Yes you can…you just can’t have a long gap between them. So if you ripple fire 2 or 3 they will stay on target and the first one will proxy on any SAMs heading your way whilst the others continue on target.
There is no other ATGM which can kill planes with the autotracker, but the vikhr does it easily still.
You lose control over the first missiles the moment second one is launched, unless the SPAA plays on the most brainless way possible, you aren’t going to trade missiles like in the past.
Vikhrs barely pull 10g before suffering from uncontrollable oscillations, again, could work in head-ons; but that’s all, Iglas are unironically better dealing with air.
Helicopters meta died with the Mirage 2000-5F and later F-16C.
Did you not read? I just said that if you launch them quick enough the first one doesn’t lose control. You just can’t fire one, wait a few seconds, and then fire another like you used to be able to.
Yet I still get plenty of kills on F-16s with the Ka-52, when in real life it wouldn’t be able to hit an F-16 unless it was parked.
Yet it sits at 11.3 due to its killing “potential” while the 2S38 gets a pass because [insert reason]
You’ve once again failed to read
Your excuse is the exact same one Gaijin makes. If you want to argue this is acceptable for balance then agree the OTOMATIC should be lowered in BR and move on. Don’t respond to the threads where people complain about the 2S38’s BR being too low. If you want to defend its current BR then do so. Player statistics aren’t a measure of vehicle effectiveness, they’re a measure of those player’s skill. Balancing around something fickle as that is asinine.
Eh…No. AH Mk.1 with Starstreaks or those armed with F&F ATGMs can do it better nowadays. With most top tier helicopters having MAW and Vikhrs travelling at <600m/s; they aren’t too difficult to evade at distance.
Starstreaks are the best possible example you could have brought up for RussianBias in WT.
Starstreaks have never been implemented properly, and for the last six months they have been completely unuseable against air targets, their primary role. GJN is a combination of too incompetent and too biased to bother fixing them. If they were a Russian weapon they wouldn’t be left to rot like this.
The UHT is nowhere near as effective at killing helicopters as the Ka-52.
Do you even play the game? Vikhrs are IMPOSSIBLE to dodge in a helicopter unless you move out of range or line of sight.
Yes they are massively handicapped in game, despite being better than the ka-52 in real life. Another example of RussianBias.
Honestly its tragic. Ive sat in a Helicopter thinking i needed to evade, but after the 5th missile missing i just stopped and put him out of his missery.
You mean the WT F-16 which can pull more than 9Gs? A manoeuvre you can’t do in real life?
You’re right, if Vikhrs were as good in real life as GJN has made them in WT, then they would be even stronger against real F-16 pilots. Thank you for driving my point home.
This is peak Razervon. Comparing one of the best IR missiles in the game, and saying it is as broken as the starstreak, which is literally so bugged that the darts phase through targets without doing damage.
I’ll give you something Razer, you’re at least somewhat entertaining for a troll.
@SlowHandClap
I’m comparing the issues with thrust-vectoring to the issues of thrusted darts connected to each other.
Unique systems that are rather far from being matured in War Thunder.
Vikhrs still aren’t a top-5 ATGM no matter how much you defend them.