5000+ hours in War Thunder

I have been playing for 10 years, and I have always been passionate about WWII planes regardless of the nation, in fact at the beginning I played with all five nations existing at the time, the jet planes interested me little and the tanks not at all. Then the mixed Squadron Battles began (tanks and planes) I remember the races made to search for the tanks and above all the German SPAAGs to get to have the Kugelblitz which was devastating at the time, then finally they added the Italian air TT (in 2017) which was what interested me most and what I had been waiting for for three years, I still remember with nostalgia the hundreds of Axis vs Allies games played with Italian planes, and so far there were no major problems in the game. Then this “magic” gradually disappeared with the introduction of the Swedish air TT, increasingly modern vehicles, helicopters etc. additions that increased the number of vehicles to search and consequently the time to dedicate, so the possession of a premium account or premium vehicles became almost mandatory otherwise you would remain stuck “at the stake”, matches both in the air and on the ground, are you become a race to try to get the most RP in every possible way, losing sight of the fun that is the basis of every game.

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can you conclude so as to save me reading all of that?
I enjoy what i have in the game, i play up to a br that I enjoy and i play with great people.
There are good guys on this forum also.
Up to 10.3 I am a demon and I enjoy that massive bracket.
Should i want more and more, i would become very frustrated, but i do not want.
I have not used premium account for at least 6 years.
It is an old game going strong, i have made many friends and continue to have fun and meet interesting people, you will be hard pressed to find people with more battles than me.

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Gaijin always wanted sea, air, and ground.
“Never ending grind” is 100% you’re thinking about it, as the grind is faster than ever.
War Thunder’s start is the end game: Enjoying the vehicles you like in combat.
Combat is repetitive, welcome to war games.
If people can play CS2 for 10,000 hours, the bit more diversity of War Thunder’s gameplay loop can provide fun for those that adopt the mindset.

War Thunder staff plays the game constantly.

Your post has a lot of opposite of reality in it.


All I can say is adopt a healthy mentality for gaming, and you’ll have a good time.
Granted, War Thunder almost requires you to have the same mindset that makes Factorio enjoyable.

Game has objectively improved and old War Thunder was utter unbalanced trash compared to War Thunder today.

I will start this by saying that yes, the grind is too much. I do agree. It is also not just neverending grind. Yes, the grind will not end for as long as the game exists because they will keep adding new stuff. However, the game is only a neverending grind for as long as you conceptualize the game as having an end. I know you just said that there is no endgame because the grind keeps happening, but that implies that the path to progressing means reaching top tier, which still conceptualizes top tier as a type of endgame, just a continually expanding one.

The real way to have the game not feel this way is to get into the mindset of top tier not being the end of game. Play things that you enjoy. This whole post reeks of pushing to top tier for the sake of reaching top tier at the cost of actual enjoyment.

I’d like to disagree. The servers aren’t incredible, they’re not world-class, but they’re pretty decent. Of course they always could and should be made better, I want to see Gaijin put more money and effort into the servers, but they are not awful.

Uhhhhh… source please? Yeah, Dagor is a pretty old engine, but Gaijin develops it in-house so they can make it do whatever they want, and Dagor 6.5 is practically an entirely different engine to Dagor 1 which is the 20-something-year-old engine. As for the game code, please provide a source for it being 20 years old like Birds of Steel (this isn’t rhetorical, I’d love of an actual source; if there is one, I will concede this to you). As for the netcode, same thing. Source please?

I will somewhat cede this to you. I don’t think the system is horrible, but it could use some major improvements. It is important to note that there is a technical limitation with trying to get WT to be as accessible as possible. WT is very well optimized and can run pretty well on potato PCs (ik, I’ve tried), and demolition is really taxing on computers. That’s not to say they shouldn’t improve it, they should because I do think it is subpar right now, but that limitation should be recognized.

I rest my case.

This isn’t unique to Gaijin. It’s still scummy, I don’t like it, but this isn’t an issue unique to War Thunder or Gaijin. This is just called capitalism.

This literally objectively false.

The playtesting team says hello.

Are language barriers somehow Gaijin’s fault now? I don’t particularly like big corperations, Gaijin included, but I also know that they didn’t invent language barriers.

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this is why you do not understand what i am talking about. You may enjoy vehicles, I also have vehicles I like to play. But in random battles, you are allways in the team where 90% of the players are grinding, what affects their playstyle. So when I am talking about never ending grind, it means, the game is only about grinding. even if you do not need to grind anything, you will feel the grind, you are surrounded by it in every match.

as I wrote to Wisla there is nothing on the end of this. CWs right now are a joke. And they could use the event, in so much better way. Not to score 40K, but by playing some history battle, or set history event. I remember them talking about WW mode, where is it?

