In 2024, many air vehicles were introduced, such as “meta” helicopters and planes capable of engaging enemies from ranges that cannot be effectively countered. This trend has persisted since 2024, and despite the clear imbalance, little has been done beyond adding even more vehicles without addressing the lack of counters. By the end of 2024, the developers finally acknowledged the issue, stating, “We have a problem. We have data, and we’re working on it.”
The issue is that this problem has already existed for over a year. Players aren’t blind—they see what’s happening, they’re unhappy, and it feels like the developers don’t care. Waiting for a solution that might be deployed in 2025 or even 2026 isn’t acceptable. Meanwhile, there’s no roadmap to reassure players, likely because the last roadmap failed so spectacularly. The roadmap was introduced as a response to negative Steam reviews, but as soon as things calmed down, it was quietly abandoned. The company seems to be failing to meet expectations and struggling with internal communication.
From many players’ perspectives, Gaijin appears to be a large company with fragmented teams that lack coordination.
What need to be addressed asap.
For over 10 years, the in-game chat system has had issues since it launch. Despite numerous posts and feedback from the community, no meaningful improvements have been made.
The New UI
Who asked for the new profile UI? Why were most of the old features removed without adding real value? A simple solution could have been to include a toggle button: Show New UI (Toggle On/Off). After restarting the game, players could decide whether they wanted to use the new UI or stick with the old one. Till you manage to launch new UI in same working state it was before. Because now in every update you just add a small portion of functions there. How hard would it have been to implement that?
BR Balancing
Since 2019, BR balancing has been a persistent issue. Reducing the BR range to 0.7 or 0.5 (from the current 1.0) would alleviate many balancing problems.
Additionally, high-tier planes and jets should require more spawn points. This simple adjustment could mitigate the issue in the short term while your team works on a more permanent solution—which, judging from past experience, might take about a year to implement.
Map Design
Stop reworking current maps. It’s a waste of time. Instead, address the glaring issues with map design:
- Some maps allow players to be easily spawn-killed or surrounded from multiple angles.
- Matches often end in under 5 minutes because of poor map balance. The person responsible for these map designs or decisions should be replaced. These designs are unacceptable, especially at the top tier.
Vehicle Design
Stop focusing on adding unique vehicles at the top tier without considering game balance. Instead, introduce vehicles that counter the vulnerabilities already present in the game. For example, jets that can attack ground units from ranges outside of AA coverage create a significant imbalance. Focus on addressing these gaps rather than exacerbating them with new vehicles. Don’t add more aircraft which wont solve problem but add more and more issues.