… But the M20 round IS INCENDIARY???. Its API-T. armour piercing INCENDIARY-Tracer.
The belt is entirely made up of that one round.
And again, this is exactly what I am saying. You are making statements that are directly contradictary to my experience, and what I have shown my experience to consistently be is.
it’d be nice if you provided a nice long video compilation like I did to show your point, or even just what you are doing and how you are using the guns, rather than just posting screenshots and the very occasional single clip of one kill. That would speak a thousand more times than any of those screenshots.
This is still such a cop out argument because even 20mms have to hit “specific spots” to do damage. The wings are just as specific as the fuselage.
And this is ignoring the fact that in that 1 second burst on that Bf109, I also blackened the rear fuselage, both tail wings, and both wing roots, before ripping the left wing off, which was aside from all of the other damage. Because as I have constantly argued, it doesn’t matter where you hit with M2 brownings, because you are going to hit everywhere and it is going to decimate them.
Then stop bloody missing. Its so much easier to land hits with M2 brownings than almost any other gun in the game. Its not even an argument. The Yak has such a limited ammo count its not even a comparison, he has to be much more accurate and careful with his rounds or he runs out of ammo. Getting “an accurate burst” in is so much easier when you have SIX M2 BROWNINGS than it is with one 20mm and 1-2 Berizens that get jack all for ammo. Not to mention the ballistics.
It has nowhere near the damage of 20mms, qnd while its ballistics are better than 20mms, but the velocity fall off is nowhere near as good as M2 Brownings. Its nowhere near the capability of lasering people at 1km+ that M2 brownings can do.
Exactly. This is your entire issue here. Its why you are hyping up one of the most “meh” .50 cal guns in the game. Its not the guns, its the fact the Ki-44 has insane flight performance at its BR, as does the Ki-43. The only two planes that gun is a primary weapon on. They are both drastically over pronouncing the weapon and its capabilities. The HEF round doesnt make those guns OP, it makes them usable.
Its so weird how fixated you are on the Ho-103 specifically, especially when as Killakiwi mentioned the Berizen is stronger, the MG131 which you’ve completely ignored is stronger especially with its IAI rounds, without even mentioning other guns like the Italian Breda guns which have super weird velocity dropoffs.
Because the US belts literally do enough damage as it is, and they’ll only get other belts added if they were used historically.
Anyway, the fact of the matter is that this discussion is going no where. its been months. There isnt even any agreement on how much damage M2 brownings are even doing, let alone whether or not that amount of damage is enough
You are saying that M2 brownings are only yellowing or oranging stuff after significant bursts, with critical damage only coming from very specific spots such as fuel tanks or pilot snipes.
I am saying that M2 brownings are decimating enemy aircraft just as fast as any other gun without needing any more time on trigger than any other .50 cal or even 20mm armed aircraft.
You cant even debate whether they are doing enough damage or not, because there isnt even close to a consensus on just how much damage the guns are doing in the first place.
And so the argument for the last however long as just been:
“.50s dont do enough damage”
“Yes they do”
“No they dont”
“Yes they do, heres evidence”
“No they dont, here is evidence”
“Yes they do”
“No they dont”
Is there any point going around in circles anymore?
There’s also two Ki-61s that it’s the main weapon on, but notably they’re very often ‘slept on’ in favor of the later models with 20mm cannons. Really telling.
This thread is pointless at this point, it became an infinite loop of denial and disagreement.
It’s easier for the OP to make a bug report about US .50cals damage / incendiary and see what Gaijin has to say about it lol.
Well the thread owner, KillaKiwi and I all posted issues around this and especially the incendiary effect, with no proper response from the issue manager.
One exception - the F6F-5N. I learned this to my dismay yesterday as I flew it out for the first time. It doesn’t have access to the API-T late war belt that is otherwise common from 3.7 and up. Luckily, the 20 mm do a good job making up for the meh quality .50 cal belts.
ETA: for me it still comes down to flight performance. Yes, .50s have some advantages in terms of ammo count, velocity, accuracy/volume. They also have a disadvantage in terms of damage output, shot for shot. Fine and good. When I fly something like the P-51C-10 or the F8F-1 and the flight performance is so good they might almost be Russian/USSR, the “Browning Tax” feels fine… just the price you pay. When you fly something that feels low performance, the Browning Tax hurts a lot more.
