.50's deserve a buff

Not by any margin compared to .50s.

It matters enough that in 2014-2015 people begged for .50s to be nerfed in fuel ignition, 2016 the rounds were terrible enough that people were calling ground targets as the “best belt” in the the game because API-T basically lost all incendiary effect.

Not when used by me or 99% of the other people in this thread compared to you.

Wow a whole 10 years ago. Im sure thats relevant to today.

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Whaddya know, in the bomber DM thread for the new update, the stuff Killakiwi and I kvetched about DOES matter since it’s rearing it’s head in way people didn’t expect. WOWZERS

In what way? The foremost issue is still the fictionally unkillable bombers.

Fuel tanks not catching fire from anything that would realistically catch them on fire in a reasonable amount of time. DM’s having sections incapable of breaking due to how they are modeled.

Y’know, the small stuff.

this only happens because they hugely reduced fire chance and fire damage on dev bombers

in 99% of other planes, damage simply overflows to the next part (and then breaks that too because they don’t each have a trillion hp and don’t eat missiles). which is how with live server bombers you can kill them by shooting unbreakable parts enough.

You mean the thing I was talking about that’s been happening.

“It doesn’t exist until I have a problem with it.”

On live server? not happening at all

Yes. If I shoot someone, and at least half the time they go down in flames, there is no shortage of fire chance.

now go do the same with the dev bombers

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It’s happening Even on the live server and it’s been happening for years. lol.

But don’t worry you only care when you can’t insta-kill bombers. Lel

arent we the ones that are complaining about not being able to instakill other planes?

Percussioncap is suddenly caring about fuel tank ignition chances only when they make it where you can’t insta kill a plane via snapping it’s wing off.

Ignition chances I’ve complained about constantly as you can see in the above videos. Especially with the Bf-110.

Even 20mm incendiary sucks and is not functional

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There is a small difference between a 20mm incendiary shell and a missile with a 40kg warhead

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It really shouldn’t matter because you don’t care about realism, you just want to be able to 1 shot everything.

Don’t argue on the matter of realism if you’re gonna be pick and choosy with it

You’re right, I won’t argue on realism. I can just let the evidence speak for itself.

I never said a missile shouldn’t screw up a bomber lol. I even said multiple times DMs are too strong, but that missiles aren’t going to be just blowing bombers in half when they were designed to spray fragments everywhere and make it so it’s nearly impossible for the bomber to keep flying, and we’re seeing the limitations of how all bomber DMS are made, you’re usually smacking areas that were never programmed and modeled to snap off.

But you only seem to care about realism once they start buffing damage models and all the things I stated before on this exact thread, are rearing their head in ways I exactly expected.

Woah… That sounds familiar.

Furthermore: the issue isn’t ignition chance, it’s the complete lack of it. Just now I tried two night fighters with the “slanted music” upwards-firing cannons. Firing a few hundred shells directly into a fuel tank - no fire.

Even if we assume fire chance on Live server is too low (sure, whatever), you can easily set plenty of players on fire as we’ve demonstrated.

I don’t need them to snap off. I just need the giant fuel tanks that have taken hundreds, if not thousands of penetrating hits to be set on fire, and then actually do damage instead of just going out; or the engines, when set on fire, to not just go out on their own and not cause any real damage.

This lack of fuel tank ignition does not change depending on what caliber is being used. I’ve tried .50s, 20s, and 30s dozens of times.

It’s a very different story from your .50cal screenshots where you either get incredibly unlucky or just miss and hit far too few shots to guarantee a fire even IF the fire chance was ~50%.

Don’t worry, you can hit the parts programmed to fall off and the same happens.

Same with the initial video with the G8N, I know the outer wings are programmed to be able to be detached, and they simply didn’t.

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Glad we both agree fuel tank ignition needs to be fixed. ;D

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Easier kills for me.

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50 cals at 9.0 have no use.