13.0 to 12.0 air rb is the worst br in game

CF-188A is premium, relatively new, and UK already has relatively good option in form of MiG-21 Bison which seems to be the more played premium.

also while were at it, F-4S remains to be the most played US premium, meaning its more likely to play against F-4S than against Hornets.

It’s one of the best 13.7s, and going high gives you a big advantage in a downtier. PL-12s have ok range, but as long as you aren’t facing 14.3 you can do BVR combat.

I’m confused. Do you always stick to the ground and multipath with top tier jets, including J10?

Also why you dont think notching will happen in mid-air engagements?

False.
There are 23 13.0BR jet exist
And only 7 jets armed with AIM-120

-AV-8B Plus (USA)
-AV-8B Plus (ITA)
-F-4F KWS LV (AKA, F-4F ICE)
-JA37DI
-JA37DI F21
-Sea Harrier FA.2
-Tornado F.3 Late.

7 out of 23 isn’t most.

Debatable take.
AIM-7F/M is a strange missile which can be called both ‘very good’ or ‘awful’

Yes. Typical problem of War Thunder. Compression.

Because it is an IR Missile?

Because you fired it front?

Okay, you can bomb, but don’t use it to rationalise yourself.

Magic II is why it stays 12.0BR. so, if you can’t use it, then it is clear that you feels that it is useless.

Lastly,

Stop spamming ‘Mirage F1C bad’ threads in forum.
Especially when after it is closed by mods.

I think this is an arranged tune for it.
:/

average 7F launch when target presents perfect return with no interference:
when-youve-decided-to-go-on-an-adventure-anti-meme-ch3-v0-azuzouc9ix1a1

2 Likes

The Mirage problem are not the planes, it’s the bunch of unexperienced players. At 12.0 you have to fly most of the time with 8 ish F1C-200, 99% of the players have no clue what to do or do base bombing.

Magic 2 is an amazing missile, if played properly.

Are people in this thread really pretending like matchmaking is ok in this region of the game? Really?

It is not okay
But OP is exploiting it to bias and justify his take on ‘why F1C sucks’

Yes, Compression exists, and it sucks.

Just, It would be great if he didn’t bring ‘decompression’ up for nothing but biasing his F1C, and make another topic ‘why F1C sucks’.

Decompression is needed. but… really…

this aged poorly… now we have two su30s at 13.3 that come with a full top tier load out. they’re completely dominating the 12.3 - 13.3 bracket.

well OP talked about Mirage F1C-200 specifically, and nothing really changed for it, as the new Su30s are 13.3 and thus Mirage cant naturally meet them.

Whenever the new Su30s are or are not too low is another matter entirely and not related to the mirage at all.

Aircraft gameplay from 9.7 and above is the worst aircraft gameplay I’ve ever experienced in War Thunder. I’m a long-time player, I’ve always played top-tier aircraft, the gameplay that has formed in every aspect is the worst I’ve ever seen. And it’s not because of modern aircraft, but because of Gaijin.

Gaijin is destroying the gameplay by changing aircraft performance, with completely unbalanced BRs, and now we even have useless radars that can’t find absolutely anything. I could list a huge number of aircraft that Gaijin has destroyed in an attempt to “balance” them at certain BRs, but there are so many that I’d probably forget some.

Gaijin needs to stop this habit of trying to balance aircraft by changing their performance, the missiles or now the radar. Ever since I started playing top tier, there are aircraft whose performance I’ve seen changed around 20 times. That’s ridiculous. The aircraft, missile, or radar should be the way it really is in real life, or at least close to it.

For years I’ve been hearing that you need to decompress the BRs, and it always takes an absurdly long time to be fixed. You’re taking way too long to listen to the community.

From 9.7 to 10.7, you have subsonic aircraft fighting supersonic ones, aircraft without flares fighting all-aspect missiles.

From 10.7 to 11.7, you have supersonic aircraft fighting subsonic ones.

