16vs16 top tier air is just not fun and needs to change

yes, it is.

goes on to talk about real war like we’re fighting a real war and this isn’t a video game meant for fun

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It is fun. I’m experiencing a fragment of the chaos real-life pilots had and have to go through, and that’s exciting.
It’ll never be the real thing, hence a fragment of; I just don’t want WT to turn into Counter Strike, cause that’s what stopped me from playing air RB until ~2018 to begin with.
Air arcade shouldn’t be more realistic than air RB, IMO.

I don’t agree with this. Instead a new gamemode might be a good alternative for people who aren’t interested in the grind but taking this away would make it way more difficult for people trying to get top tier stuff which would be even worse than 16v16 in general for the playerbase.

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It was fun for the first week, now it isn’t fun at all. It is just the exact same furball, and exact same steamroll. The steamrolling makes for an incredibly bad experience since it isn’t the funnest to steamroll every match, and it isn’t fun being in a 1v4+.

It is not, and never will be.

16v16 can exist, as long as it is not the norm. If it was only on the EC sized maps that would be fine. It should never be on the non EC maps.

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You shouldn’t be doing the exact same thing all the way through each match. If you meant the match always starts the same, sure, thats true of every WT game mode except maybe Naval at times and is a different discussion than player numbers.

But the actual engagement should not be the same. Top tier jets are mostly about situational awareness and you should be positioning yourself in such a way that youre a hard missile target while moving to a position relative to the fur ball where your missiles work best. And otherwise early gun solutions are for head ons and true dog fight gun solutions are for after the fur ball has thinned out.

I say all this and I actually would prefer more spread out engagements. I think top tier jets wouls be more fun with random start positions at typical mission altitudes sometimes together and sometimes broken up by squad as if two sets of combat air patrols encountered each other.

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you are just denying everything atp

Please let’s avoid personal attacks against other users and keep it respectful.

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ok mb friend

So can we have a Dislike button instead of letting people disrespect topics?

e.g. here I won’t have to repeat why dueling is an actual thing in air battles

bro I got my war thunder draft card in the mail how do I dodge

Imagine objective based battles at top tier
With multiple stages where you can respawn

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Changing the number of players in an ARB at top tier is not going to change anything…good players that DON’T get smoked in the first 3 min of a game will just do all the killing in those small games too!..and in the small games they will do it in faster then 3 min!

The sad thing is we live in the Information Age and 75%-80% (my guess) of player don’t bother to look up YouTube videos on how to get better in top tier air… :/ is what it is.

Also it seems maybe you just don’t like high tier Missile combat in general. I think to many people have this misconception that the cool looking modern jets will be fighting and turning with each other for the gun kill (RARE)…the reality…green dot on screen…highlight dot…push missile button…green dot goes away…ok yeah there is more to it then that but you get it.

ARB could be made much better by making it more then just TDM…there needs to be strategic objectives and targets that actually can give your team an edge in the battle for taking them out!

If you are paying attention to the trusted leaks that are coming out and data mines…it seems Gaijin behind the scenes is working on something like this… large Oil Refinery strategic targets as well as a SEAD mission on the Vietnam map…Anti Radiation Missiles being worked on ext ext






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^^ Trusted leak

Some very cool changes I think are on the way for top tier air…just have to wait and see

I disagree. this will only happen in the beginning, once the skill ceiling gets raised and the people with higher skill can finally USE it.
Think back of the old air RB days, 5 years ago. these giant furballs were rare, and pilots actually had to get their own skills in order to be able to do good, not just crank a few lucky kills off in a furball.

if we go from 16v16 sure it will be a rough transition for the premium kiddo’s that bought their way to top tier, but they also need to learn, just like every other player that started war thunder. nobody picked this game up and started top fragging first round.
why is it such a bad thing that skill is needed instead of brainlessly spamming R77’s and amraams.

now, while reducing the size to 8v8 will definitely improve gameplay in my opinion, it isnt the end solution.
its been said countless of times, but air RB EC is the perfect solution.

ive posted this in another thread aswell, but here you go:
AIR RB EC
This means that there probably wont be a giant furball in the middle of the map, as everything is a lot more spread out and over a bigger area (look at the denmark map in SIM for instance) so this will please the people who strongly dislike (and rightfully so) the ‘phonebooth’ fighting that air RB is now, where 120+ spamraams get slung and you cannot dodge them all at the same time.

