.50's deserve a buff

??? Huh???

Fire literally a 1 second burst and melt him

“THEY ARENT KILLING FAST ENOUGH WAAAAAAAAA”

???

(The first tap I was over leading so the rounds missed, I re adjusted and the second tap hit)

You’re just talking garbled nonsense now. In one ear, out the other. I dont care where I hit, because no matter where I hit, its going to do damage.

But yeah sure, you want to buff the gun with the best ability to saturate the target and insta gimp it already.

You’re just clutching at straws now.

“Its not that he missed, its that he missed until a couple of shots severely crippled the Yak”

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Average Japan main response XD

In all seriousness though, the issue isnt just that .50cal damage is too low, but that other nations with near identical guns somehow deal more damage.

I fly every WW2 relevant nation that built their own planes in the mid and late war.

My top 10 most-used Rank 2, 3, 4 aircraft in ASB are:

  1. USA (F4U4)
  2. Germany (Bf109F4)
  3. USA (p-51)
  4. USA/UK (Mustang MkIa)
  5. UK (Spitfire F IX)
  6. USA (P51C) & UK (Spitfire XVI) same game number
  7. USA (F4U-4B) & Japan (A6M3)
  8. Germany (bf109 G14)
  9. Shared between USSR (Yak-3), USA (F4U-1A, P63A5), Japan (Ki-61-I Hei)
  10. Shared between USSR (Yak-9K, I-185, Ki-100)

I gotta fly my spaghetti more I guess. Could swear I had more games in G.55.

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In theory, WarThunder did set up the hit point according to this, you can dig into the blkx file to see the specific health value been assigned to each parts of each plane. However, in real game it’s not necessarily correlate with those values. Planes like Bf109 and Yaks are given relatively low hp value on its structural parts, but they can absorb a lot damages. In contrast, plane like F6F, F4U are given high hp values, but still very fragile against HE round.

Excluding the fact that some planes (Yak series, Ki-84) are given low value of been sit afire on their fuel tanks helped their survivability, the size, thickness, spatial topology and material matters more in real game environment for a plane to absorb hits, especially against fragmentation rounds under the real-shitter mechanism. The FlightModel also contributes to the survivability, planes with high cirtical aoa and good stall characteristic (Bf109s, Yaks) tend to absorb punishments and keep flying and manoeuvring. Those with low critical aoa, bad stall and not much tapered wing area ( FW190, F6F, F8F) will get into a unrecoverable spin by itself whenever a relatively hard wing damage happens, despite with high HP points.

Sounds like Gajin attempted to model differences in airframe strength, but just got lazy and gave up.

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