Purely anecdotal, but I imagine a Corsair that I shot down a couple days ago would have liked more damage. He hit my A7M1 and set me on fire, took off an elevator, beat up my fuselage and at least one wing root. Sadly for him, missed my engine and no H2O/oil leaks… and when I caught up with him after a couple mins in a fur ball (a kill or two later), I still had more than enough flight performance to send him back to the hangar.
I suppose that speaks to damage modeling as well. Not the first time losing an elevator on the A7M1 left me as… still the most maneuverable plane in the fur ball (but now with even more energy retention! ;-) ).
Since my last post I ground through to the Yak-3 (base model). Nose mounted 20 mm cannons are really, really nice when they’re not German. I can only dream of having a bit more ammo to combine with that flight model… but I guess the ammo count is how they are balanced. No complaints regarding the Type 99s though, I like them a lot on the A7M1 and the ammo count is there.
We have pointed out time and time again that incendiary AP rounds are literally just AP rounds that can light fuels on fire. I’m not asking for AP to hit like a truck. or for AP to do substantial damage. but the actual incendiary round itself. Which behaves like a tiny HE round in game.
I don’t know where you’re getting I’m asking for API and API-T to explode. Are you confusing something?
I could literally make the same argument with your use of the P-51H. You’re artificially making the guns ‘better’ by using literally the best prop in the game. If I take that logic to it’s most extreme, I can argue that the vast majority of your clips don’t count because you came in with such an advantage that of course you were going to get the kill.
They’re not ‘Meh’ they quite literally are just 20mm cannons with lots of ammo attached with less destructive capability/fragmentation as a trade off. Similarly, they are on other aircraft that use them as well as used on turreted aircraft.
My ‘fixation’ is due to how easily you can compare them to 20mm cannons. Similar velocities, close enough damage. The big benefit being that they carry a crap load of ammo. And you have 20mm armed aircraft carrying these too. At that point, insane damage output…
I mentioned before that the Berezin’s are better and I was trying to keep it in the .50 caliber range. But yes, 13mm guns are heavily overperforming too. Especially for just ‘machine guns’
For the Breda’s. Okay? They have weird velocities. And?
You can find out comparative damage to set the baseline. I took the P-51H out, fired my guns till I had only the last two guns, and used Tracers. That way, they are both planes with astronomical flight performance, while also using only two guns. Both for the Ki-44 and P-51H
I like this match for the Ki-44 as it shows a wide range of what I experience while using it. I’ll have shots where I’ll snap wings, I’ll have shots where I’ll brutally disable a dude and he can’t do anything about it, and with the VB-10C I’ll smack him, do decent damage, aside from that one AP round hitting him in the deflection shot. When my rounds hit, I snap his wing. It’s a fair showing of ‘high’ and low.
With the P-51H. it was a nightmare. For all I got, it was just all jets. And you only have less than a second shots to hit anything. I spent almost the entirety of my matches trying to record footage. Getting only Me-262 galore or Ta-152Hs that die early on in the match with barely a Bf-109 around. The few times I did engage props. I just had a few clips, the second clip being basically what I experienced most of the entire time, and the third clip showing a lucky shot.
Those three clips are representative (I couldn’t get any good complete matches unlike the Ki-44 I made and edited afterwards) of how only two .50s perform. Another bug is that in replay mode, .50 tracers behave weirdly when only two guns are firing.
What’d this show? Whaddya know. U.S. .50s don’t do anything if you don’t hit anything important in the plane. Even grinding down the hornet and having one of my guns rake through him. If your .50s don’t hit anything good. It doesn’t matter. You did nothing.
I’m very glad you brought this up. because I knew you would.
What you experienced was a fuel tank explosion. Ever got a great hit on a guy and he just went… Boom? That’s what happens when you give what the game sees as massive damage through shrapnel or sustained hits to the fuel tank. The fueltank will ‘explode’ and depending on the severity of the explosion can snap wings or even blacken entire aircraft, and other times just yellow or orange the entire aircraft. When .50s get that moneyshot Where every round seems to line up like magic, you can have that happen.