people can use their planes to the fuller potential; wanna fly an SU27/j11/su30 whatever, turn off your radar and use IRST to be sneaky and not set of enemy RWR’s. NATO planes could also fly to their full potential and their role.
not to mention the possibilities it opens up for strike aircraft. no more racing to a bomb point hoping to not get shot down by the enemy (or a friendly that wants the points really badly) before you drop your bombs. A10’s can actually attack convoys with their A2G ordnance, instead of being basically free RP and SL pinatas for the faster jets (this also goes for tornadoes, phantoms and other strike or ground attack based planes)

this will allow for a more realistic playstyle overall, where you can plan out your route a bit more if you want to, instead of just turning off your brain and following your team, hoping the R77 or amraam isnt pitbulling on you but on your teammate.
sidenote: in my opinion this will help also with people being able to actually climb and use altitude, instead of hugging the ground.

these are some main positives about this mode’s potential, and i genuinely dont get why its not implemented yet at 10.0 and higher.

the main argument against this is server costs, but lets be real guys, theyre selling 4+ premium vehicles every update that people WILL buy (80$ f18 for instance). they have the money to expand the servers lol. anybody who denies this is wilfully ignoring it.

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I do agree with a lot of what you said here…BUT

I think you drastically under estimate peoples willingness to learn…as an example most top tier air players fly low…most don’t even use their radar other then the 20km HMS function…and like I said…they have the tools to learn right there…but the vast majority won’t look. Its why you have such a kill gap in top tier air 4-6 players with most of the kills rest of the team 0.

I think the reality of what modern top tier air battle base line game play is has to be FORCED into the minds of the masses…how you would do that to…as you say “raise the skill ceiling” of the base line player…that’s gonna be a hard one!

I do reject this notion that top tier air is just a point an click adventure…ok well actually it is lol BUT if it was as easy as that makes it sound then everyone would have Bad Karma’s KDR 0_0… -_- yes before you scream Gun Fighting takes way more skill…I agree…but that still does not take away from what I’ve said…a different type of skill!..that apparently most of the player base is lacking in. You start trying to explain radar types. radar gimble of your aircraft, manual radar control and TWS use, fox 1s vs fox 3s, notching, defending IRCCM, optimal missile launch parameters, positioning and situational awareness…it starts looking like this to them

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^^ A stat that I wish Skill Shark and your in game stat card would display is Lifespan…most players don’t live past 3 min for a myriad of reasons that they could improve on.

On the whole I do agree an ARB EC game mode would be nice…with the data mine images I posted above as objectives.

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the problem in my opinion is, those mechanics you mentioned are all in game and all can and usually need to be accounted for. i 100% agree with that and it was fun to learn new mechanics everytime a new weapon system came out. however, this does not work to its extend that it should in air RB. in sim it mostly does, not in air RB.

Lets take BVR for example. normally most jets should cruise around 5k-6k meters altitude. they use TWS to find and spot targets, soft lock it, launch a fox 3, and then start cranking/notching if someone shot at them with a missile.

now air rb basically goes in these directions:

  1. you take off, climb, and get shot out of the sky because you cant notch 7 different missiles at the same time.

  2. you take off, climb, get locked, decide to disengage and go cold, you roam around the edge of the furball a bit hoping for a lucky kill, and then most likely your team will either all have died, or will have roflstomped the enemy team.

  3. you take off, dont climb, hopefully you survive the merge and first volley of ARH missiles and then its a free for all with everybody foaming at the mouth trying to be the one to get as many ‘sick frags’ as possible.

sure you can play it skillfully, but i hard disagree with the fact that its catered to skilled players.
i feel like the game is dumbed down, not in mechanics but in capabilities to cater to the lowest common denominator premium kiddo.

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16vs16 is fine.

The problem lies in the single spawn point design, which basically creates a huge furball on each side

We really need at least a second airfield to spawn on.

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I see the sarcasm here but I’m worried Gaijin doesn’t

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Because of the Arcade Mechanics in ARB, spotting system, missile diamonds. I would take them out if I could have my way BUT…this would probably kill ARB…I would leave the 3rd person camara and your 3rd person instrumentation displayed on screen, allied markers sure…but not for enemies…this in and of it self would make fox 2 missiles with range deadly. This would also make the learning gap even LARGER though.

ive always felt that air RB would be better if it was the same spotting mechanics as ground RB but yeah

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