A discussion about Tungsten Cored Ammunition (APCR/HVAP, and APDS)

What about compared to the 1050m/s Pzgr.40 0,925kg of the KwK 38?

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I would like to compare the performance of US 76mm HVAP vs the german 75mm APCR to analyze different philosophies of their design.

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See new graph.

The relative weakness of the german 75mm APCR is not due to bad design of the shell, as germans technically could’ve used a heavier tungsten core to increase it’s armor penetration, but is a deliberate choice as it was merely meant to offer a fighting chance against armored targets, that are armoured enough to make the full caliber shells from this gun ineffective against them (which is about 110mm/30°). Against even more heavily armored targets, other, heavier guns, like the Nashorn’s 88mm were supposed to take care of them.

While the US subcaliber shell was designed to, quite simply, achieve the higher possible armor penetration performance from this gun.

@Ghostmaxi Subtract 180m distance for the 5cm shell o account for lower m.v. It’s still slightly superior to the 45mm one.

Edit: My bad, the german 75mm APCR when fired from the L/48 gun had m.v. = 990m/s, not 930m/s.
See updated graph:

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Today I just shot a DF105 from the side completely at about 30 meters, not a single bullet from the 20mm cannon entered, then I shot a Milan at the center of the tank and only killed the commander, immediately afterwards it killed me. Really War Thunder’s damage and penetration model is the biggest piece of garbage ever seen in a game.

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I also manage to get a non pen on a 105 Sherman with French 90mm APCBC and non-penned a Ho-Ri Prototype with 90mm HEAT-FS with 350mm penetration because it hit the 150mm front plate at an angle, resulting in like 500-1000mm of armor, because the armor isn’t modeled volumetric, resulting in impossible armor values.

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It’s so annoying.

That’s like a pixel size where the shell won’t pen.

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On the topic of gameplay side of special amunition: if APCR/HVAP ever gets it’s real life penetration and be made adequately lethal in the context of WT gameplay, there will be a need to re-balance it. Otherwise everyone is gonna shoot it 90% of the time (except aganst tanks that have sloped armour everywhere).

I have previously suggested that only a limited amount of it be made available per vehicle AND that it cannot be replenished on cap circles.

My reasoning for the latter is: if once a given team controls the cap point, they get access to pretty much unlimited super shells from it, it’s gonna be even more difficult to dislodge them and re-cap it than it is now, worsening the tendency of GF RB matches to snowball into defeat once any team gain an advantage. I think we all agree that we prefer to play longer games where each team has a chance to turn things around and win at any stage of the match.

Also, from the gameplay perspective, the purpose of even having these special shells in the game is to give tanks a chance to make a difference, even when uptiered aganst significantly more powerful opponents, not to negate any armour and transform meta into “who’s got more crew members has more health points” system.

Also, making these shells limited in quantity is in line with historic reality.

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Man, imagine special ammunition being actual effective, worth using and limited instead of spamming the best round like they built nothing else.

It also reminds me of air battles. The games been out for 11 years and they never bothered to add missing ammo types, like the HEI-T for Italian 12.7mm or APHE for MK 101/103s.

But now we can drop napalm on bases and use AP bombs that probably no one botheres to use.

I think I can see a pattern 🤔
If it’s a module to unlock that pays with money or playing time, regardless how useless it is, its worth implementing.
If that’s not the case, Devs don’t bother.

For Gaijin to feel compelled to make any changes, they probably need to make each ammo belt unlockable instead of all at once.
Then they will be like: Here are 5 new ammo types you can unlock.

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One of the 3-4 Major version revisions of 90/40mm T320 ;). The version in game now, I believe is modeled after T320E10, which used an all steel penetrator.

A Diagram ;)

image

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Depends on the time frame, really. APCR was standard for the USA by Korea. Turns out that the richest country in the world has no problems firing wads of cash out of their tank guns instead of more conventional rounds.

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Well, as tank armor got more effective it also become more expensive to deal with them :)

True, but even in Korea when the T-34/85 was the primary medium tank that the 90mm would have had no problems with we still shot APCR at them.

