I mean, I would love to see f.e. co crete blocks on Alaska actually destroy tonks when dropped on them. I have always enjoyed using the environment to get the kills and IMO WT lacks horribly in this aspect Dynamic weather impacting the gameplay would be a nice addition.
Yeah!
I like this thread and hope it gets pinned.
This game needs more large maps especially for high tier battles. Attica has been a major disappointment. My suggestions are for ground maps.
Here we go:
Alphabetical map lists when selecting like, dislike or ban maps/modes. Should be a simple UI fix correct?
A map mode selector. Choose between large or small maps. Choice of domination, capture or conquest modes. Not making a choice defaults to all maps/modes.
No more maps with a single spawn location, every small map should have a minimum of 2 spawn locations. Large maps should have a minimum of 3 spawn locations. (This should have been done years ago.)
Add AI targets on larger maps so there is some activity before pvp starts. These can be anti tank gun or anti tank missile emplacement targets. Can also add defended fuel or ammo locations. Catching advanced scouts or recon units before they can retreat. Secure a location and rescue downed pilots in a crashed aircraft. Maybe a crashed large transport plane or helicopter. Again, these would all be AI targets with the ability to target and destroy players. This might mitigate some of the complaints about lack of action before pvp starts on large maps.
Agreed about more destructible items. Yes please.
As been mentioned, more dynamic weather events, heavy fog, snow, rain and dust storms. Wouldn’t have to last for the entire battle. Thunder and lightning please. I believe Gaijin mentioned weather effects are coming.
Time of day changes. Dawn to day where the day gets brighter as the sun rises or dusk to evening where the sun starts setting.
Looking forward to hearing more suggestions about maps.
Maps like pradesh need to be in rotation more to break up the constant CQC
Maps like Pradesh needs to be rotating around moon and stay there.
Its a decent map, substantially better than many in common rotation. more maps like it but a bit better laid out would drastically benefit WT
Could not agree more. Grow the number of vehicles yet limit in what they can do on maps. Pacman tunnel everything. Take away 3d - no climbing anywhere.
Why add more vehicles of they are all same limited? I dont like the arcading RB and I see no logic in this. Nor do I think does anyone. Add more vehicles and limit the variability in maps. Makes no sense to me.
CQC or non-CQC maps.* Sun city is a larger map, but it’s all CQC, and it’s an awful map.
I just want better maps, not just larger ones. Gaijin is terrible at making maps, and large ones only amplify their issues.
as they can’t sell maps or have any impacts on sales i highly doubt we will see anything above the usual.
we will get another flat maze like thing with limited distances, so the brawler tanks can have a field day, and the rest can goes kiss the north end of a southbound duck.
Maps will continue to be CQB knife fights in cities because there isn’t a mod to replace the minimap with subway surfers so a lot of people lose interest over the prospect of having to drive in a vehicle game.
It’s very clear that map design and changes favoring CAS is the strategy that has been decided on. Maps are being shrunk to keep ground vehicles close together to make easy targets. Similarly with city maps & maps like 38th Parallel & Attica, which consist of canyons that force ground vehicles into limited, predictable places. Then we have the removal of large trees from all maps to leave ground vehicles even further exposed. Many maps provide no cover at all for AA.
I for one dislike pacman tunneled maps colliding people face to face. it’s an arcade i’m not enjoying.
if only they played their own game…
So sad that our only best map Rhine has more diversity and more flexibility to be played in than most ~225m gridders with only a little actual width needed. Many other map are just made to increase the drive though decrease the amount of lanes, making No Man’s Zone and Frontal-Onlys
Yeah that’s a good point. When I say large maps I’m thinking of something that can provide multiple play styles. Long range engagements, flanking possibilities and areas where there is CQC. Unfortunately it seems gaijin prefers small maps with quick battles and the continuous dominance of cas.
What available maps do you enjoy playing?
Any rumors or rumblings about what the next map location might be? About how many maps are released a year?
Map rotation in this game leaves a lot to be desired. Just got the same map in a row 4 times and quit before the battle started each time. Crew locked 4 separate nations. So tired of one spawn location conquest maps.
Increase the map bans/likes/dislikes and stop butchering maps.
Las time they added a map they made an attica
Maybe it’s a good thing they do not make new maps…
I’d rather have more maps than vehicles this year. Odds are there has to be a few decent maps.
If you are suffering from this problem, a good idea is to change the server selected. I think the theory that each server loads the same maps in a given timeframe, to reduce stress on servers, is logical. Therefore, if you select other servers, you will get more diversity of maps.