you want to play that SPG and only that SPG, the CAS will be frustrating no matter what.
Yeah more SPAAs and better aim options would improve effectiveness of these vehicles, but it won’t do anything for that SPG player, as when the plane comes for him, he will still feel helpless and frustrated.
Many people seem to not understand it as ‘Just spawn x after You die’ is the most used reply.
Just promote positive play. People hate uptiers but in a CAP they can try to save vulnerable ground vehicles on their side. Reason being because THAT is what Ground Forces is. I started in AB so maybe was more obvious air is involved (waves), but RB GF was pretty much as obvious after a few plays too.
In the meantime of course. Stay positive
Yet people will come on here and try and tell you you are wrong. Odd isn’t it?
Just take on board the other replies not saying that particularly. Been trying for YEARS, but gets lumped in ‘Just spawn x after You die’. Game of cooperation, like double teaming SPAA on spawn.
Which ones? Because that is what people get after saying that they have problem with ‘air’.
Not sure which part of my reply are you reacting to…
I don’t know why planes get AA protection for their airfields in ground RB, helicopters also get AA protection in ground RB, granted cosmetic at the moment… but ground forces somehow cannot get AA protection.
I promote use of air to tackle air. Not sure if you noticed. Allows ME to cover my team, but OTHERS do this too so I play to the current the situation where possible.
If teams don’t want to cooperate that is the overall teams problem.
I understand the “frustration” but since I understand the game differently I never got hung up on it as others choose to. Since the enemy lost a vehicle to get in another I just do the same if needed (rarely CAS target overall… apart from if I spawned the Tortoise where I found myself a target way before shooting an enemy, though still taken out by ground more), part of the joy of lineups I thought.
How is that different?
Sorry but ‘team issue’ is not really a solution nor a good argument.
Easy. Shame nuance is lost on you.
In matches players get their first vehicle taken out early on, this will be, before helis or maybe if someone capflys, due to ground (capfly almost obvious as any half decent player keeps eye on map/kill feed/sky for dots).
So, if you expect air, do some anti-air, if no air, make educated picks of the next vehicle you have. It does not need to be YOU, there are usually 15 others. Use your brain (as you already do). Every action does not have to be down to YOU alone.
It is a more positive attitude than just doing nothing, yes?
I do not say “if you get killed by plane spawn a plane for revenge”, though it is an option, just one tied to the frustration @Rhosta notes.
It is not an argument, it is advice. What do YOU have to lose by others promoting more team orientated decisions? Since we know two cooperating planes have very good chance to nullify one line SPAA.
Of course if it is just k/d or wins or some other stats that fuel you I can understand your worry, I just do not share it.
They can but many players don’t wanna use the given tools.
It’s the good old “Someone else can do that”