Of course if you were a Sherman crewman APCR was a godsend. Over 180mm of pen in the close fighting typical to the Korean mountains would let you blow a hole clean through any part of it.

People often assume that tungsten carbide projectiles are quite simply not susceptible to shatter, unlike the normal steel AP. It’s a widely held… misconception.

The truth is quite different:

The British report, EFFECT OF IMPACT AND VELOCITY, listed the results of APDS testing for shatter velocity, which was found to vary with angle.

Tungsten projectile shatter failure is based entirely on angle and velocity, as follows:

Impact Angle…critical velocity
0…4132 fps
5…3849
10…3792
15…3528
20…3472
25…3377
30…3321
35…3283
40…3264
45…3283
50…3340
55…3472
60…3623

You can observe this happening here in the velocity range predicted by british data. For lower hardness plate hits at around 3000fps don’t shatter but once they do the ballistic limits jumps upwards suddenly.

source: Shatter gap in uncapped AP shot. - Historical Discussion - War Thunder - Official Forum

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Hey look what I found: the penetration for the 85mm BR-365P projectile differs in this table when compared to this other (later one).

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image

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Source: Firing Tables for the 85mm guns, 3-rd edition 22 February 1945.

Edit: interesting note:

“In this edition … is ascertained the armor penetration of the BR-365 and BR-365P projectiles and was added back the info on armor penetration of the BR-365K projectile”

Interesting. Why have they removed the data on pen of this shell from previous edition? Because from the context it sounds like it was present in the first edition of these tables.

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I did look into it. :)

Now I’m back to share my findings: I have confirmed that the mass of the steel sheath(APDS)/carrier(HVAP) does indeed increase the armor penetration when compared to the core alone.

I have also developed a mathematical model to account for this effect.

image

Edit: Interestingly, if we try to apply this model to full caliber shells, lets say the 88mm Pzgr.39/43, and use the weight of the shell w/o cap and windshield (8.8kg) and set the contribution from the carrier to zero, we get pen of around 230mm/0° at 100m.

Edit:

Formula

Formula Jpeg

Details

K formula Jpeg

Graph

Edit: Change K_0 to 1880 and U to 210 and n to 1.26

Edit: pls someone comment in this thread, the forum doesnt let me post more than 3 comments in a row.

Anyway, if this game will ever implement face-hardened armour, it will be only fair to properly model the soviet high-hardness armour as well.
And it’s much stronger against APCR than normal hardness RHA.

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Very interesting formula, here’s your reply.

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Abstract

Schematic

Graph

Obliquity Shatter gap

Link: https://apps.dtic.mil/sti/tr/pdf/ADA800130.pdf

These findings broadly match the information I’ve posted earlier.

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A discussion about Tungsten Cored Ammunition (APCR/HVAP, and APDS) - #217 by Peasant_wb

I’ve made a 3D model of the HVAP carrier for the 76mm M93.

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76mm M93 HVAP base

As I was looking at it, a thought came to my mind. Let me show you something first:

Here is the tungsten core for the 76mm HVAP:

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It’s exactly 5in. long. The body from the base to the bourellet is about 4in long. Which means for vertical armour plates thinner than 4in. the core will perforate them before the base impacts the armour, assuming they stay together during penetration process, like this:

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if its true, then for plates around 4in. and thinner, the ballistic limit for this shell would be as for an equivalent projectile with the total mass equal to that of the core AND the steel base, but diameter of only the core.

Now let’s calculate the two and compare them to historical data:

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What do we see? The historical ballistic limits for 4 and 5in. plates at 0° are much closer to those that we get by assuming that the core penetrates without any additional help from the steel base.

Which implies that this is the case IRL. We don’t know for sure, but its a safe bet to assume that on impact with the armour the cylindrical base of the tungsten core applies so much force to the steel base of the HVAP projectile, that it shears a steel disk out of the base and it no longer contributes any kinetic energy towards the penetration of the armor.

Now, the historical ballistic limits are still a bit lower than my estimates for a naked core, which suggest that the carrier still contributes a little bit of kinetic energy to penetration, but a much smaller amount than previously thought.