Sometimes it can happen on ‘smaller’ hits and thus the damage will be limited. When you get shot by 20mm and you sometimes see yourself just exploding? same dealio.
With that logic, the P-47D should more likely do serious damage with the .50 cal upgrade turned off since it can spray a larger target. But as you can try out yourself. That’s not usually the case. Why? Because .50s aren’t magical shotgun blasts that just coat the enemy bro. You’re a slave to the harmonization of your guns. If you’re too close, you’re gonna hit the wings, if you’re too far outside of your exact convergence. You’re going to have your rounds hit their wings too. You can see this easily represented with the P-39 convergence harmonization. In the manual they have it almost the exact way War Thunder does it by having the outboard guns reach a certain point for this aircraft because of the nose mounted guns
Look at my video with the fuel explosion on the Bf-109. You’re getting your critical damage at around-ish 0.3km When you take into consideration, bullet flight. You’re hitting most of your targets at 0.5km, maybe 0.6km. More than likely, your convergence is also set at 500-600m. And looking at your videos and replays. That’s what we see is most likely the case. Once you go beyond those specific ranges. You’re you’re begging for a good hit. While collecting footage for the Ki-44, I had two P-63s pass by me, but because they smacked the wings of my Ki-44, they tickled my wing-tip when if I had 1-2 hits. I would’ve minimum dark oranged their wing.
The damage on my tail coming from a Pyorremyrsky which is ALSO equipped with .50s. The only place I actually received damage that could be dangerous was on my rear left horizontal stabilizer. Something we’ve already established that’s basically vulnerable to just about anything as the game makes control surfaces extremely weak.
“Just stop missing bro! Just aim for that super tiny spot or you’ll do literally nothing! Just ignore the fact your bullets will sometimes harmlessly pass through your enemy not striking anything important!”
“Yaks don’t carry much ammo bro. just ignore the fact that they still hit like a truck and have god-tier performance (per your argument).”
"“You have a lot of guns bro! Just spray them down!”
Ah yes, in my P-47. I have to aim at an extremely small target, either have them completely energy trapped, or have perfect lead, no matter the angle, at the proper range so my convergence lines up so I can finally get that kill DEAD CENTER of the enemy . But don’t worry. I have great volume fire. So my rounds just tickle his wings because I didn’t line up my shot PERFECTLY. That’ll show him! Oh wait. He’s turning around to come after me because I didn’t do squat to him.
Vs.
I see a dude passing by. I’ll swoop past an enemy in a Yak-3 or Ki-44, spray off a few rounds in a snapshot. and those few hits will be enough to damage him, or put him in a situation where he’s damaged enough that his performance is severely affected Or I just snap his wing. Doesn’t matter where I hit, becuase whatever I hit. HURTS.
Notice how in most kills on your clips. You only begin doing damage at around 0.5km and when the rounds arrive you’re around 0.3 where they begin to spread again.
Really strange how that’s the only place that commonly gets kills. Notice how in that P-47 video above I have my rounds actually do something when I’m 0.5-0.4km because I have my convergence set at 600
Your rounds only do something if they hit the exact convergence, but the second your rounds stray out of the center, you don’t do any damage.
Maybe if this was a perfect world where everyone can sit still and kill everybody else. But it isn’t.
Again, look to the damage that was done to my Ki-44. I had two P-63s make passes at me with the U.S. .50s and do absolutely minimal damage, while when I give ‘passing’ damage to them, I hurt them more. This stupid ‘ERmmmm you need a burst’ isn’t valid when you’re not going to have a perfect chance to get a clear and concise burst on someone every time while some dude with the same caliber as me can just smack me a few times and I’m at a much higher risk to be severely damaged.
“Do enough damage” Only if you hit somewhere that matters while you have other countries machine guns being able to just crap out damage.
Dumb argument, but okay. Here.
300 rounds of M23 per gun for eight guns equals 2400 rounds of M23. The rest is ‘tracer’ so API-T and 2440 rounds in total in each aircraft. Meaning there’s that belts massively consisted of M23. with a few rounds for tracer. So basically I,I,I,I,I,I,API-T maybe even longer than that.
