A heads up on a bug with multipathing/ground terrain on Vietnam

what?

Hmm thats a good one I got another for ya… I wonder how for over 7 years people have been able to get access to accounts that are no longer played for the purpose of selling and how quickly people get those accounts after banwave I can think of some reasons can you?

Because diving down to tree-top level after having your tail shot to pieces and then abusing your green camoflague to evade detection/make the enemy think you crashed is absolutely a low-skill, no effort and unrealistic last-ditch survival strategy and not a product of “Hey, my plane is green and enemy saw half my elevators explode, I can survive by doing this or die trying. I’d definitely die if I stayed at altitude surrounded by enemy fighters”

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Yeah, most people dont have two-factor enabled

Thats not exactly the same as abuse multipath force merge then repeat while immune to being shot tho is it

It’s the same issue.

Why?

We both fly low on maps and expect NOT to hit invisible death walls.

They have to fix the whole thing if it’s such a core game mechanic… how in the world is this 85m when i’m barely above the tree tops?

This is what 80m from the ground looks like
image

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It’s because nothing is to scale properly in WT

Which is fine if we’re flying WW2 props, but when top tier just revolves around flying low to avoid shit, it’s ridiculous that you’re borderline flying in the tree tops to do so, which makes every tree in Warthunder amongst the tallest on the planet.