I apologise to all people who came to this forum to talk about a videogame and not to read a lecture on physics. :)

Edit:

@KillaKiwi I believe that the higher than expected ballistic limit in that trial with .40in tungsten core is due to excessive projectile yaw. It is much more detrimental to penetration of subcaliber projectiles than full caliber ones. My estimates still match very closely to every other 0° APCR testing data I have. It gives the expected BL of 2762fps against 1.5in./0° RHA of 300 Brinell.

So, I’ve been tinkering with the 2C6 Nomograph calculator recently. I figured out how much of the carrier mass from M304 is applied to the core during low obliquity angle penetration, and have it calibrated to match historic penetration results at firing table velocities for the M304/T30E16 round at 220bhn. If it’s not exactly on for the round, it’s within 1-2mm for the range table velocity.

It’s also quite useful, in the fact that once its calibrated to a specific round design. It can be used to determine a velocity table/curve for a round or rounds where little or no information is available, as long as there is some form of historic penetration data to go by.

For example, the T30E16 based 90mm HVAP rounds. Which would be M304(90mm M3 Gun), T44(90mm T15 Guns), and T44E2(90mm T54 Gun), all basically use the same 8lb core and base carrier design. The only differences may be in driving band placement. However, they all fire the rounds at different muzzle velocities.

90mm M3 Guns

  • M304 = 3350ft/s or 1021m/s

90mm T15 Guns

  • T44 = 3750ft/s or 1143m/s

90mm T54 Gun

  • T44E2 = 3875ft/s or 1181m/s

The constant with the T30E16 design is of course the as fired mass of 16.8lb or 7.62kg, 8lbs/3.628kg of which is the core, an unknown amount is the Steel base cap and tracer assembly, and the rest is the aluminum carrier and windshield. After subtracting the 8lbs from the core, that leaves 8.8lbs/3.992kg of carrier mass.

During calibration to M304, I found that, in order for the round to meet its historic performance levels at firing range table velocities, a penetration mass of 8.686lb/3.94kg was required. Which would mean, about 0.688lb/312g (7.81%) of the carrier mass are acting on the core, during initial penetration. Most of that is likely from the steel base section acting as a piston pushing on the core.

I’m not at home near my PC at the moment, so I’ll have to elaborate more later.

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When estimating the performance of the APCR carrier, I used to just consider the steel weight behind the core. Both for simplicity sake but also since I knew that the total weight couldn’t be used, since not the full KE of the carrier would be transfered the core.

Seems like the approach works decently well.

I think this simulation video by Dejmian is probably the best way to visualize it.

Dejmian M93 HVAP Sim

(https://youtu.be/HJ1d-W_M9wE?si=AeNPC3XiEdi6Hb3f)

As you can see, during the initial penetration impact phase, the steel base section stays intact, pushing on the core until it hits the plate surface. And then a small portion of the carrier base breaks off and follows the core through the hole.

On the other hand, that also somewhat explains why those earlier HVAP/APCR rounds would be worse against sloped armor than an APDS round. As at angles above ~50-55° that base section would get deflected off the base off the core much sooner.

I believe the later rounds like M319, and M332 also benefit somewhat from the base piston effect as well, due to how the carrier is designed, even though the base is aluminum alloy.

Dejmian also made this simulation, using a supercharged M93 round versus a hypothetical armor set up of the Ferdinand using slopped spaced armor rather than 2 plates of armor stuck together.

One thing I want to point out is that according to him these armor plates are 80 mm at 55 degrees followed by 100 mm at 9 degrees. M93 just about managed to penetrate the first plate.

Obviously, this is just a simulation, so it’s not proof of anything, and this is being fired at a supercharged velocity. But I do remember something about the British figuring out that 17 pounder APDS needed over 3410 ft/s (1040 m/s) of velocity to defeat a Panther upper glacis. It seems that M93 follows that closely (and M93 has a very similar core to 17 pounder APDS, only slightly larger by 0.5 mm and heavier by around 0.02 kg) .

It could be that late war US APCR rounds follow a slope armor performance much more similar to early APDS rounds than what “WW2 Ballistics: Armor and Gunnery” states. This might be because navy criterion requires set amount of mass to pass through the plate, so penetrations like this weren’t considered? But I’m just throwing ideas out.