A heads up on a bug with multipathing/ground terrain on Vietnam

Case in point, I’d ran away from a very bad outnumbered engagement after getting my horizontal stabs blackened in a rank 3 plane by diving down to the deck and flying at tree top level. While Sim and not ARB, flying hugging the ground/treetops kind of makes you invisible to enemies especially if they expected you to crash and don’t want to lose altitude to find you.

Fortunately I’m yet to run into broken trees on the maps I usually play, but given Sim EC and ARB maps are the same and simply the play area/objectives get modified in some cases… Not looking forward to flying my planes around on the vietnam map.

There’s absolutely no reason not to make the terrain and environmental objects’ hitboxes actually match their visual models to a reasonable level (obviously nobody wants each individual branch of a tree to be modelled as it’s not very relevant)

Yeah this isn’t just Vietnam map only anymore , been getting some invisible tree on Southern City as well. This seem to be a bigger problem than just one map exclusive

its not a bug its literally a new feature forcing you to actually FLY your jet not drive it like it needs wheels welcome to the new world where flying 6ft off ground is risky…

This has to be some actually good bait or something but I’ll humor you and act like it isn’t, what proof do you have of this lmao

dummy
Conspiracy theory vs maybe gaijin just messed up a few tree hitboxes, take your pick

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This is such a lame thing to say about War Thunder… of course it’s a game, everyone knows that, however It is a SIMULATOR GAME - with many levels of “realism” to choose from.

The game is in the different tactics to use with the various strengths and weaknesses. A large portion of the fun (for many people) is the Asymmetric nature the battle.

The same proof yours is observational …

what?

Hmm thats a good one I got another for ya… I wonder how for over 7 years people have been able to get access to accounts that are no longer played for the purpose of selling and how quickly people get those accounts after banwave I can think of some reasons can you?

Because diving down to tree-top level after having your tail shot to pieces and then abusing your green camoflague to evade detection/make the enemy think you crashed is absolutely a low-skill, no effort and unrealistic last-ditch survival strategy and not a product of “Hey, my plane is green and enemy saw half my elevators explode, I can survive by doing this or die trying. I’d definitely die if I stayed at altitude surrounded by enemy fighters”

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Yeah, most people dont have two-factor enabled

Thats not exactly the same as abuse multipath force merge then repeat while immune to being shot tho is it

It’s the same issue.

Why?

We both fly low on maps and expect NOT to hit invisible death walls.

They have to fix the whole thing if it’s such a core game mechanic… how in the world is this 85m when i’m barely above the tree tops?

This is what 80m from the ground looks like
image

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It’s because nothing is to scale properly in WT

Which is fine if we’re flying WW2 props, but when top tier just revolves around flying low to avoid shit, it’s ridiculous that you’re borderline flying in the tree tops to do so, which makes every tree in Warthunder amongst the tallest on the planet.