Belts were mostly squadron and pilot decided anyway. If one squadron wanted to rock full API-T they did. And considering we have access to the M23. The U.S. should get a belt that’s just mostly incendiary and some API-T
He literally experienced his best sortie to date because he took out the Browning accuracy modification in his hellcat, significantly increasing his pilot snipes.
You can literally see him hitting within convergence. Even within the first clip. Anytime he is outside of convergence by being too close (5:45). You can see how he has to aim with either side of his wings.
.50s have basically the best ballistics of any prop gun combined with generous ammo pools means they are extremely easy guns to get hits with and even if you dont kill the target, they are sure to die soon after since they will receive heavy damage.
This is EXACTLY the kind of damage you’re complaining about with .50cals. You hit him once and oranged the rear fuselage. You hit him AGAIN while he was almost stationary and you turned a wing section yellow. It took you until what, your 4th pass? to black out a wing section.
You only killed him when he was standing still, in front of your guns, no more than 100m away.
It does, and this is true for every .50cal-armed plane. I have taken that upgrade off on every one I use.
I flew the chinese P-51C earlier and the guns are incredibly easy to use despite only getting four - I had ONE instance where a good burst didn’t do damage, the others either neutered them or outright killed them.
FYI my convergence is 400m. I was out of convergence (too close) for all of these.
Put .50cals in my A6M3 Model 32 and I’ll get it moved to 5.0.
You even have a big red marker telling you when to shoot, unlike Idaho.
If I shoot people way out of convergence in my Spit 2 or Spit 5, I’m not doing damage either unless I get very lucky or it’s a big fat bomber. 300m convergence vs enemy 700m away = what hit. Up close, it’s more viable by knowing how to scratch with your wings but unreliable.
.50cals in WT are way more accurate than they were in RL.
Even with without the accuracy modification. That’s why it’s possible to kill people even at 1km, while in reality 90% of your rounds would miss the target, even with perfect aim.
So at shorter combat distances you gun are basically too accurate, meaning you would get more hits from a little spread than the combination of pin point accuracy and aiming error.
You obvously don’t need 6 .50cals to repeatetly hit the same spot, since a pilot can survive 2 hits, maybe 4 through armor, and an engine is also toast in 6 hits.
So while firing at 750 RPM, you either miss a lot of shots because of aiming error your you hit and destroy whatever you hit.
Which is great when you have incredible aim. But for most players a little spread would be more helpful, as long as the rounds are still accurate enough to hit components inside a plane.
Incendiary performance decreases greatly with range, since you need velocity to carry the incendiary elements into the plane and hit fuel or fuel tanks.
Not the case in WT. You can just spray and pray and you will end up setting someone on fire.
So you get all the benefit of the AP rounds with the benefit of the Incendiary round? sounds like a win win to me. Definitely is in my experience.
Hence why I also posted a compilation with the P-51C (and included an Aircobra in there as well). The P-51C was being flown exclusively in a 6.0 GRB lineup as well so I was severely uptiering myself in that plane.
Firing from an advantageous position is just tactics 101. It doesn’t matter what aircraft I am flying, why would I not put myself in a position where I can exploit my aircrafts advantages and deny the enemy use of their advantages?
Because they literally aren’t. they are wildly more inconsistent than 20mms at the same job while also being less consistent than M2 browniings. Your clips below even show that.
Holy moly thats a lot of missing. Is your convergence set to like 800m or something? You hit the first couple shots on the spitfire, lit him on fire, and thats a fuselage fire so thats a dead spitfire in probably 90% of circumstances, and then you just… missed everything else…
You just… kept missing the Hornet. He was even stalled out and flew right between your convergence lol.
And then you pilot sniped the Ki-83 because you actually weren’t missing for once… right before going back to missing after the pilot death.
And you are calling Ho-103s too powerful?
You took what? 4-5 passes on the VB-10C, each pass doing small amounts of damage, your third pass even put a solid 3-4 HEF hits into his left wing and didn’t snap it, before unloading even more into him to finally kill him
Similar story to the first Typhoon, Multiple hits to the wings, yellow and some orange. Your severe was one of those weird ones to the rear fuselage/tail that the game counts as severe but isn’t actually out of the fight.
