lmao - a guy playing for ages Arcade with Rank II & III tanks feels the need to confirm this:
In the lyric of a popular song
“We didn’t start the fire, it was always burning since the worlds been turning. We didn’t start the fire, No we didn’t light it but we tried to fight it”
Also Soon [SOON TM-ING INTENSIFIES]
And in the words of Zoltansultans song “How 4000 Hours of Warthunder Feels”
Italy is total ass
Anyway that’s enough
This is the current mental health of most players trying to main any SPAA vehicle or the Leclerc, Ariete, or any other non-meta tank
You know what that is the mental state of most players XD
Players often feel they have no choice but to accept the conditions set by developers or give up on the genre entirely. With no competition to challenge them, these games can get away with aggressive monetization tactics and slower innovation, leaving players feeling frustrated and powerless. This situation stands in stark contrast to games like Squad, which face greater scrutiny due to competition within their genre. The lack of alternatives in certain gaming niches underscores the importance of increased competition to drive innovation and prioritize player satisfaction in the gaming industry.
Anyway here is a example why the media guy is a legend:
Man goes an lists every problem with any MMO ever.
If you dislike the game that much then just don’t play it.
Also don’t you dare talk about faction differentiation, you only play sweden lol
Dumb it down even further? Hell no.
At least not in Air Sim. And for tanks a lot of the controls are even more simplified than in GTA V, even in sim. All tanks are stabilized by mouse aim so you don’t have to correct for the hull movement even in ww2 tanks… It is ridiculous.
Who called that overly complicated?
Nah that point is BS. What gaijin needs is a good tutorial, the controls themselves are fine, but the way they are explained to the player is terrible.
I mean, suuuuure some parts of WT have a steep learing curve. Wel actually it is just one part of War Thunder: Air SB, but you basically need to learn to fly a plane, so this is to be expected. A shallow learning curve would ruin the mode.
For the rest i think players complaining never really faced having to work for something in a video game. Because the learning curves are moderate at best but far from steep.
I had games with fog so thick flying became Impossible, there is a lot of variety here.
The max game length is 3hours. So i think it is fine.
War Thunder at no point claimed to be historically accurate, it claimed to be realistic.
You should divide the threads by gamemode. Since the answers are very depended on what you play. Otherwise you will not be able to pin an answer post to a gamemode making it useless.
You certainly included a very long list.
I feel like there are relatively simple solutions that could make the game a lot better for 90% of players:
Air:
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reduce team sizes for upper tier standard Air RB.
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add a separate Air RB EC mode with 16 v 16, larger maps and respawning - like Sim EC.
Ground:
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fortify spawn points better - more cover to help avoid camping.
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reduce the spawn cost of air to air aviation assets but increase the spawn cost of air to ground aviation assets (CAS).
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add a 10% bonus to RP and SL when team tickets fall below 25% to encourage players to stay for the whole match.
There are certainly more solutions for air and ground but i feel these would be pretty simple.
i do try to play Germany and Italy, then France sometimes.
I’m trying to look at it from a overview of the game as a whole.
These things would fix some of the above.
That’s why i included unintuitive, we need more straight forward controls for the average player. Not fell ream but normal controls
My bad, ill change it.
This is why i want opinions. So i can improve this and make this post relatable for most people here
What would be the point?
So lets say people find the controls too complex.
Do you then make them simpler in AB or introduce mouse aim to SB (both air)?
That’s the issue.you cannot draw any meaningful conclusions from it.
Full real is needed as well, people came to WT for realism.
I’m sorry I tried to say that Full realistic should still be in the game, but that we should have a tutorial or something to set up controls for all different kinds of systems or armament options and have a manual of sorts.
But that the Base control systems should be improved for newer players, so its simple.
Too many points to address, but I’ll give some.
- spawn camping.
Matches are short. Maybe players can be force relocated back to spawn like going out of bounds points you back toward map. - map design
Only gripe is Flanders - Grinding
It’s fine. Game is meant to be pickup and play and fun at all BR. - tech issues
It’s not bad overall. - Community toxicity
You’re just a carebear with unrealistic expectations of players in a video game. Talking about toxicity or even using the word is to condemn the playerbase for competitive banter. Not everyone is “good” at it, and the variety of banter exists in reality for a reason. Trying to control it just makes you look like the dumbest person in existence. - Comm tools
Spam filter sucks. - Lack of endgame
Endgame is playing the game. - Weather
More weather would be great. I love the rain. - In-game tutorials
I don’t know if a tutorial can exist to cover every base that exists in this game. The game is also patched often, so info will always become obsolete. Maybe a disclaimer as to what the player is getting into would be helpful. - map diversity
It’s not bad. I actually like repeating maps sometimes because it allows new strats to be tried while you are thinking of them.
Must be something with your client/machine.
I havent had ghost missiles since they fixed them a while back.
My biggest issue with the game is one word- inconsistencies.
There are inconsistencies in most every aspect of this game. But I love it and the community too much to stop playing.
Probably my two best examples of these inconsistencies are hitboxes and volumetric
Hey, i know i have no control. I’m just saying a friendlier community wouldn’t hurt. there is nothing wrong with banter. But not when flat out calling other people the N word or so on. I have played a lot of Cod in the past with Black ops 2 there is nothing like it,
So, in short I’m just saying it would not hurt, and it goes beyond “hurtful” comments. Some go after other players and are chat banned as result as they should.
there could be intercept patterns or just flat out dogfight tutorials, so new players don’t eat dirt