And say what is diferent or where is improvement to dagor 1? If you make new code this year which works like the one 20 years old, it is not new code, it is copy/paste. and now why, rendering is still BS like 20 years ago, no change to negate difirences with video settings, ULQ vs HQ, hitboxes of buildings do not match the skin. Collisions of models and how gun behaves when close to a building. Tickrate, spikes, overall lag of high pings not compensated.

This is the problem, why they thinking somebody with potato PC is the customer they have to look for. If he can not invest into PC, why should he invest hundreds of dolars into such expensive game like WT.

this sounds to me like Colombos wife, I do not know who this people are, never saw them and if they exist I do not know how they are testing the game, but 292 on 10. Strela on 9.3, Puma on 8.7 ? And that are only grounds, are we going to talk about air, 16v16? migs, sabres on 8,3? or maybe I am wrong and it is just the stupid stats system what makes the work of this people useless.

maybe you have not seen it yet, but there are translation bots for chat. I do not know how you, but i can not understand Chines, Japan, Korean, Russian player. But Gaijin is mixing this people together. if there was a translation bot in the chat, we could talk to each other. I have played a game, it was on cell phone, where I have talked to asian players just because of this. This is something what games like WT need to break the language barrier, they are creating with how they work.

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I do agree here. I think that there is a legitimate argument that constant events change the way people play in a manner not healthy for the game.

You are telling me that there is no difference between Dagor 1, a 21 year old game engine, and Dagor 6.5? Have you seen Wings of Prey or Birds of Steel in the last ever? Hell, have you seen War Thunder when it launched in 2013 compared to now? They look entirely different,

Incorrect. ULQ is closer to HQ and UHQ than it used to be.

Why do you assume everyone who plays War Thunder invests money into it? You are not everyone. Gaijin has said that 80% of the players of this game never put a single cent into it and the majority of people cannot afford gaming PCs.

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You might imagine that with only 20% of players actually paying anything that Gaijin might look after its paying players more and bow to F2P whiners less when it comes to nerfing premiums and paid for items such as bushes and crew skills.

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The game isn’t about grinding.
There is a grind, but the primary focus is for you to enjoy the vehicles you have.

Think of War Thunder as a giant development project for a larger game that couldn’t be funded the normal way.
Everything added during the peak funds of War Thunder will be what exists for these types of games for a long time.

So yeah, there’s a funding apparatus for the most expensive part of development: Adding vehicles.
I’d wager that more people are playing to vibe than you think.

It also does not really matter how the others are playing, as you can still find positions in your favorite vehicles to enjoy an experience.

Historical events are correctly unpopular, no one wants to replay history, they just want realism.

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exactly.

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I agree but its fine if you like WW2 ,not so good if modern tanks are your thing.You are a million miles from where you want to be.

All I can say, even if you don’t take the 1.5 month 2.5 hour a day battling in War Thunder using a premium account… You can still be to modern tanks or planes in 3 months of semi-active play with a premium account, and not doing the best possible methods of research.
That’s how I got to the top of Italian air.

You literally just made up what I said. I didn’t say that 80% of players pay. I said 80% of players NEVER spend anything on the game.

Same on my other account, I played this game since max br was 6.7 and top tier tanks were the tiger2. The game was fun back then, now is total garbage and gajin nerfs everything and maps are garbage except the classical ones.

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The new one is pretty good.

yes I did, you are talking mostly about visual. But this is upgread only for players with better PCs, the physics have not changed that much, back to demolitions, etc. But I understand what you want to say, my opinion is a bit diferent on this, but that is because of diferent expectations.

Well, and this is the problem. Gaijin bussiness model is very strange, as salesman I can not even understand this. But worst is, if in the end, the paying players will leave, I wonder who will pay the show then.
Example : They have changed economy, because it was non premiums who asked for it, with premium there was never a problem, that may be the reason why I do not see so many changes. But they have changed the ingame economy model, why they just did not lowered the prize of premium account as a first attempt. It would be better to sell the premium to another 20-30% of the players, to have money on servers, and improve servers, what can impact gameplay experience. But that is what i would do.

on big maps, the system still rendering players before vegetation, that why we see small drones on big distances, black dots representing planes, etc. the system needs FOW, which will be some combination of settings and map.