From 11.7 to 12.7, you face aircraft whose radars barely work against aircraft with Fox-1 missiles and missiles that can easily hit targets up to 25 km away. Some aircraft at this BR don’t even have RWR, while others have radars that detect aircraft far more easily.

From 12.7 to 13.7, you get aircraft that only have Fox-1 missiles with 20-year-old technology compared to Fox-3 missiles.

And now at top tier, you’ve nerfed the radars of some aircraft so grotesquely that you can barely find any targets, even when aircraft are right next to you. There’s an enormous difference between PESA and AESA radars compared to mechanical radars.

Not to mention that the spotting system at top tier is garbage. Aircraft at this level shouldn’t even need spotting. Top-tier gameplay boils down to whether you are spotted or not. Once you’re spotted, the entire enemy team finds you and starts missile spamming.

For me, playing aircraft has become very discouraging. Fourth-generation aircraft were the generation I was most excited to play, and it has been a terrible and demoralizing experience. I actually prefer playing top-tier aircraft in ground battles now.

There are aircraft that you’ve ruined to the point of being unplayable.

I believe you urgently need to decompress the BRs and make a drastic change. The game is completely unbalanced.

And you should focus on keeping aircraft performance realistic instead of changing performance in exchange for “balance.” The focus should be on BR changes. This BR limitation that you impose on the game is preventing you from focusing on realism. Being realistic has always been the essence of War Thunder, and I feel that Gaijin is increasingly losing sight of that.

3 Likes

That’s probably one of the best jet BRs when it comes to balance. Uptiers aren’t anywhere near as terrible compared to any other jet BR outside of some 8.0/8.3 jets.

100%. It only leads to more steamrolls, and it’s accelerated by airspawns and 16v16 matches. I wouldn’t be against reduced makers for 13.0+ (no exact plane ID/distance until 5km away, and shared spotting/all markers have a max range of 10km).

They had a perfect chance to add 14.7 with the introduction of the AESA Typhoons and Su-30SM2. Both of those and the 2 Rafales should’ve been 14.7 when the update came out, but Gaijin thinks it’s fair to add upgraded planes at the same BR as their predecessors.

1 Like

It depends on which plane you’re playing, but overall it’s unbalanced. And now they’ve put a MiG-25 against subsonic aircraft. Do you really think that’s balanced?

2 Likes

The map rotation absolutely sucks at 7.7+ in my experience recently spading all three R2Y2s.

Most of them are functionally identical to each other, and other than a bit less engine power due to the Pyrenees map being higher in altitude, they play out basically identically.

Oh, and Falklands being bugged to where killing the ground units doesn’t bleed any tickets is just the icing on the cake. So if you have something running to orbit nobody can hope to catch you’re just SoL on that map. Further decorations on that cake are the player-grade AI naval ships being seemingly immune to all aircraft weaponry - I have seen HE bombs with short fuses either bounce off and then explode harmlessly above the ship, explode with instant fuse and “non-penetration” them, use an AP bomb which does very little damage at all, and finally torpedoes also seem to not work at all.

These types of games aren’t designed around balance, the are designed around frustrating you into climbing the ladder to the very top - the only place you can’t get up-tiered.

And the quickest way to do that? Buy over priced premiums!

They absolutely don’t want you settling into the BR bracket and not spending money.

3 Likes

Imho Arb needs at least 1.0 br stretch. In grb if you are uptiered, you at least has a chance to shoot back. In high tier arb for 80% of times you do not even have a chance to fight back if radar and missiles are seriously underpowered, just like how Iranian Tomcat used to be when fully downtiered.

They should had stoped with planes that has fox1, but greed. Nowdays top plane gameplay is pure garbage.

I’m still a firm believer a 0.7 BR matchmaking spread up and down would fix most issues with this in both air and ground and make it more balanced. With over 150k+ playing it shouldn’t be a problem to decrease the BR matchmaking spread or at least implement a tighter br spread the higher the BR.