So in essence, make attacking bombers a goddamn suicide. Only planes armed with MK103 and 50mm have any chance vs Tu-4 and that’s only happening after several minutes of climbing. Everything else Germany and Italy have will be swatted out of the sky from beyond their gun range.
Attacking G8 f.e. is already borderline impossible with most popular German and Soviet guns, as that bomber is flying high and fast, and you can’t tailchase, and remember - bomber hunting is late game activity, so the bomber is already at 7000m, and to have a reasonable chance, you have to attack from above. GL HF.
Bombers even right now are extremely dangerous. Luckily most bomber users have no idea how to use their 3-plane stabilised gunner robots.
Bombers are far from paper. Meanwhile a single Type 99 Mk2 or soviet 23mm shell will rip F2Gs wing clean off.
Attacking bombers is already more dangerous than attacking fighters and requires extreme ammo and time expenditure to not get clobbered. Bomber can almost always return fire. Fighters have to point their nose at you.
And if bomber wants to, you’ll never get close to it, unless you invest entire round trying to get in position to attack…
…only to get 1-shot by AI gunner from outside your own gun range.
i like these guns just like most weapons in this game they will have funny moments 30 mm cannon shots from 262s if they managed to hit devastated allied bombers leaveing human sized holes in aircraft you can look up photos 50cals do not need a buff they are very accurate at long range and set fire often. German 151s are very inconsistent damage wise on stock belts but are very good other whys
Looks like AP rounds and not HEI… And if HEI they likely didn´t explode coz they didn´t hit any harder structural parts ecpect the thin outer shell of the Spit. You need some impactforce to trigger the explosive to go boom.
Wow! That´s an verry impressive picture! And it´s what i see in WT when I hit a Spitfires tail wiith 20 to 50 20mm rounds 80 out of 100 times…
But if i get hit with a 0.01 second burst of 12.7mm I loose my tail 4 out of 10 times and both of my wings in the other 5 out of 10 times.
You showed a picture of a 1 of 1000 planes… This guy was lucky as hell! Thats why they pointed it out. The story behind this picture is how lucky he is, not how week the 20mm are, coz they werent.
EDIT:
But tbh, it doesn´t look like 20mm entrance holes at all. I would say, the frist picture shows the exit holes of tumbling rounds. But they also could be entering holes of tumbling rounds that went through a Bomber, the Spit tried to protect and than the Spit got hit by these rounds.
On the other side, you can see exiting holes of some sort of shrapnels. This could be shrapnels of the spitfires frame itselfe.
The blown open hatch and the panel is because of the energy tranfer from the bullet itselfe to the plane.
It makes perfect sense. There’s this document from British trials testing explosive and explosive-incendiary charges inside a Spitfires wing to determine the blast effectivness of incendiary filler.
Reducing the amount of filler by 1/5 already decreased the damage potential by twice as much.
So the blast damage increases exponentially with the amount of filler.
A 20mm can’t “overpressure” the tail section of a Spitfire so it only deals low structural damage and fragmentation, while the 30mm contains enough explosive to blow the tail appart.
The larger the aircraft, the more explosive is needed to cause fatal damage.
From the same logic: If a plane increases in size by 1/5 it will also receive 2/5 less damage.
So from a structural point, 20mm are nothing but angry bee’s against a four-engined bomber.
Germany didn’t develop 20mm or 30mm Incendiary rounds in late 1942 to mid 1943 for fun, just so that War Thunder can put them in the default belt and make them deal laughable damage against any target.
AP, API and HE rounds are functionally the only working rounds in the game.
And with working I mean they are so effective that taking other rounds makes no sense.
HE > API > AP
HE, regardless of caliber can blow planes appart
API can set planes on fire, from any angle or range
While pilots can get survive multiple .50cal hits through armor plates or explosive shells near them.