Second Typhoon you finally get your magical wing snap.
Even the A6M2 took a good solid 3-4 hits to snap the wing.
It really shows how inconsistent the Ho-103s damage output is
Why the actual hell are you trying to gimp their biggest advantage?
There was never an argument over the per round damage. But nah, lets ignore the fact you get SIX OF THEM and focus on there being only two to compare to a plane 2.7brs below it.
AH yes, Yet another damage type that apparently “doesn’t count”
I know I know. Only wing snaps allowed, anything else that kills the plane doesn’t count because it makes your argument look weak.
That tiny spot being the entire god damn aircraft.
Thanks for the videos showing me that you are just missing though. It tells me a lot.
Ah yes, something you have to do with …checks notes… every other plane in the game as well. Wing mounted 20mms don’t suddenly not have any convergence. They also doesn’t magically not have to aim with those 20mms. The wings are just as specific a target as a fuselage and are just as hard to hit accurately. hence why even with 20mms my general aim is “the enemy plane” and not a specific part of that plane.
Yet in every single one of those P-51H clips you posted, every enemy you fired at was crippled enough that they would struggle to fight back against you DESPITE all of your misses, even if the Ki-83s pilot had survived.
My convergence is set at 500m, in GRB engagement rangers are closer just because of the lack of markers. Im probably firing at around 300-400m for most of them.
I dont change my convergence between modes or planes. (im lazy). Its 500 for everything.
Heres a kill (in ARB) at 860m
And while we’re at it, heres 2x M2 Brownings (and 4x 7.62mms) with the early belts having no troubles at I think it was 5.3 GRB. If I remember correctly I might have not even had any upgrades on the plane in that game so they could have even been the belts. It was either stock or Universal.
I mean, I get what he means… he means situations like this:
The Bf 109 pilot ignored me, chased a bomber. I couldn’t quite get the rounds where they needed to be - you can see the impacts pretty well.
I’ve got other clips where I’m just hosing people down… something you can do with .50s because of their big ammo counts. I was able to tap fire the other bomber chaser for the match above (a VB 10-C1) because the .50s are accurate and range really well. Pluses and minuses. It helps to appreciate what they’re good at.
Or, you know, fly the F4U-4B and get some of the most ridiculous guns in props… keep most all of the .50s advantages while also hitting like a truck. ;-)
Because I was too lazy to upload these to YouTube… here’s his 20mm case in point. ;-)
Again, my aim is super duper… but the Type 99s do a good job of disassembling this poor Corsair. The .50s really shouldn’t hit like that because… they’re not cannons. The projectile mass isn’t in the same league… and so on.
Wasn’t gonna comment on it but you’re absolutely right.
I only made it as far as the VB10 clip lol, like come on he’s STATIONARY in front of you, if those were 20mms he would have died on the first pass. Actually if they were .50cals he would have probably died too, since they would have penetrated the rear engine and hit the pilot from that angle.
The solution is always to get closer, then the guns always work perfectly. If you can’t land good hits, then no gun is good… ironically demonstrated perfectly by dovah’s videos.
Not just lighter, also far less complex. The Oerlikon design never saw anywhere as many problems as the Hispanos did (and eventually japan got their Type 99s to ~750rpm as well).
Except you don’t get enough. You literally get only one round for ground targets and two rounds for universal but there’s still three other rounds of just AP. And I showed pictures before and after. You literally got mad at me about using belts that consist of incendiary and not using pure tracer API-T.
The argument about positioning was rhetorical. I was mostly pointing out that saying ‘The guns are buffed due to the Ki-44s flight performance’ whilst also using the P-51H. The best prop in the game as reference is a bit hypocritical. If we go with the whole ‘Good positioning route’ then you can argue that literally every gun in the game is good. But as we know, that’s not true.
“Well, with good positioning, the A6M3 can kill a Mk.24 spit. Therefore, the A6M should go up 7.0”
It’s not a great metric to use ‘good positioning’ At which point you can just show a kill comp and go 'Welp, that solves the case." When it’s better to show when the rounds working in a ‘natural’ setting.
