A customized BR system for the Maus?

One of the interesting aspects of War Thunder is that there are tanks considered impossible to balance with the current BR system, and how that works. An example of this is the Maus – the Maus has characteristics that cause an interesting effect when placed in the current BR system. It starts at 7.7 and thanks to the ±1 it can fall between 6.7 and 8.7. This is interesting because in the best-case scenario it can fight against tanks from World War II and in the worst-case scenario fight against tanks from the 90s. This means it can have an extreme advantage or an extreme disadvantage.

This made me raise a point: in these cases, should there be a BR system that works differently in these cases? for example, the maus can only stay in a br range between 7.3 to a maximum of 8.0 or 7.0 to a maximum of 8.0, preventing advantages or disadvantages.

The point is: do you think this type of proposal could work? Is it a good or bad idea? Do you know of another tank to which this mechanics could also be applied? Comment.

Gaijin is not creating and implementing a specific system strictly for just the Maus. One that is long-term and stupidly expensive. Cause it also needs to function with the normal system as well and causes a whole lot of its own problems.

It would be better to make an actual suggestion that simply shows the different ways a Customizeable/proximity BR system could function. We see small bits such as br’s for naval and planes or tanks and their BR’s being different to their sim and AB counterparts.

1 Like

There are other examples, such as the SAAB-105G, TU-95M, and IS-family tanks. And a certain object…

Once again, the system idea would affect every vehicle in the game, including hidden ones.

Give an example of how this would affect other vehicles that do not receive this. 🤔

It’s not a bad idea it simply shouldn’t be added; unlike airplanes that can be used in three major types of gamemodes those being air battles, ground battles and naval battles—which Gaijin can use those to move planes around in battle rating depending on what they can do—ground vehicles is locked to ground battles; we won’t see a system like that.

Maus, like any other heavy tank is a interesting case of what heavy usually means; in War Thunder for the most part means big guns, thick armor or terrible mobility. Maus has three of these aspects but something everyone overestimate in War Thunder is: armor; you shouldn’t simply rely on the thickness, if it has a gun it will probably destroy your vehicle.

Using myself as example to why battle rating 7.7 for Maus is good:

Because I don’t send full throttle and my armour magically works, is because I don’t play as a heavy tank that has invincible armor and can withstand anything, I mean, if you really care about positive numbers which usually translate in good performance just play like a coward on the rear supporting allies rather than leading the spearhead.

Like the SAAB-105G and YAK-28B. The Saab-105G is one that the gaijin are still trying to find a way to balance in the game.

Your thread tag specifically mentions ground, we are talking about a ground vehicle; the Maus, and I said since ground vehicles is locked to ground battles-only mode you can’t have a similar system that is applied to airplanes available in three different gamemodes, as I’ve mentioned previously:

Even so, it’s a valid approach. These types of systems are always useful for specific cases, both for airplanes and tanks.