.50's deserve a buff

You can tumble through the air with broken wing and your gunners remain rock steady.
I’ve been sniped by a bomber with no wing quite a few times. The gunners are perfectly stabilized, I can make a video if you don’t believe me, and it greatly helps bomber users to snipe the fighters

Good B18B griefer is virtually unkillable, and decent B-17 user will usually land a few hits too.

I don’t care about AI gunners, I’m talking manual gunners.
Fighters are more accurate than IRL, but bomber gunners with their perfect synchronisation, great accuracy, ability to perfectly handle 40kg gun in a bomber rolling and tumbling around are just simply broken.

1 Like

And there’s other 20mm gun camera footage, as well as multiple eye witnesses that say planes were brought down by very few shells, especially if one is reading about Marseille and his sorties in Africa. The vast majority of pilots missed pretty much ALL their shots.

https://youtu.be/Iew9cu_9nf4?si=ICPGuyYRZDZy_sT6&t=1805 (timestamped)
When they DO hit a high deflection shot in the right place, as on the timestamp in that video and as we would in WT since we have MOUSE AIM, a single hit is enough to bring it down.

Which is quite bad if that’s your “good” shell.

I wish I had clipped a battle I had yesterday where a 109 tanked like 5 short bursts from my Ki-100.

We had that during the great RealShatter fuckup, and everyone disliked it. I don’t remember seeing a single player whose opinion I even slightly value saying they enjoyed needing to fire for 5x longer on something while .50cals were still stupidly overperforming and doing MORE DAMAGE THAN CANNONS at the time.

Of which we don’t see the aftermath. Who’s to say that B-24 wasn’t set on fire and didn’t go down? Also, as I said above, IRL pilots were far more inaccurate than we are in WT.

Go on, shoot a B-17 from straight 6 in a real match with just two MG151/20s. Or better yet, do it with sim controls so its more relevant.

Since when is pointing out the obvious flaws in your argument = moving the goalposts? IRL pilots were notoriously inaccurate, with hit rate in the single % digits. Of course with aim like that, you’re gonna need a lot more than just a handful of 20mm ammo to shoot anything down.

And pilots like Marseille DID shoot down plenty of aircraft with minimum ammo usage.

It’s a claim made by every room temp IQ bomber main that claims that the gun camera that is right in the middle of the Bf 110 G2’s MK108s is somehow recording the supposedly 30mm tracers coming from far below it, and not from the pair of 20mm cannons below the gun camera.

Also not what I said, but nice try at actually moving the goalposts.

You can replicate the exact situation in the video in-game, from that angle and range. Especially if you do what this pilot did and spread your damage around the tail and wings.

And here’s you here, complaining your .50cals with 4x the ammo capacity, comparable burst mass, and often 2-3x the number of guns on board are NOT onetapping people.

Bombers are perfectly playable in Sim (and arguably very OP there thanks to all-seeing 3rd person gunners) as you don’t have the accuracy to just put a stream of 20mm shells all in their wing root.

2 Likes

Why should the manual gunner’s position be even worse? It’s barely viable as it is, and the AI gunners aren’t viable at all.

Bombers should be more than XP pinatas, though.

1 Like
  1. is MG ofc 20mm gonna be stronger

Wdym, 50’s need a buff? But I do agree with that.

fundamentaly the problem is not damage models (though those do need some work. tail snapping is pretty BS), but the fact that bombers are implemented in an incredibly stupid and counterproductive way.

The .50s in War Thunder are one of the most effective, most ammo-heavy and easiest to use weapons in the game. It only takes one well-placed burst on any fighter to render it useless. They also have no bullet drop or recoil and are very easy to aim at both long and short range, thanks to their high convergence, unlike some guns whose recoil causes the plane to move, making aiming difficult. In short, if you find the .50s to be bad weapons, especially the American ones, it’s not a Gaijin problem, it’s simply a skill issue.

3 Likes

This is sarcasm, right?

1 Like

It’s not a joke. A good burst at any part of the enemy plane with the .50 will surely set it on fire.

5 Likes

It will also depend on the ammunition you use, as another player said earlier in this same debate, do not expect to split a plane in two with an anti-armor tracer.

1 Like

Shouldn’t be worse. Gunners should be more realistic. So no stabilization, and no iron-armed gunners who can shoot.upside down no problem.
But since they aren’t, bombers shouldn’t be any tougher than they currently are.
Bombers are useless in Air RB. So are some fighters. Such is life.
How do you even imagine a mode where bombers are useful and not completely broken?

4 Likes
Spoilered since it's long

PS respond in the linked thread if it’s about the bombers

I haven’t read the whole thread, but just lowering the TU-4 to 6.3 is a nonsense. And also raising the spawn altitude of the bombers? Do you want the games to be only Russian TU-4s against the Chinese TU-4? Bombers need a change, but this is too extreme. If you are such a fan of realism, you shouldn’t complain about a B-29 fighting a Mig-15, since it happened in Korea.

9 Likes

Put the Tu-4 at 6.3

LOL

3 Likes

So in essence, make attacking bombers a goddamn suicide. Only planes armed with MK103 and 50mm have any chance vs Tu-4 and that’s only happening after several minutes of climbing. Everything else Germany and Italy have will be swatted out of the sky from beyond their gun range.
Attacking G8 f.e. is already borderline impossible with most popular German and Soviet guns, as that bomber is flying high and fast, and you can’t tailchase, and remember - bomber hunting is late game activity, so the bomber is already at 7000m, and to have a reasonable chance, you have to attack from above. GL HF.
Bombers even right now are extremely dangerous. Luckily most bomber users have no idea how to use their 3-plane stabilised gunner robots.

Bombers are far from paper. Meanwhile a single Type 99 Mk2 or soviet 23mm shell will rip F2Gs wing clean off.

Attacking bombers is already more dangerous than attacking fighters and requires extreme ammo and time expenditure to not get clobbered. Bomber can almost always return fire. Fighters have to point their nose at you.
And if bomber wants to, you’ll never get close to it, unless you invest entire round trying to get in position to attack…

…only to get 1-shot by AI gunner from outside your own gun range.

Sounds fun!

2 Likes

When I still has PTSD for 2016 Tu-4 💀

2 Likes

2016 all over again baby

1 Like

i like these guns just like most weapons in this game they will have funny moments 30 mm cannon shots from 262s if they managed to hit devastated allied bombers leaveing human sized holes in aircraft you can look up photos 50cals do not need a buff they are very accurate at long range and set fire often. German 151s are very inconsistent damage wise on stock belts but are very good other whys

Unless your using Universal belts or tracer, its not good for other such that and due to Gaijin awhile back nerfing them a bit

Here’s a Spitfire hit by three 20mm rounds.

1 Like