But this is a game , why bro gotta be so sensitive about such topic
Yeah and top tier jets in the game are not correctly modeled/balanced. Why bother ?
Yeah that you bro , can’t relate
But this is a game , why bro gotta be so sensitive about such topic
Yeah and top tier jets in the game are not correctly modeled/balanced. Why bother ?
Yeah that you bro , can’t relate
Yes? Maybe the problem isn’t the guy that was going to fire a radar missile at you, but the guy who will fire an IR at you because your macro positioning is likely garbage if you’re multipathing?
lol? You’re merging in your fox3 jets with more maneuverable BFM jets then sticking around to catch IR? This is also just nonsense because what you just said means the Su27 should be running lobbies rn. (Hint: Su27 is one of the worst top tiers in the game rn)
So your macro positioning sucked and you let a guy sneak up on you, and you want a jail out of free card to missile him?
You pretty much actually are considering notching would be piss easy in this case…
I’ve also had many deaths where I was multipathing at 40m and got hit directly by an amraam or r77, see how useless this type of anecdote is?
I find it funny that time and time again I heard that the initial 50% MP reduction would save all of the missile bricks and put them up to par and yet now they seem to somehow be doing worse than they were previously from what I see and hear even before things like the Ralt meter were added
That is way too scenario dependent, just because you are using MP doesn’t mean you are in a bad position in which multiple people are launching at you from multiple angles while you try to close in on a single dude.
This is again scenario dependent, sometimes you can run to team mates or back to base, sometimes you cannot. Even assuming a 1v1 scenario, if a HOBs fighter closes on a BVR fighter the best the BVR plane can do is turn and run while in the MP zone, and depending on who has a higher low alt top speed, you may only be delaying your death, at best its just a stalemate until someone runs out of fuel.
Lets assume I see him and have him on radar, why does he get a “survive all radar missiles launched at him free card”?
Oh for sure, its a very very survivable position no doubt, just not unkillable, often you can just do light turns and bleed any missile of its energy as long as it wasn’t launched from within a couple KM of you.
As have I, but I have survived significantly more launches while multipathing and taking no other defensive measures than I have while not multipathing. TBH I have not done a whole lot of high alt to low alt missile launches, usually if I am up high I am jousting with another fighter who is up high. I was just surprised to see nearly vertical missiles still get defeated by multipathing, so obviously those instances will stick out the most.
They aren’t. Almost all radar missile planes are doing FAR better, Tornado ADV actually feels decently impactful and strong at 12.0 for example whereas before it was a paperweight jet. People just like to complain when they press 2 buttons and don’t get a kill.
So are most of the examples you bring forward. MPing isn’t hard to get around in my experience by just forcing the other guy to take paths that don’t allow him to MP or by maintaining a macro positional advantage.
It very much means you are in a bad position on a macro level more often than not simply down to lack of room to maneuver, especially to unforeseen enemy aircraft.
he doesn’t, this doesn’t exist, see:
It’s almost like this also applies to multipathing!
Then you KNOW it doesn’t actually work how you claim!
yes! I also survive more launches while notching or cranking or doing ANY of these other things I can do to ensure high probability of success.
And if you did, you’d find that MP becomes very often very finnicky and unreliable!
I don’t for a second believe you can “force the other guy to takes paths that don’t allow him to MP” especially in any scenario that is not a 1v1.
This applies to all altitudes, being low just means you have one less threat (radar missile from third party) to worry about 9/10 times, you only lose one direction of motion in exchange.
indeed it does, but it can be used by any aircraft and not just the F-15C/E. Which makes it significantly more common as a means of fox 3 defeat techniques.
It works orders of magnitude better than not doing it.
but how many have you survived by taking no defensive action while flying straight at the launching fighter? Because multipathing will allow you stay nose hot, but if you were +1m higher than 60m you die easily if you do not take appropriate defensive actions.
IMO, multipathing is most difficult on maps with large elevation changes, but even those maps allow snappy maneuverable fighters to quickly MP without them being forced to turn cold.
I can’t tell whether you are only strictly talking about 1v1s or talking about air RB with how you’ve been commenting. I think you’re trying to ride the line of having your cake and eating it too regarding bringing up whichever one is not being spoken about at the time to support your reasoning.
It doesn’t. Only one specific altitude has no way to lose altitude.
Multipathing also heavily restricts your horizontal maneuvering options if the terrain around you is not perfectly flat. This opens you up to IR attacks greatly as I said before.
Is this not an argument… to keep it?
Not many because I then have to defeat the AIM-9M fired… or the R-73… missiles of which I might not have the flare count to be doing this often if I’m flying lower BR jets or missiles that will require me to bank left/right to create separation from my flares, which will mean a lot of the time that I’d have to stop multipathing in the meantime because of terrain differentials. If every map was just a superflat creative world from minecraft you’d have a point.
So to me this is literally just pros/cons to any plane.
Funny how people keep coming in the post about map bugging/invisible object to complain about MP as if they are illiterate , the OP have to change the thread name even tho it is an actual problem. Like make a thread about MP if you want, no one asking your opinion on MP. Can’t even discuss about map bugging out without people coming in talking about other thing beside the main problem
I’m talking about a typical ARB match, I use multipath frequently, it does not = bad positioning. It can put you in bad positioning, but it doesn’t mean you will be.
The only reason to drop alt is to extend while cranking/notching, or to fly into the MP zone.
No, that is an argument for better missile/airframe balancing.
What BR’s exactly are you needing multipath to survive/compete in? Because I have been mostly addressing this from the perspective of 13.3-13.7 fox3 gameplay.
Yes but it benefits the knife fighter much more because they can use it to force a dogfight much easier than they would be able to without the 60m “fly here and majority of fox 3 missiles will never hit you” zone that MP provides.
All I did was reply to the guy saying map bugs are good because multipath with “Fix the trees and remove multipathing”.
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I also try to use terrain masking when possible on this map with the foothills on either side of the map
This here is my general Issue with multipathing as a feature, I can approach an offensive fighter who is in a better energy state and is already offensive on me with almost no risk of dying to any of the missiles he can fire at me. IMO it rewards bad gameplay and is taking the gameplay meta in a bad direction for modern fox 3 BVR aircraft, especially when newer and longer range AAMs are added to the game with even more sophisticated radar systems, it just leads to the same gameplay loop that matches between fox 2 dogfighters from the 60’s -70’s have been doing since the introduction of all aspect AAMs.
We deserve to have a map with no bugs AND no multipathing for the BR’s where it is realistic.
Now this is a real tactic, and its one of the reasons that map bugs need to be fixed irrespective of multipathing
Part of the reason they render trees late it seems or in different locations is because its a bot script spotter .
Im sure you remember mass phantom base bombing spam or Migs doing same many many many of these where people abusing game economy with bot scripts you can go buy ( or make pretty easy if you know what you doing)
I am 99.9999999% positive this is the case its allways been this way its just the MP abusers never really had to fly low enough before to notice before
This bug doesn’t just effect top tier, good luck flying low to dodge enemies at lower jet BRs.
Wanting something to stay bugged because you dislike a mechanic is not very good.
If gaijin didn’t punish you for dying, people would be more willing to learn that stuff.
You can’t see it but I’m rolling my eyes right now
Oh this is a good point to bring up, without multipathing to let you close ground, F-15E would probably be unstoppable rn considering any moment you’re notching or cranking is a moment it’s going mach 2 in the other direction lmao
Learning now that I should have just not had multipath in the title so whiny bad players wouldn’t come here whining about multipathing. You were right.
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