A discussion on prop attackers/bombers and how they fit into the game in 2026

I’ve been spading a ton of low tier attackers/bombers lately and I’ve come to a very strong conclusion. They don’t fit in the game in any meaningful way regarding their capability to impact matches, and some are directly just not very usable at all besides hoping you are left alone by enemy players who get distracted by your teammates while you shoot artillery/pillboxes (referring to attackers). I think gaijin needs to either:

A. (Preferred) Expand the gamemode to incorporate more meaningful objectives that actually impact the match. Currently, you physically cannot win games on most maps (if not all) by bombing bases or taking out ground targets. The ticket pools are too large and the tickets subtracted by taking bases or by attacking ground targets take too few tickets away from these massive pools.

They should: Spread ground targets out across the map to force the enemy to search harder to find you rather than everything being congested into small areas making your location predictable. They should also make the ticket impact much greater per individual base or ground target. Your team destroying 4 bases + say, 20-30 ground targets should result in a victory and not just 20% of the enemy ticket bar being depleted.

or B. Simply reduce most bombers/attackers by 0.3 to 0.7br so they fit into more competitive brackets where their performance isn’t so drastically worse than the competition so they stand better chances of defending themselves.

As far as attackers go:

A common experience I have in something like an IL-2 or any other similar strike aircraft is wanting to strike the ground targets (as you would imagine is their intended role) and coming across two outcomes. Either I approach the battlefield early and try to get early strikes on the ground targets and end up becoming food to the first lawn mower p51 or bf109 that shows up; or I patiently wait for an opportunity later in the game to do so, which simply becomes a game of hoping my team is better than theirs so we end up outnumbering them despite my lack of input as a team member.

Common aircraft that experience this difficulty are:

image
image
image
image
image
image

There are many more but these are some common ones you may have experienced this issue with.

As for bombers:

Bombers in props I feel like are fully abandoned by gaijin. It seems like they decided many years ago that X bomber should be Y BR, base bombing mechanics have been changed throughout the years, metas have shifted, and ultimately a lot of these have became borderline unusable so long as any enemy tries to contest you and gaijin doesn’t change their BR because nobody plays them to provide data to show they are horrendous experiences.

Some examples shown below are bombers I feel like that fall under this category:

image
image
image
image
image

Again, there are many more of these but I have listed the ones I think suffer the most. The common aspect all of these share is that they have extremely poor defensive armament, basically being unable to actually defend themselves in any meaningful way from any real threat while presumably being balanced on the fact they have “decent to good” bomb loads which as of 2026 is not a real benefit in the current game since you are usually competing with other bombers to take bases and you are not really going to find many opportunities where you are able to take multiple bases without at least screwing over a teammate or 2 by taking bases they could have bombed for their own benefit. On top of that as I said earlier the bases themselves do not impact the game at all and don’t lead to winning games. You physically cannot impact matches as a bomber by bombing bases. The ticket count just doesn’t budge.

To give a specific example, here is the DB-3B, I spaded it yesterday:

image

It has THREE entire 7.62 machine guns to defend yourself at 2.7 battle rating, and it is quite slow and large, making it fragile. The only real upside it has is that it can bomb 2.5 or so bases without rearming. However it sits at 2.7 BR where there are extremely deadly interceptors/fighters that have no trouble climbing directly to your altitude and intercepting you before you are anywhere near a base. Even if you go all the way around the map and play passive to avoid enemies, you still do not impact the match’s tickets as I said earlier.

I would like a discussion below on this issue if possible.

1 Like

I appreciate your efforts in general, but you might think about some of the aircraft in the strike aircraft overview:

  1. Yak-2 KABB - is preferred seal clubber vehicle
  2. Firefly at BR 3.3 - is currently my preferred strike aircraft used as fighter

BR reductions based on intended roles don’t work in wt - at least from my pov…

It would not be be a blanket change, but most attackers do suffer from this. I included Firefly in the post above because I do not really think it performs well as a fighter, it just has strong guns. I also prefer option A over B as I said in the post.

Screenshot 2026-03-16 at 9.47.40 PM

I think this one suffers quite a lot.

He’s a bit special

Move it BR down to 0.0

1 Like

Fair enough - the main disadvantage (slow like hell) requires a lot of efforts regarding positioning, energy management and target prioritisation…

But - try the 3.3 Firefly in Air RB with a Hotas, turns like hell and claps any Yak.

Maybe it has to be accepted that not all vehicles work great in all game modes.

Some of the above listed planes were my choice for winning 25 missions in 1st place - but in arcade.

(But I would like to see a change in the victory conditions of air rb)

1 Like

Why?

Because realistic is currently a PvP mode while the vehicles you list are PvE. So most of them will not work in a mode that is won by PvP actions. While they work fine in a mode that allows a victory through PvE actions. Their problem is somewhat similar to light tanks in a game mode with markers.

As I said, I wouldn’t mind change in realistic.

1 Like

I addressed everything you said here and gave two solutions which both solve the issue. A solves it directly, B solves it indirectly.

It would be good if the forum didn’t let topics like this die in favor of bumping useless topics over and over

1 Like

Thanks for Gaijin nerf, even GRB, these attackers and bombers are hard to see due to SP conflicts, big bombs got nerfed, add tons of good SPAAs, even cold war SPAA, new players won’t spend time on them

1 Like