12.0 for MiG-23 ML and above

I cannot wait for Phantoms and F-18s to be moved up to 13.0+

lol thats never happening, US players are too bad for that to be a reality

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There is an easy solution: lower the reward if you bomb with an interceptor and increase it if you do it with a bomber or attack aircraft

I, for the best of me, cant think of any strike aircraft that would be harmed by that more than fighters, except for maybe the su25 and A5/Q5. If i think about napalm bombers i think F104, F4S, F16, nowadays also F15, Mig21, Mig23.

I think thats sort of already the case, mig 23 gets like 672? Or something for a base, su25 gets 1004 with 2 napalm loadout, something like 450 with 6 napalm loadout per base.

Numbers being score which reflects rewards.

Give 100 per base to the Mig-23, Mig-21 and other interceptors for destroying bases and you’ll see how quickly they’ll stop doing it.

Yeah but too bad most of the premium top tier are fighter. That would def be one of the better way to fix it but knowing gaijin it not gonna happen

Or just stop whining about people bombing? God forbid people grind in this game.

In a interceptor, nobody talks about multirole, attackers or bombers. You grind way faster with air kills…

Eh, bombing a base always grants exp. Trying to get an elimination every game is a bit more difficult. It’s easier to just bomb in most cases. Then again, I wasn’t a fan on interceptors, I actually enjoy being able to move my plane, something the P-38J-15 and L-5-LO is not capable of.
Then again, I haven’t touched either since I spaded them and refuse to touch them again. Maybe they buffed them, I don’t know, I hate them anyways.

People wouldnt care if there wasnt only 4 bases, or if they respawned in a minute like they did for quite a while.

Having half your team bombing ends up affecting them.

I think rhe whole base thing is incredibly bad gsmeplaywise above like 8.0, wish they had different objectives entirely for modern planes. Other problem is unlike ww2 and coldwar brs a lot of fighters are multirole and that ends up being a problem for dedicated strike planes in the limited target enviroment.

Hopefully SEAD does something for this.

It’s more on the fact that they just rearmed instal of hanging around a bit and shot their fucking R-24R

Never bombed in the mig23 but dont they give up r24 pylons for the napalm? R60m at 11.7 isn’t the greatest, and of all non irccm missiles they are the most difficult to score kills with since you have to know what you are doing and cant launch them at players from a distsnce and score a suprise hit, which if you are base bombing you dont reslly have the skillset for most likely.

R60m peak on mig21bis, mig23 fm and the opponets it face is much worse than the mig21bis and you need to get like 0.5km from somone you drained energy from to guarentee a hit, mig23 loses a dogfight against phantoms with bomb strapped to them now after the nerfs.

At least with stuff like aim9j you can lob it at someone twice the range r60m has a dream of hitting and hope they dont notice. Aim 9L is in a completely different league.

It’s not necessarily about that.

I have no issue with people grinding via ground attack, but they should really do it in a ground attacker.

When you are in a ground attacker like say, a Tornado GR1, and you are sat there with a belly full of bombs waiting for bases to respawn because all 4 bases were taken out by Mig-23MLs running napalm is rather annoying.

So there is 2 sides to this issue.

The First is sorting out the PvE side of ARB so that ground attackers are less likely to get screwed / have greater meaningful impact on the match outcome. This could be as simple as increase the base respawn rate from 5 minutes to 3 minutes and/or adding “heavy” targets that require a lot of bombs to destroy but eliminate a chunk of tickets when destroyed.

The other is to re-balance Napalm, it is obscenely strong at the moment and enables you to run essentially 2x 750-ish lb bombs instead of the 5000-6000lb worth of bombs needed with conventional ordinance. Even just changing it so that most of the damage came from the damage over time effect (which is how it should be) and not from the initial impact would help quite a bit.

Gaijin made a huge song and dance about the Tornado IDSs with guided weapons needing to be 11.7 because they had greater effeciency than their unguided brethren at 11.3 and here we have the Mig-23ML at 11.7 scoring base kills more consistantly. Just raises huge questions about how the hell they calculate this “effeciency”

Its not quite so bad as 5 6000lb bombs, last i checked for russian stuff it 2 500kg napalm vs 4 500kg conv bombs, still ya its a no brainer.

Mach 1.7 launched R-24T better. Best way to get good kills with freinds is to cling to 10,000-13,000 meters in a down tier and some uptiers and just find 2 people below you within sub 10km and launch.

Yeah, I was going by the ZB-500 bombs on the Su-24/Mig-23ML having a mass of 374kg which is 824lb, so I did round down a little as I couldnt remember the exact figure vs say the “1000lb” Mk83 that most Tornado IDS use which you need to run 6 to hard kill a base

They sacrificed their R-60M slot. not the R24 slot. that’s the most infuriating thing. they keep their best missile and bomb bases. but they refuse to do the missile shootinng part.

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They don’t, it’s kind of all a lie tbh. Tanks like the AMX-13 HOT are 8.3. It makes no sense. Rak2 is 0.3 below the mouse aimed rak2 when it’s 100x worse. Jets like the A5C are same BR as J7D. Tornado are 11.3-11.7 with 2 aim 9l junk, this is AFTER the devs put in the ground/air br split so there is no reason for their guided bomb garbage to ruin them so badly.

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