I understand what you want to say, it is solo gaming. That is the way. What I am talking about is,. we are playing MMO to play it as single player game. My expectations are diferent. And no, I do not think each mode should be competetive, because it will be hard for vacation players, retired guys and newbies. But I miss some content in the game which will demand skill, tactical thinking and cooperation. that is what I am talking about, that is the endgame skilled or more tactival players are missing. Some palyers enjoy the grind, open new behicles every week. Some enjoy solo playing, or seal clubing. And some of us would like to play cooperative battles on higher skill level. I do not understand why we have 16v16 in random battles, but 8v8 in CV, CV needs to be 24v24 or higher, depending on map. The CV needs new model and how it will work.

I am sorry to say it if you have not noticed, but this game is not about realism, it is very far from it. the only reall thing are skins. But it is a game, it can not be reall. With historical event, I am talking more about faction fighting each other, not to mix them like in arcade. BTW I also think, the way how Gaijin implemented the historical events, and how it worked was a fail. Not the idea but the implementation of it.

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I only joined the game because I wrongly thought it was authentic in every way and that included historical accuracy, why would anybody expect different? With all the boasting Gaijin do in their adds I never imagined 1980s vehicles would be fighting 1940s.I have never seen that laughable scenario on an advert or the silly map situation.Its all down to a game that is too old now.

+5000h club player here.
obrazek
I agree. Partially.
I think Gaijin is making alot of progress on the technical side of things. Visuals, object polygon counts, weather, clouds, lighting looks better than ever. Server stability is good (at least for me from central Europe). I personally don’t play War Thunder for the visuals though.

I also admit that it’s the FOMO that gets me playing every day lately. Without the events and BP, I wouldn’t be playing it at all because the game lost all of its charm due to greed and at its core is just a boring 5 minute glorified TDM on repeat. Absolutely 0 effort goes towards making the game modes more fun and enjoyable.

It used to be fun historical MM axis vs allies. No guided munitions, no thermals, no missiles, no helicancer. Matches had a 45 minute timer and almost non existent ticket bleed. AIR RB used to be 12 v 12. People played variety of vehicles.

Now it’s a 25 minute timer, ticket bleed hell 16 v16 flustercluck of premium only madness that ends within 5 minutes because the skill of the average premium player got reduced to headon forcing. I don’t even play AIR RB anymore. No vehicle variety. It’s just one premium type vs another premium type. Increasing the player count to 32 per game just was the last straw for me.

GRB is following the same path of arcadification. Castrating maps. Also reduced timer and increased ticket bleed. Where does this end? Now that a vocal minority of players, the followers of a certain youtuber incapable of forming their own opinion is whining about CAS, Gaijin stealthily reduced score rewards for actions in a plane literally by a half. Thick clouds / mist weather every match and having a unreasonable high SP costs rendering planes in GRB ineffective and borderline unfun to play anymore.

Gaijin forgot their roots. This game started purely as a plane warfare, yet they are doing everything in their power to alienate their veteran playerbase. Where is ARBEC?

I don’t have fun. I want to have fun. I only play the game in hopes that it gets fun again in the future and I don’t want to fork out hundreds of EUR for missed out vehicles, so I am “forced” to grind them now. Though by ruining ARB, refusing to give us ARBEC and making the pilots life in GRB more and more miserable each month, I can feel the day I uninstal this game is just around the corner.

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this are exactly me feelings said in diferent way , amen.

Lot of time the game reminds me on scene from movie Braveheart, The Battle of Stirling. Where one team is the cavalry. This hapends in ARB so many times, like 7 out of 10 games. After first 3 mins, you find out you are two or three guys against 12 enemies, and all are loaded with missiles. Fantastic experience.
And in GRB it looks like the infantry part, both teams just use the shortes way tohit each other. 4 mins 10 of your team mates are gone, and that is it. Again you are trying to play 4 vs 13.

And then once in 20 games, you have battle like in movie saving private Ryan, when Tom Hanks, half dead after 24 mins of fighting use his last rounds in his colt 1911 to stop the Tiger tank. Long battle, full of manouvers, and 3 or 4 players are cooperating.

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I came here to play WW2 tanks and now thats not possible what is there for me? The game was mostly fine up to 6BR then overnight they spammed 5-7 br with late cold war HE garbage and overnight killed the game.They destroyed the maps,removed the cover.Good game became garbage so quickly.

Just stop playing RB. Almost all of your time is in RB, which is pretty much the worst gamemode.

It’s neither here nor there. If you want action play AB, if you want a flight experience SB. RB does neither properly.