.50's deserve a buff

You get wing snaps from .50cals because in WT they rips spars to shreds.

Same reason why a 20mm firing APDS can break the wing of a B-29 in 1-2 hits, which someone demonstrated on the forums before.

I have a screenshot on my PC where I engaged a P-38 with a P-40.
Firing at 300m with 300m convergence using stealth, that is 2:1 AP:Inc.
I fire a burst and from one frame to the next his wing snaps off, his engine is dead and the wing controls are destroyed.

Spoiler



Because it takes like 2 .50cal AP to turn a spar black, maybe 3-4 to destroy it.

EdIt: Added screenshots from Server Replay.

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Autocannons overperform right now, it only makes sense that .50cals also overperform, instead of underperform.

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every gun overperforms few under perform like MG151

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yeah and US 0.50 cal significantly underpreforms in damage

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they are fine 50 cals dont do tons of damage it takes a good burst to kill and only reason people think they under perform is that the planes like A6M2 zero when hit would explode because no armor 50 cals are fine my favorite gun ingame

test what 0.50cal incendiary rounds do, and tell me that they dont under preform

currently m23 rounds do practically no damage despite having a very significant payload of almost 6 grams of explosives

50 cals are fine the M23 is a APIT round it does not have explosive in it’s a incidendary round it burns

you clearly dont understand how the “incendiary” compound works, it is very much an explosive similar to a flash powder

Unless they broke anything this update (I have only tested hispanos, mg151 and whatever the ki-61’s guns are so far), 50 cals do more than well enough even if used suboptimally.

Optimal use: Low-aspect shot into the cockpit or high aspect shot into the engine. Reason: very high armour piercing capability allowing for easy and consistent pilot snipes regardless of pilot armour (most pilot armour seems to be ~20 mm equivalent RHA at the typical angles whereas under 300 meters (realistic engagement distance, and usually a longer distance than what I actually shoot from) .50 cal pierces ~23 mm of RHA equivalent.

HE shells will usually fuze on the skin of the fuselage and the pilot survives in such contexts.

Suboptimal use:

Spraying at the wing spar.

Results:

See video I linked here.

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ok, this still doesnt explain why m23 round does practically no damage in game, you can test by comparing stealth belt damage to other belts because it has the highest percentage M23

Not at all.

Irrelevant since .50cal API and APIT do the same as Incendiary, setting fuel on fire.

And in WT it’s a lot easier to set planes on fire because physics don’t play any role.

There’s also not a single functioning incendiary round in the game that isn’t outperformed in its functionality by HEI or API.

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Because it’s literally flash powder in those bullets.

not quite, its a slightly different mixture than common flash powders that is supposed to be slightly more energetic

also why does that do no damage

it is not irrelevant, because unless you are running the late war tracer belts you have at least 1 round of incendiary that does no damage, so that is 1/2-1/6 of your shots that do absolutely no damage

Tbh everyone has some useless rounds in their belts

not to that extent, even AP rounds in a cannon belt are still able to do damage

also practice rounds for cannons that a few belts have arent even that bad

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Some AP no, but for example the IT shells in the MG151/20 belts do literally no damage.

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No

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Incendiary rounds are very bad since they can only ignite mostly japanese planes and only when hitting fuel tanks.
on other guns (not including cannons) Incediary just touches the plane’s skins and evaporates leaving it pale yellow

APIT m20 on 50cals are the goat