I get a glancing blow on the VB-10 on the first pass. Instantly oranging nearly his entire fuselage with a damaged engine.
That’s pretty good damage in my book. While with .50s at most he would be yellowed with the only thing I would agree with is .50 also would damage the engine. I kill his engine with another AP round (Again, only using the wing guns here so I’m only having one gun do work with how close he was.) blacken a wing section which is basically a death sentence as you can’t even really roll without rudder help at that point then snap it.
I shoot low due to dookie aim and basically blacken the entire lower half of a typhoon to the point he can barely pull up. He’s no longer a threat at that point. Teamie kills him.
The last two dudes I literally insta snap.
Now for the fifties. Why do you think I showed only clips? Well, to begin with. I did the P-51H first. Little did I know I would just get jet match after jet match and it was an utter nightmare so I couldn’t achieve a full match like I did with the Ki-44. I would either get no kills or a singular kill and then die. So I just compiled what I had. I didn’t want to show just clip after clip after clip of getting no kills and I compiled the clips together to show a varying range of the .50s.
“.50 cals work when they hit something important, if you don’t hit anything important, it does nothing, and you can sometimes get lucky shots off like this”
I did this for fairness, instead of showing just countless clips of me grinding someone down and nothing happening or putting in astronomical amounts of hits in to get a kill. because that wouldn’t contribute to anything, and then showing clips of me doing wing-snap central with the Ki-44.
Firstly, replays are weird with the P-51. The replay still shows you firing six guns all at once even if you’re out of ammo in those guns and it displays all the tracers. Using the tracers from the replay are iffy because in the hornet replay the game was saying I was smacking the engines, bullets ricocheting from the engine in the replay, when I never touched the right engine.
“He flew through your convergence”
Thanks for agreeing with me.
I used 500m The effect is emphasized in gameplay because all you see is a single beam from only two .50s That’s why it looks ‘so wide’
I grinded the hornet’s wing down. Before I stalled out and shot under you can see my right gun rake across the right wing surface of the aircraft. BUUUTTTT Because I didn’t hit anything really important. he survived the.
I’m hitting. I’m hitting lots even with the misses I’m still spraying the guy down. If I dumped that much ammo into the Hornet with the Ho-103s or Berezins. He wouldn’t be there.
First pass I glanced him and oranged his entire fuselage section.
One of the passes admittedly didn’t do damage but that was due to an AP round hitting and not HE. On the third and fourth. I blackened a wing section and then snapped him.
So I still easily snapped wings with barely any rounds?
The first typhoon was ‘out of the fight’ He literally could barely pull up. He literally couldn’t do anything. A nearly stalled out P-47N could out turn him.
^ Comparing the two guns with two aircraft with ‘amazing performance’ by making it where both planes only use two guns.
I answer your question and show you what was already known and you get mad.
Unlike you, I’m not cherrypicking clips and I actually consider the fact that people will miss and not make the best shots on a target. Taking turns making kill compilations to stroke an ego doesn’t show anything.
I don’t make the best shot with the Ho-103
“Erm, the round is inconsistent”
I don’t make the best shot with the .50
“AIM ISSSSSSUEEEES!”
This is just a snippet of the plethora of footage I had
What would I gain just making kill comps? I even specifically said I chose that match because it wasn’t just a pure stomp of Ho-103. Showing what even bad hits look like.
Why do you think I showed the .50 actually killing? I have plethora of footage too of the same thing. Rounds not hitting anything important not doing anything. It was there to reiterate the fact that U.S. .50s only do something if the API actually hits something when the U.S. actually has a round that does actual damage. The fact that you didn’t even know how the M23 worked in-game after so long into this only tells me that you literally are coming into this without even knowing how .50 works in the game. You’re just saying words without having at least some clear understanding how the round works in-game.
It’s a case of “It’s still in the fuselage, a small spot” You still need to hit accurately. Why do you think I showed me getting a kill with the D-28 with basically perfect aim on that deflection shot.
