No and that is why so many long term veterans are leaving in droves and letting the new breed take over. You can read all the complaints on here about that elsewhere no doubt. Its become a silly game indeed and many are slowly losing respect for it.
That has nothing to do with tanks like the Maus. Veterans have been leaving the game for ages and if anything these heavy tanks were a lot less balanced when they were still around. This game has been getting worse every year with new features nobody asked for and them ignoring the community.
No disrespect that is not the game I am playing. How many mentions of random HEAT do you need to read on here on this forum. Check out the debate about the M51 ,its full of discussion regarding the random nature of HE.
Are you mixing up HE and HEAT? Yes HEAT sucks at times and I’d rather have it fixed and their BRs adjusted but HEAT is still extremely dangerous to heavy tanks if you can aim.
Panzers reply wasn’t anything that I would get upset about ,he says it how it is that’s him.
Too much flagging and crying on here to be honest.
There are some real trolls about but they seem to get more support form the moderators and forum members rather than taken off so who can say.
I suspect it has plenty because I feel the same way to be honest. The game is becoming a comedy of anime pillows.
I was thinking about this and maybe that is the source of the disagreement.
Panzer said HEAT in the last few I read and yes HEAT is random. HE is random but could be poor use or just a miss.
Back on topic and ammo to me is one reason why the Era overlap is so ugly and why going to 7.7 just feels so vey off and uncomfortable for me as a WW2 armour enthusiast.
Its not just looks its whole gameplay.
Trying to get a line up as Italy in 6.7 was just terrible I gave up.
USA is OK so long as I skip the uptier and that is ODL sadly.
I hope I am not off topic but 7.7 seems to be just a BR most pass through as quick as possible to get to top tier.
US WW2 people hate it and those who are traveling to the M1 and T90 have no interest either. As a casual player its a real mess ,so few takers it seems.
I have it as a 6.7 German player and skip it on the uptier as I said. Just no place for me there in 6.7 armour.
Maybe reducing reloads might help with it all.
Its that odd realism vs Game play tradeoff we have on here.
The biggest problem heavy tanks have is the BR spread of ±1.0 if it was was ±0.7 a lot of the issues heavies have would solve itself. However the 7.7s aren’t even strong in a downtier and still have to try a very passive playstyle to be succesfull. Unfortunatly Gaijin will NEVER implement semihistoric matchmaking so we have to deal with it this way. A reload buff is the only short term solution to the 7.7 problem and especially the Maus and IS-4M need it as they are a complete joke in any 8.0+ match.
Trying to get a line up as Italy in 6.7 was just terrible I gave up.
USA is OK so long as I skip the uptier and that is ODL sadly.
Well lineups are terrible for most BRs and sadly they’re not interested in adding any new WW2 content that isn’t copy&paste. USA has some of the most uptier proof vehicles at that tier with their small size and HEAT same goes for Italy. However if you want to play WW2 you’re out of luck.
I hope I am not off topic but 7.7 seems to be just a BR most pass through as quick as possible to get to top tier.
US WW2 people hate it and those who are traveling to the M1 and T90 have no interest either. As a casual player its a real mess ,so few takers it seems.
The worse it gets the less people play it and it will be even more unpopular so the cycle continues.
Panzers reply wasn’t anything that I would get upset about ,he says it how it is that’s him.
Too much flagging and crying on here to be honest.
There are some real trolls about but they seem to get more support form the moderators and forum members rather than taken off so who can say.
This guy just blamed his poor performance on game mechanics and accused me of gaslighting. You can’t argue with someone who only brings up personal experience and doesn’t elaborate further.
Idk maybe he is that dense but I explained why Gaijins decompression wouldn’t change anything (they will never move the M109, M51, M50, … to 8.0+) and he just ignores that and brings it up again.
The Maus is one of my most played vehicles and the 75mm does more than enough damage to destroy barrels. Just set a keybind to select you secondary gun so you can aim easier.
This is a game about realism (the infection machine cannot be broken) and without any bias towards a particular country (to give something that the technicians never had). If there is evidence that they could do this, then let them reduce it, otherwise a topic without evidence should be in the trash.
Thats not exclusive to either the 75mm or HEAT. I’ve had 152mm shells hit T92 barrels directly and it getting barely yellow. The game code is just ass we have to deal with it.
This game isn’t about realism. Reload rate is a means to balance vehicles and they themselves said that. You claim this game is “realistic” and reload rates should be backed up by historic evidence yet the Sturmtiger reloads in under a minute when it should be around 10 minutes IRL.
Gaijin uses reload rate as a balancing tool, and its easy to find tanks that have slower and faster reloads than what they achieved in real life.
Shermans, both 75 and 76 mm variants, are stated to have a maximum of 20 RPM, or 3 second reload. Obviously they dont have this reload otherwise they would be far higher in BR.
The Panther II has a reload of 7.5 seconds aced in game. In reality that configuration of turret and cannon would be literally impossible to reload. The Schmalturm turret required modifications in order to make the 88 mm KwK43 work, modifications that are not present in the ingame model.
The Panther II has been “removed” from the game, but as previously mentioned there’s the Sturmtiger.
Do you have a source for the 20 rpm claim? That sounds impossible to sustain for more than a few shots loaded from the lap. I’ve heard 4s reload for the Tiger 1 as well but no sources were listed either.
I did state maximum. It likely isn’t sustainable, and in the case of the 76 mm Shermans they only have 6 ready rounds (in real life, not in game, but the ready round is the 6 rounds that are separated from the rest of the ammunition).
Either way, Hunnicutt makes mention of this in the vehicle data sheets at the end of his Sherman book, and aswell the Pershing book which has vehicles like the T20 and T23s.
Hunnicutt example
Beyond that there’s this bug report which states that TM 9-2300 and TM 9-7018 state this maximum reload rate. Unfortunately don’t have these technical manuals myself.
First of all thanks for the information. I’m glad they decided against a ready rack for Sherman. Do you know if the firing trials where done with the gun itself or performed in a combat loaded sherman?
Just putting this in here for this guy:
This is a game about realism (the infection machine cannot be broken) and without any bias towards a particular country (to give something that the technicians never had). If there is evidence that they could do this, then let them reduce it, otherwise a topic without evidence should be in the trash.
The concept 3 was entirely fictional during WW2 but there it is facing T34s and Panzer IVs in this game as well as prototypes for Sweden who are legendary for not fighting at all.
War Thunder is a world of fiction now so who cares? You can’t just wave the realism wand when you feel like it and neither can Gaijin if they want any respect.