From my experience, Germans have A LOT of things to shoot at, as they are getting eaten alive by CAS in every 2nd game. Which is not happening to Soviets.
Also once I see ZSD, I just stay at least 2km away.
When I see Ostwind II, I happily fly in the 1100-1500m zone for several minutes. EVENTUALLY Ostwind II may score a kill.
But ZSD = instant denial of airspace. That thing is just insanely powerfull.
In Praga I drive around at 50km/h all the time, only on some super snowy/desert maps it has less stellar performance, but still it outpaces Zerstorer and Kugel by a mile whenever some kind of harder terrain and a chance to go downhill happen, otherwise, on “difficul maps” it moves at similar speed to these 2.
In other words - if Praga has bad mobility, Zerst and Kugel are tragic.
Zerstorer is IMO the worst SPAA I’ve spaded. Seriously, that thing is an absolute piece of shit. No gun depression to the sides means it’s horrible as TD, absolutely no armor means it gets strafed by everything.
That’s true indeed. But with these ballistics…
I can just fire from longer range. But yeah, some types of shots can be tricky with Praga.
Anyway, I see absolutely no reason for Zerstorer to sit higher than SUB or ZSD.
(offtopic, but whe the hell is M64 same BR as Hellcat? Anti-China bias is real??)
The power to weight is noticeably worse. It’s a lot more sluggish. Feels more like the Boatcat, but Boatcat has a stabiliser.
Edit: OK, it’s closer to Boatcat than to Hellcat, but I thought the difference between M64 and M18 was bigger. Still, it could go to 5.7 for all I car.
ZSD could go to 6.3 or 6.7 with a reload buff. It’s not like for my plane it makes much difference. I can’t tell when the guy is reloading and I have to stay 2km away to be fairly safe.
Praga is not treated as fully open top, and when shot with 30mm HE shells, it protects the crew just fine, in same scenario open top SPAAs die very easily. But yeah, getting gunner killed by tank MGs is very annoying.
Isn’t Praga limited on gun depression forward? Turning radius on wheeled vehicles is also a disadvantage.
Zerstorer isn’t mean to be a tank hunter. If enemy comes across it because your team is losing, it can defend adequately, but it’s more of a pure air defense vehicle.
Never used the m64 as it’s premium, but on paper they look pretty much the same to me.
M18 has a movement advantage and no 7.62mg. Not sure that’s enough to warrant a different BR. Maybe the M64 could be 5.7, but not 100% sold on that.
See, Praga is only limited forward.
Which is not that bad, as going around corners means your gun is turned to the side. Shooting flanking enemy? Gun is turned. Flanking yourself? Gun is turned.
Can’t remember if Zerst has ANY gun depression to the sides, or has to fire up, but this thing has killed me countless times.
The only real disadvantage of Praga is, FI-T doesn’t overpressure while 30mm M-geschoss does, which works wonders vs open tops.
Zerstörer is a crap SPAA, and crap TD. Seriously, I’d rather quit than spawn this thing.
Pbv 301, R3 T20, AMX 10P, and then you have the reverse even with the 2S38 being an SPAAG but classified as a light tank so they can give it scouting and unlimited APFSDS. If it was an SPAA they’d have to limit the AP rounds like the OTOMATIC and every other high tier SPAAG
Partly true, it has limited space in the turret stowage and APFSDS requires three round clips being manually loaded rather than automatically. There is the potential however to store more clips in the hull stowage since it is not limited to the autoloader’s size specifications.
All that said, I think the better example is all the other SPAAGs from 8.0+ that get limited numbers of APDS regardless of if they were able to carry more than the 40 odd rounds they are allotted in game.
Probably because of Germany getting routinely strafed in spawn.
In such case Zerst may fire 2 mags, score a kill and only then die.
Also people are more.likely to play risky around Zerst, knowing how shitty it is, helping it score an occasional kill (applies to myself :D).
It can also kill centurions from the side - did it on Advance To The Rhine to a Cent Mk 3 a few days ago. But for tank hunting the Ostwind II is much better because of how bullshit APHE is.
Team was being spawncamped while in southern Karelia spawn, I spawned Ostwind II and my intention was to take out the barrel of the Magach camping on the B hill so I could focus on air for a bit. A single round entered the cupola entirely by accident and it nuked the whole crew. Somehow I’ve also frontally killed a T-34-85 STP and a T-44-100 by just shooting their turret a bunch.
The damage model in this game is really something else.
Praga is better than Ostwind 2 thanks to better ROF and much better ballistics, giving you less lead and shorter time to target.
ZSD may have longer reload, but it’s hard to tell, when you are getting lit up across the map by a 5.7 vehicle.
If reload is the “balancing factor”, just make it faster, and move it up, since it barely makes any difference for planes - one has no idea when the guy is reloading and flying at least a kilometer towards a fast moving vehicle that can just hide behind a rock, to use the “advantage” is not really viable.
Any kind of dueling in Do-335B2 vs Praga is suicidial too.
I feel confident hosing down Zerst using Hispanos.
Why would you use AP belt for planes?
I use default belt for everything, it works just fine.
Fire short to medium bursts and it’s just fine.
And by fine I mean vastly superior.
Which actually makes sense, as it’s 6.3
What doesn’t make sense is ZDS being way better at 5.7
Do-335 basically wins duelsnvs Ostwind and Zerst and vs Kugel it’s a bit of a tossup. If Do-335 gets anywhere inside 1500m of ZSD, it’s dead.