Why is the rp gain so little for ground rb?? I should atleast have gotten 7,5k, maybe more.
It doesnt make it any better that all the vehicles above 6.7 require so much rp.
If i had played air rb and gotten 3 or 4 kills, i would have around the same amount of rp gained.
real, i literally used a 500% booster today, got sands of sinai, got 2 kills, died, and was sniped twice before i could reach the battlefield with my other vehicles.
As already pointed out, match length and activity are the key factors. If you have maxed activity to near 100%, all that matters is life time. Another key factor is surviving. If you die early, your income will suffer (same in air). But if you get a good result in air, you usually lived some time. But on ground you could just have three rather short lives instead. That is where backups come in! Extend the lifetime of a successful vehicle with a backup!
The progression in ground battles is, without exaggeration, brutal. The level of skill a player demonstrates is met with little meaningful reward, and the grind toward higher tiers is disproportionately demanding compared to air battles. The sheer investment of time required to reach top-tier ground forces is staggering by the time a player achieves it, another could have done so three times over in air battles.) And you said you should have gotten 7.5k rp thats actually how much you got with the skill bonus) but in my opinion the progress is still too slow
I do wish they would bump up the rewards you get the further into the game you get. i wish that as you play higher tiers, the tiers went way up. There are certain spots where the RP and SL gains are very good (like 4.3 to 5.7), but also spots (like 6.7-7.7) where the rewards do not match the needed amounts to research and purchase vehicles.