- 2022 didn’t have plane who can shot anyone from 15km.
- Roadmap is not necessary but adding more SPAA which are same as now isn’t helping.
- BR balance is a good thing, and is one of many solution as short term fix. Also it will increase spawn cost.
- They deflecting POWER WITH POWER. Adding Salt to Salt doesn’t makes any sense.
1- Yes it did: Harrier GR7, Mig-27K IF your eyes were good enough, and soon to be F-14B.
2- They aren’t adding SPAA that’s more of the same, they’re developing new SPAA as we speak.
3- No, the short-term fix is decompression. Your idea not only compresses the matchmaker, but requires ALL THE SAME WORK as decompression itself, so you might as well can your idea and support decompression itself. Decompression itself requires less work.
- Yes, but there were only a couple of them; it’s not like every nation has five.
- They’re creating new SPAA while also working on a new system for CAS ground unit rockets, which have now been nerfed—NERFED. Once they figure out AI calculations, they’ll likely unleash the full potential of these rockets. These weapons can hit targets from 40–60 km, with self-tracking and other advanced features. Instead of balancing the system properly, they’re just countering power with more power.
- The BR changes and spawn cost adjustments are just short-term solutions that don’t require much effort and can be implemented quickly—within a week or so. But right now, top-tier gameplay looks like this:
- Spawn in a light tank, rush to an objective, capture it, and use the intelligence feature to target enemies.
- This allows you to respawn in a fully loaded top-tier plane or helicopter with all equipment.
- If you get two additional kills, you can spawn yet another flying vehicle. The only reliable counter to this is the Pantsir, but even that is limited to a 12 km range. It can only deflect rockets temporarily, giving you a small window to act.
This issue has been around for over a year, yet the solution seems to always be: “Let’s add more power.” But it’s not about adding power—it’s about improving gameplay. Top-tier vehicles have turned into laser-shooting monsters capable of ending a match in under five minutes. There are only about five AA systems that can effectively counter planes within a 10 km range. Meanwhile, there are far more planes that can engage targets from 10 km or beyond.
Here are all the aircraft that existed with 16km range air to ground munitions by the time Pantsir was added:
F-16C, F-14B, Harrier GR7, Mig-27K, Tornado IDS x3, Mirage 2000DR1.
They are not creating new systems for CAS. AGM-65Ds are not new, they’ve been in the game since 2022. They have not been nerfed.
No weapon in WT has a 40km range against ground targets currently. ALL top IR guided munitions use the same 20km seeker right now.
That does not grant you 900 spawn points.
Pantsir also can’t counter these.
They are not creating new systems for CAS. AGM-65Ds are not new, they’ve been in the game since 2022. They have not been nerfed.
They are. Currently Brimstones are work in progress when they found a solution and all of these will be also with right data but it will take no less than 2years judging from past experience of their “Projects” :
AGM-114 Hellfire 11km.
JAGM 16km
Hermes Missile from 15km.
HJ-10 10km
NLOS 25-30km
Brimstone 10-20
Brimstone 2 40-60
All of rockets currently are nerfed or doesn’t work as they suppose to. Only Russian are working correctly, Because you Know Gajin logic
These weapon types present several issues all at once, they require no challenge to use effectively and have no counterplay options for those being attacked. The attacker can operate outside of the range of any anti-air system in the game, Brimstone is also immune to smoke, so this won’t help either.
ARH modes for air-to-ground weapons won’t be workable until natural and artificial interference to these guidance systems can be implemented, as there are no electronic reconnaissance and electronic warfare systems in the game. Adding these weapons now would allow them to operate perfectly without any counter, which we don’t want to do. Additionally, at closer combat ranges ATGMs with ARH cannot distinguish between allied and enemy targets, and this would lead to a large amount of accidental teamkills as well.
After they make it. All of these rockets above will be operational in real range. Not like now. Which they are jokes.
There are plenty of videos from popular YouTubers discussing this issue, as well as guides from players sharing event-grinding tactics to make the process faster.
A large portion of the maps should simply be removed. There’s no point in trying to save them.
The game will never change for you or revert back to anything that it may have been.
The lower BRs of WW2 are now spammed with the M44 post war junk and called an end to the idea of WW2 game play and any vague form of immersion that may have been there for the WW2 game enthusiast.
What attracted me to this game is gone now.
Time to walk away, not pretend anything will change back to how it once was.
M44s using <1940 howitzer technology.
WW2 game was invented by players, no the devs.
That and custom battles exists for reenacting historical events.
Dont bore with that bullshit Alvis ,the M44 was never WW2 and never ever will be.
Early 50s Alvis
Thanks for proving my post correct.
WW2 finished in 1945 bud ,so you are incorrect and try taking your M44 was WW2 theory to a military festival or military modeling competition.They will laugh at you as much as we do on here : )
Nice try though mate ,thanks for coming. Happy New Year.
I don’t really have any complaints about 2024 other than the change to the wiki page. I prefer the old page just because of the pros and cons. I guess if they bring that to the new page I would use it more. I tend to look at the old one more vs the new.
I see Alvis and those who feel the urge to correct him already managed to derail another quite promising topic with his petty squabble.
You are probably correct. Priority of the GJ is to bring new vehicles, no matter what, each update. Everything else is secondary.
It is bit understandable, but I fear the day when they run out of the reasonable additions.
@Steelbeast
Sir, we are talking about 2024 and 2025, that is objectively on-topic.
Zero of my posts have deviated from that discussion.
If you want to claim off-topic things, take it to our DMs.
Also for the one on-topic part of your post: 2024 brought the least amount of vehicles in any given year.
2024 saw more mechanics additions than any previous year and was clearly the priority over vehicles.
Does anyone think 2025 will be the year of the true anti-cheat? The cheats ruin the game, and are too obvious during play for anyone with significant hours into the game. Personally I wish the anti cheat didn’t stop them from cheating, rather it banned them permanently. The lack of integrity and honor required to run a cheat to compete warrants that in my opinion. PS: For a long time people have argued that cheats don’t happen. If so, why are they changing to a ‘better’ anti-cheat? My guess is everyone that says they don’t happen is using them.
M44 is post war. Like many other vehicles that a tiger would never have faced. It ruins the fun to see anachronistic vehicles.
M41 is anachronistic
M109 is anachronistic
Wiesel and Luchs are anachronistic
And many more. And that is just the german tree.
I remember the good old times when the cared for time periods and top tier was Maus and IS-4. These were the times where the game was most fun for me.
I doubt it. Didnt they say they want to change from easyAnticheat to a better option? Still nothing has changed. Also not only cheaters are a problem, also in naval there are many bot players (names with scrambled lowercase letters, playing the Shimikaze or however it is called)