In fact, I actually argued that for props any gun that has HE rounds would be better wing mounted instead of nose mounted simply due to the fact that you can still spew damage even from one gun if you’re off.
I’m not saying you should specifically aim for the wings. I’m saying that the wings are just as valid as a target as the fuselage because even 12.7mm ‘’‘‘HE’’‘’, you can still do great damage to them while with U.S. .50s you need to aim basically dead center of the enemy to kill him. Even if I don’t kill a dude on the first pass with 12.7mm HE. If I blacken or severely darken a dude’s wing. He’s going to have a way harder time to fight back against me. When I get glancing blows against an enemy with U.S. .50s, This is the damage I usually find happens. I got peppered by three enemies with .50s
And this was shots from three different enemies.
I agree on the spitfire because he was already kinda dead and slow, he couldn’t do anything, the Ki-83 I would be inclined to agree only on the fire. Which is why I showed them working. When they hit something important, they work…
The Hornet I mad disagree with. He would still have great speed to get away and agility. The only thing I did that was actually detrimental was damage his left engine. Everything else he would still be a massive danger.
Not just lack of markers, but also everyone is substantially lower to the ground. No one is fighting at 4000m in the air so running into low-energy people or people who barely notice you in time is not hard.
I hope you realize I could make the same statement about ‘missing’ regarding you.
“Erm, you had an easy headon and you didn’t kill him. You had an easy deflection shot and still missed.”
Buuutttt that’s disingenuous. Funny how you apply your standards to me and not yourself.
Why do you think I showed clips of the U.S. .50s working, and it also failing to do damage? Why do you think I included a match where I made bad shots with the Ho-103, while at the same time I completely smashed some people with rounds.
If I made a kill compilation of me getting amazing shots. That proved nothing. With just two guns I killed 3 aircraft. Bad shots and all.
And the .50 rounds that hit that do the dealing blow are shot straight into the fuselage while your .50s that hit and do nothing… Hit anywhere else.
I’m not saying the kill doesn’t “count” but it’s literally hitting where I say it’s the only spot it’ll only do damage. The centerline of the aircraft. You say the rounds spray and hit everything. Everything you have shown is that that’s not the case you still need to accurately aim towards the center line of the aircraft within a specific convergence (wing mounted). Even with the upgrade off, the gun will still only be really effective at specific convergence. The only time you’d honestly would have the greatest difference in the ‘accuracy’ is at longer ranges where you’re basically just pixel blasting at a dude from almost 1k away
Ignoring Ho-103 this and Ho-103 that. ANY round. ANY round with HE is going to behave significantly better than .50 in this regard, because gaijin has deemed that any round with realshatter HE will do signifcantly more damage than an AP round just about anywhere almost no matter how small the filler amount.
At the same time, you said yourself you wouldn’t care how much M23 was buffed. So if they buffed the round to do orange levels of damage per hit compared to yellow while keeping the same belts. It would still be a buff, but you’d still think API-T would do more damage. Which whatever that’s fine.
Or just give the U.S. a belt with more M23 rounds and one or two API-T and don’t change the round’s stats. Something I’m more partial to because you’d still require a burst to kill somebody but you’ll do more consistent structural damage to the aircraft. I already proved to you it was a realistic loadout.
It’s a lot easier to give a new belt than start programming an entirely NEW system and completely REWORK the convergence system no matter how much I think it would actually buff just about everyone. If I recall correctly, convergence even affects your turret guns on bombers. It’ll be bugged out the wazoo and gaijin won’t spend that many man hours to fix a system that only prop planes would really take advantage of. Even though it’s been passed for consideration.
Well, two Type 99-2s with merely 490 RPM are in reality not that much more effective in killing fighters than 6 .50cals with 750 RPM.
Ironically, I like this about them. The low RoF makes conserving ammo easy. Allows me to loiter/hunt while others RTB. I have no complaints at all concerning their killing power… I suppose if I felt that were compromised, I would take issue with the RoF.
As I get better as a player and can more consistently land longer bursts, my killing ability with the .50s will increase substantially I think. As a relatively inexperienced player that still struggles with leading and aiming, I often hit only a handful of shots… and that makes the shot-for-shot difference more pronounced.