You completely missed at first and the second you got on targets and your rounds started connecting he was immediately obliterated.
Im so confused about what the nitpicking over fuel tanks even is because the enemy plane was dead in less than half a second from the rounds first connecting.
It matters enough that in 2014-2015 people begged for .50s to be nerfed in fuel ignition, 2016 the rounds were terrible enough that people were calling ground targets as the “best belt” in the the game because API-T basically lost all incendiary effect.
Whaddya know, in the bomber DM thread for the new update, the stuff Killakiwi and I kvetched about DOES matter since it’s rearing it’s head in way people didn’t expect. WOWZERS
Fuel tanks not catching fire from anything that would realistically catch them on fire in a reasonable amount of time. DM’s having sections incapable of breaking due to how they are modeled.
this only happens because they hugely reduced fire chance and fire damage on dev bombers
in 99% of other planes, damage simply overflows to the next part (and then breaks that too because they don’t each have a trillion hp and don’t eat missiles). which is how with live server bombers you can kill them by shooting unbreakable parts enough.