20g+ missiles in <10 BR in ARB

its the only thing this plane can do pretty much

really not that big of a deal

aim 9b motor lol

those can’t actually pull that much, the stat card is lying (as always)

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gaijin has never done this to a plane that is already implemented

gaijin have actually done this multiple times

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Doesn’t need to be well defined, can just be broad. For example the F-2A ADTW and Su-33 are some of the best 13.0s and don’t have Fox-3s.

And this would be better after decompression because there’s simply not enough room to make breakpoints.

Not to mention they have no proxy fuse

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For me rear aspect missiles are last resort weapon if I really struggle to shoot enemy down with cannons. They are useless outside of rear aspect and tend go for flares or lose target after some primitive dodges. Not to mention lots of them dont have any protection against jammers like one you can find on later mi24s. I unironically got more air frags (including heli) with gunpods, defas or agm65a than with aim9b or aim9d on israeli a4e and ayit

It boggles my mind that people think the Shafrir2 is like some uncaged AIM-9D. No way. If I had the option of 4xAIM-9D (on Ayit) I would take it in a heart beat. Way better missile.

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yeah its literally just a maneuverable 9b
not that big of a threat at all

Both have their strength.
9D for long range or high speed, Shafrir2 for closer, slower fights.
It’s e very strong mix on the Ayit.

Makes too much sense. Gaijin would never implement it.

BR compression, waiter waiter, more missile-less planes.

Yeah I was playing it recently shafrir 2 only reaches like 1.8km but is still a very strong weapon for that rating due to its turn

Jet compression is horrendous but you don’t really need flares to dodge most of those missiles.

It is painfully obvious what is happening here.

This isn’t just “bad decisions”. This is lazy, spreadsheet-driven design. It feels like the developers are balancing strictly by algorithm, looking at win-rates and kill-death ratios on a sterile chart, while completely ignoring the user experience of actually flying the damn plane.

The Yak-38 is the perfect example of this mess. Flight-model wise? It’s a brick. It flies like a bathtub with an engine strapped to it. Without R-60s, it’s useless. With R-60s at 9.3, it’s toxic. The core issue isn’t the missile itself; it’s the lack of Decompression.

We are cramming 1950s gunfighters into the same lobby as 1970s missile busses because the Snail refuses to stretch the max BR to where it needs to be. If the dev team stopped being terrified of the number 14.3 and actually stretched the brackets, those F-86s and Mig-15s would stay in their gun-fighting domain where they belong. Meanwhile, the Yak-38s and Harriers would move up to a bracket where they fight early supersonics that actually have flares or the energy retention to dodge a 30G overload.

It is absolutely insane that I can jump into a Props lobby and have a coherent fight, but the moment I touch 9.3 ARB, I’m watching MiG-17 or MiG-19s get swatted by missiles designed two decades later. The “Queue Time” excuse is dead. The player base is massive. There is zero technical or logistical excuse for this compression other than stubbornness.

I’m trying the plane (i hadn’t play it before)… I’m testing the missiles while trying to spade it.
It’s impressive. I haven’t done a missile kill with any of those … Instead, the open/close bombay to use guns because missiles NEVER hit gets me killed.
yes… ANY attempt with these missiles had 100% to get you killed instead.
The range is literally gun range. 27G is more like 2,7G but they forgot the dot or comma (depending what country you are from) .
I don’t care how low the KD/R would be…i just want to see…is this possible to actually make a missile kill with that crap. I could even argue air burst rockets are better.
The plane is literally a gunfighter with great speed and 1turn potential and crap acceleration. But the missiles even do it bad , not good.

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That AIM-4F really hated to hit that MiG xD

Its literally impossible to hit anything with AIM-4F. 100% probability that it will miss.

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Leave my SRAAMs alone. They’re finally useful

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100% sure they are bugged just like other pulse missiles

afaik they stop tracking once they get close enough, not much of a problem since other missiles just proxy fuse at this point but falcons just miss lol

There is zero chance you are complaining about the SRAAM when they are only in the air for a maximum of 6 seconds all the while not even being that fast while the aircrafts they are launced from are kinda mid and dont get flares while everyone else gets flares which the SRAAM’s are extremely flare-hungry missiles anyway.

these are also at 9.7 and meet a lot of flareless planes (subsonics too!) which cant do anything about them

i know that very well since every downtier in my f6 is just 4 free kills

hunter f6 is actually a very potent fighter

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i play hunter f6, it supposed to be a very op one but my experience tell me its like “above the 9.7 average by a little bit”.

the main reason is that 9.7 has very high possibility to be uptiered. (i have ace crew of mig21s, mig21spsk, and t2 early). players tend to play ones that have flares, so sraam doesnt work all the time.

the second reason is that hunter itself doesnt pull many Gs which is a conflict feature against sraam, which has a vector thrust. (a very good combination is flanker & r73)

but i still play this because the matchmaker is like a lottery system, and every downtier is FIRST PRIZE (reward game after 5 or 6 full uptiers

yeah? skill issue from me then, or maybe its just the stock grind against f-5’s and mirage’s